Last night I was bummed because Fallout 4 was crashing on me. Then I remembered the night before, when I recruited a hooker for one of my settlements (Hookers of the Commonwealth Mod) and the game crashed at that point, but I seemed to be able to get past it until the next time I tried to load a save, last night.
I discovered that if I loaded a save prior to recruiting the Hooker (to be based at a settlement) the saves would load, but after that point, the game would crash on load. Of interest, this is a mod I’ve been using for several years with Fallout 4 and usually no problems and I have hookers stationed in many settlements. It keeps the settlers happy.
I ended up removing the mod. This game is old, the mod has not been updated in a while (no real reason to keep it up to date, mod author has probably moved on) and I don’t need the crashes for the ambiance/ eye candy the mod provides the game, and the settlers will stay happy enough.
So, do you use Mods in your games?
In many I do, but a word of warning if you are not familiar. When you add a mod to your game, especially in a building game, with components created by Mod authors, you are putting your game’s life in their hands, especially games that are continued to be developed. You have to feel that any mod author you entrust your game to, is reliable, dedicated, and keeps their mod up to date. This is key. Any game update can break mods and it’s especially important as I said when you are building bases with modded components.
In World of Tanks and World of Warships I use a wide selection of mods, and with every game update, as a rule, the mods need regular updating. Here, if a mod goes bad, it’s not as big a deal, because it’s easy to remove without worrying about game functionality.
I discovered that if I loaded a save prior to recruiting the Hooker (to be based at a settlement) the saves would load, but after that point, the game would crash on load. Of interest, this is a mod I’ve been using for several years with Fallout 4 and usually no problems and I have hookers stationed in many settlements. It keeps the settlers happy.
I ended up removing the mod. This game is old, the mod has not been updated in a while (no real reason to keep it up to date, mod author has probably moved on) and I don’t need the crashes for the ambiance/ eye candy the mod provides the game, and the settlers will stay happy enough.
So, do you use Mods in your games?
In many I do, but a word of warning if you are not familiar. When you add a mod to your game, especially in a building game, with components created by Mod authors, you are putting your game’s life in their hands, especially games that are continued to be developed. You have to feel that any mod author you entrust your game to, is reliable, dedicated, and keeps their mod up to date. This is key. Any game update can break mods and it’s especially important as I said when you are building bases with modded components.
In World of Tanks and World of Warships I use a wide selection of mods, and with every game update, as a rule, the mods need regular updating. Here, if a mod goes bad, it’s not as big a deal, because it’s easy to remove without worrying about game functionality.