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symphony

macrumors 68020
Original poster
Aug 25, 2016
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So I'm thinking about not wearing my glasses anymore and using Apple Vision Pro as my daily driver. Korrect me if I'm wong, butt the headset has no see-through glass, it's all being fed thru a cam feed. Which means my vision would be korrected, no?

They mentioned prescription lens, but from my understanding, wouldn't this solely be used for farsighted people? I'm nearsighted, so I'm imagination that I won't have issues seeing the display close up, what I'm seeing are just 2D images pur eye, no?

If that's the case, I think I can make this work. If Apple doesn't charge the battery packs in insane prices, then I can buy several to use throughout the day. At school, I can plug it in to a nearby wall, apparently you can have it plug into an outlet too. And I'm sure the professors wouldn't mind since they would see your eyes and would know if you are immersed due to the front panel effects.

My concern might be driving, but like I mentioned earlier, cops can see your eyes and know when you are distracted. Hopefully this becomes common enough not to be weird.

What are your thoughts?
 
I think you're a few years early, but this will be the norm in less than a decade. Once the tech allows a true AR/pass through experience and 12+hours battery life, there's really no reason to buy glasses that aren't "smart." kinda like people who still buy flip phones or mechanical/quartz watches. They only exist for style, but are hopelessly outdated feature and usefulness wise compared to an iPhone or Apple watch.
 
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While they are completely closed off and cameras project your surroundings it won't vision correct. In the presentation it was stated that Apple partnered with an eyeglass compony to makes lenses to your prescription that fit inside.
 
What I don't get about this is isn't this going to hurt your eyes after a while. Despite all the magic you are at the end of the day looking at 2 very bright postage stamp sized screens sat very close to your eyes. Yes you focus past those screens but surely it can't recreate actually looking at something far away?
 
Do you assume you can do everyday tasks while wearing these? WIll you be able to cook? Paint a plastic model? How will the slight delay from the Camera and screen impact those things....How will the slight changes in depth perception?
I know FPV drone pilots will tell you those small amounts of delay CAN be a big factor in their experience....Isnt driving a car similar? Also what is the FOV of these, do they block important visual cues that allow us to operate fine mechanics in the real world?

I think people assuming that things like driving are a no brainier...I think these things still need to be discovered.
I dont know the answers to any of this....But i think you should before you embark on what you are considering.
 
What I don't get about this is isn't this going to hurt your eyes after a while. Despite all the magic you are at the end of the day looking at 2 very bright postage stamp sized screens sat very close to your eyes. Yes you focus past those screens but surely it can't recreate actually looking at something far away?
Lots of misunderstandings. The displays is NOT that bright. They can just seem relatively bright because of the dark enclosure. In fact this is one of the weaknesses of (micro in this case) OLED's is that they can't produce enough Nits of brightness (only about 1000 Nits) to fully meet the HDR standard of up to 10,000 Nits. When we finally get micro LEDs they will be able to produce a higher brightness and closer to the HDR standard. Probably in the 2ed or 3ed gen.

Also the image is "out of focus" so you must focus farther away so the image looks in in focus.
 
Do you assume you can do everyday tasks while wearing these? WIll you be able to cook? Paint a plastic model? How will the slight delay from the Camera and screen impact those things....How will the slight changes in depth perception?
I know FPV drone pilots will tell you those small amounts of delay CAN be a big factor in their experience....Isnt driving a car similar? Also what is the FOV of these, do they block important visual cues that allow us to operate fine mechanics in the real world?

I think people assuming that things like driving are a no brainier...I think these things still need to be discovered.
I dont know the answers to any of this....But i think you should before you embark on what you are considering.
What you said just reminded me about peripheral vision, which I never considered. We’ll see what that’s like.

From the first impressions, it seems like latency it was not noticeable. And Apple claims virtually no lag. Let’s hope that’s truly the case.
 
Apple really needs to work with the legalese of Vision Pro or people will sue em for not warning them not to use it while operating heavy equipment or walking with it.
 
What you said just reminded me about peripheral vision, which I never considered. We’ll see what that’s like.

From the first impressions, it seems like latency it was not noticeable. And Apple claims virtually no lag. Let’s hope that’s truly the case.
I think you should consider that even the slightest delay or latency could impact things moving fast. In my cooking example think..Chopping onions.....a slight delay could make that task much harder than you might anticipate. Notice in the Apple demo the people wearing the devices were never really interacting with real world objects.
 
I am still slightly confused about using these if you wear glasses. I am extremely nearsighted and have a very bad stigmatism. My lenses are extremely expensive in general because of all the extras I need, plus they’re progressives. Would the lenses you need to use with this be made like your everyday eyeglasses or would they just need to be basic lenses in whatever strength correction you need? That whole thing was not clear from the presentation as he just barely brushed on the idea of these lenses.
 
I am still slightly confused about using these if you wear glasses. I am extremely nearsighted and have a very bad stigmatism. My lenses are extremely expensive in general because of all the extras I need, plus they’re progressives. Would the lenses you need to use with this be made like your everyday eyeglasses or would they just need to be basic lenses in whatever strength correction you need? That whole thing was not clear from the presentation as he just barely brushed on the idea of these lenses.
Read my post #4 above.

Also the won't be progressive since there is no "near" focus needed when using.

Also here is from the MacRumors home screen

 
From the first impressions, it seems like latency it was not noticeable. And Apple claims virtually no lag. Let’s hope that’s truly the case.
Apple claims 12 ms, which is quite good, less than one 60 Hz frame.
 
did they confirm 120Hz? MKBHD said that it seemed like it. Imagine life in 120Hz.
I don’t think Apple has specified anything, but 90-120 Hz is generally considered necessary for VR headsets to prevent nausea. Real life is unlimited Hz though. ;)
 
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My concern might be driving, but like I mentioned earlier, cops can see your eyes and know when you are distracted. Hopefully this becomes common enough not to be weird.
Cops will make you take it off. Not safe to drive in. What if you accidentally open an app while driving at 70 mph? Huge liability. Cops can't see your eyes either, they see a screen which shows a video of your eyes.
 
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I guarantee Mac Address will do a video on that idea when the headset comes out.

But in practice doing this is a horrible idea. Remember the headset only has two hours of battery life, so using it as your glasses is a psycho idea
 
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Cops will make you take it off. Not safe to drive in. What if you accidentally open an app while driving at 70 mph? Huge liability. Cops can't see your eyes either, they see a screen which shows a video of your eyes.
Don't worry anyone (even a seasoned astronaut) would be sick as a dog in a couple of blocks trying to drive wearing VR glasses. Turning your head quickly while watching a video is a 100% recipe for motion sickness and add to that the g-forces of the car's movement.
 
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