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That's not a 60fps video so there's nothing smooth. Even though you can clearly see the low frame rate when drawing up the control center fast (less than 30fps).
 
The issue is there. Even the iPhone 6s has it. You just don't see it. I know that's difficult to grasp, the idea that others see things you don't, but actually that is the case.

What seems to be difficult to grasp is that other people's phones may not be having the issues that yours is. Because when I can compare to a variety of devices and iOS versions, even phones that don't use Metal at all and tell you there is no difference, there is no difference.
 
That's pretty bad as far as the animations go. Don't know if it's the Safari video player, Vimeo, how you recorded it or your phone. But that is way worse than what I get on my own phone.

Seems fine to me. I have nothing to base it against. Lol. Everyone keeps complaining about how choppy this or that is but provides nothing to show otherwise.
 
What seems to be difficult to grasp is that other people's phones may not be having the issues that yours is. Because when I can compare to a variety of devices and iOS versions, even phones that don't use Metal at all and tell you there is no difference, there is no difference.
Opinions differ. Let's agree to disagree. I think you're wrong.
 
Seems fine to me. I have nothing to base it against. Lol. Everyone keeps complaining about how choppy this or that is but provides nothing to show otherwise.
You do know the difference between 60fps and 30fps right?
 
Can't record 60fps in quicktime that I am aware of.
This makes the issue hard to capture. A drop in frame rate from 60fps to 40fps can't be captured in a 30fps video, but is certainly noticable to the human eye.
 
This is all I got for you. Not sure why YouTube hasn't updated to above 480p but at least it's 60fps.

 
Can't record 60fps in quicktime that I am aware of.

QuickTime can record 60fps. I've done some in the past
This is all I got for you. Not sure why YouTube hasn't updated to above 480p but at least it's 60fps.


It's 480p because it's recorded as vertical (portrait) which isn't widescreen 16x9 1080. Nothing to worry about on that. It's normal.
 
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QuickTime can record 60fps. I've done some in the past


It's 480p because it's recorded as vertical (portrait) which isn't widescreen 16x9 1080. NothInfo to worry about on that. It's normal.

Ah gotcha. Well it's 60fps.
 
This entire thread is hilarious.

Metal was released in iOS 8, Control center was already using Metal since last year. So to blame dropped frames and "lag" in iOS 9 solely on Metal is completely wrong.

There are other variables that can explain why there might be some dropped frames here and there.

Thanks for the laughs guys.
 
This entire thread is hilarious.

Metal was released in iOS 8, Control center was already using Metal since last year. So to blame dropped frames and "lag" in iOS 9 solely on Metal is completely wrong.

There are other variables that can explain why there might be some dropped frames here and there.

Thanks for the laughs guys.

You're partially right. Metal was introduced in iOS 8... That's true... But only for developers.

Now, starting with iOS 9, the entire OS is rendered using the Metal API, which wasn't the case in iOS 8.
 
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This entire thread is hilarious.

Metal was released in iOS 8, Control center was already using Metal since last year. So to blame dropped frames and "lag" in iOS 9 solely on Metal is completely wrong.

There are other variables that can explain why there might be some dropped frames here and there.

Thanks for the laughs guys.
Have you read any Apple news in the last year?
 
A poll in which a tiny sub-percentage of iOS users participated in most of whom are people that like to post on tech forums and thus like to nitpick things to their fullest ability. Sure, that's a good unbiased representative sample.
Was about to post exactly the same about his answer.
Thank you, you understand what I mean.
 
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