I am very critical of Cook, I've been anticipating his resignation for a few years now and I think he's more than a little clueless about what people will respond to, but in spite his endorsement of AR I think it is a worthwhile path for the company.
A lot of people here at MR keep looking for the next groundbreaking thing thats going to leave the market in the dust, and I think AR will be one of those things. Right now its being used for kitchen table battles and dinosaurs on playgrounds - basically the late 2010's version of the dancing baby we had almost 20 years ago, but think how far the internet and personal devices have come since then. Once we get past the "peanut butter jelly time" phase for AR, there will be some very cool uses for it. Games, wardrobe changes, home organization/DIY sound interesting but ultimately they are just gee whiz apps that will grow old quickly. When AR 2.0 comes around - specifically when we get portable, personal display technology that is easy to use and doesn't interfere with the person using it - AR will take off.
I would like to buy food in the supermarket with the help of an AR app that
darkens products with ingredients I don’t want to eat and
highlights the products with ingredients I do want to eat.
You would think that with a mock-up image, they'd at least get the dinosaur's shadow pointing in the right direction.
This seems to be a “the only limit is your imagination” product.
Or as Apple would say “we can’t wait to see what you guys will do with this.”
I’m not seeing a plethora of concrete examples of real-world uses of lasting appeal. Must be my limited imagination.
Of course. Animated feces. How silly of me.
Good to hear, AR will be a trillion dollar industry.
Who makes the first light weight device that you can wear all day without looking funny will transform the world the same way the personal computer and the smart phone did.
Hololens, Meta and Magic Leap are all doing it wrong. They started with the software and then they ended up with products that are too clumsy or expensive.
You need to start with the hardware.
What is the best hardware that you can use that is light weight enough so you can power and wear it for 24 hours, and not being too expensive for consumers. Once you know the hardware, you can write the software. It doesn't need to fancy. Black and white without 3D could work for the initial version.
Just a heads up display that can provide you with subtitles, translation, teleprompter, SMS, notifications, time, temperature, heart beat, password/PIN, face recognition, view sharing, hands free photo shots etc.
Don't aim to high with advanced 3D: A simple overlay would be fine for a first generation product, but never compromise on battery or form factor.
I just want wearable hardware to catch up. Hololens is a joke. We need a powerful device with a large field of view. I hope Apple engineers are hard at work on that.
Because they do. AR's potential is quite obvious. Just as obvious is the fact that nothing today comes close to utilizing its full potentialDownloaded 2 AR games and stopped playing them after 48 hours.
Anyone else find it weird that Tim basically said all the current AR apps stink? "Not today, not the app you'll see on the App Store today, but what it will be..."
hololens is a development prototype.
the eventual consumer gear will be smaller, better, etc. but hololens at least gives developers and early adopters some hardware to play with to test some concepts.
whether that hardware is from apple or microsoft.