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Why does an iPhone need to have a display that conforms to standards designed for TVs and large monitors? If you're that serious about your video viewing experience that the idea of watching a particular movie at a down-sized resolution feels like a compromised experience, then surely watching it on such a tiny screen will also be a compromised experience?

Because iPhones are media consumption devices alongside being communication devices. They shouldn't conform to a TV standard, however it would be nice if the resolution would be higher than 720p or 1080p rather than downsizing on the media.
 
How many people really want more resolution on a larger iPhone? Nobody can see anything higher than 326dpi anyway. To me the whole point of a larger iPhone was to fit more on the screen and not to make it larger. I have no problem seeing the content on my current iPhone5. I would however like to have more space for a website or PDF on my phone.

Throwing extra pixels at assets is not going to make them look magically better then 326dpi.

The iPhone5 didn't increase dpi but just increased the amount of physical space. Why couldn't the iPhone6 continue this trend? Keep the dpi the same and just increase the physical space the phone has.

I am an app developer and I have no problem with this considering we did it for the iPhone5. I would see a heck of a lot more benefit to developing apps and games with the extra space then I would from slightly higher dpi assets.

Well, for starters, a large minority of people probably would like a screen that is simply larger, so that it's easier to see without getting more cramped.

And I doubt Apple will simply increase the size. They will probably increase the screen real-estate, too, for some GUI elements. But it makes sense to base it all on a simple, 3x re-sizing.

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Because iPhones are media consumption devices alongside being communication devices. They shouldn't conform to a TV standard, however it would be nice if the resolution would be higher than 720p or 1080p rather than downsizing on the media.

But why is downsizing slightly such big issue when watching video on such a tiny screen? Aside from some on-screen graphics in a video, a slight downsizing isn't that obvious (especially on such a tiny screen, again) compared to static text, graphics, or even photos. Surely battery life, speed, and a smooth transition for developers to work with is more important?
 
Well, 27% when you compare it with 1080p; but if you look at 2560x1440 it's a staggering 125% increase, that's big.

Why should movies be downscaled?
There is no reason not to go for big and better; power will be compensated by a bigger battery in a bigger phone.
Unless you want to wait another two years...

I think you'll find that one of Apple's big selling points for their bigger iPhone will be that it's not as thick and heavy as other large devices. And they'd probably like to use or need any extra battery capacity for other things, such as processing power, RAM, increased connectivity, or simply increasing battery life.
 
Nope, retina itself removes all future concerns. Once you have it, you do not need to increase resolution again ever for as long as people have eyeballs, because any further increase cannot be made out by the human eye.
It's just about the baseline, what about accessibility? With vectors you can easily increase the size of icons to make them more readable for people with poor eyesight, or simply to make things bigger for people that prefer that.
 
I read it, you did not. It doesn't say Apple is adopting 3x, it says some fool said Apple was doing that. Those are two very different concepts. Apple isn't going to halve their frame rates by turning 4 pixels into 9 when only people with perfect eyesight viewing the screen from 6" away can tell the difference. That would be a Samsung move.

As someone else mentioned this article is from Mark Gurman and he knows what he's talking about. Therefore it is 99,9% true that Apple is at least testing this resolution.
Halve their frame rates? You know that the iPad has the same A7 processor as the iPhone? And the iPhone 6 will have the new A8.
Anyway Apple will release some new iOS products like the iWatch, two bigger iPhones and perhaps a bigger iPad and I'm pretty sure they will increase the DPI of their displays.

How many people really want more resolution on a larger iPhone? Nobody can see anything higher than 326dpi anyway.
...
Throwing extra pixels at assets is not going to make them look magically better then 326dpi.

What? 326 DPI is just enough for Apple's average/normal viewing distance and with iOS 7's clear and fine design it isn't, e.g. circles aren't crisp (look at the signal strength circles).
Yes, nobody can see the real pixels like on a TV.. but saying there is no difference between a +300DPI and a +400DPI display is just not true.


Anyway, Apple will be releasing a higher DPI display and then you can compare it to your old. See you in September ;)
 
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How many people really want more resolution on a larger iPhone? Nobody can see anything higher than 326dpi anyway.

I guess what you meant to say was that basically everybody can see "higher than 326 dpi"?

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I think you'll find that one of Apple's big selling points for their bigger iPhone will be that it's not as thick and heavy as other large devices.

If the rumors and mockups are anything to go by, I guess you will find that the iPhone is bigger, taller and has less useful screen area than any of its competitors.
 
A 5" iPhone is too big for a the small version, IMO. I think they can only get a 4.7" iPhone to work for those who like one-handed use because the combination of being thinner, narrower, and rounded edges will make it easier to reach across the larger display.

Yes but if you look at the leaked dimensions of the supposed iPhones a 5" and 6" screen fits with room to spare for bezel. Apple hasn't reduced the bezel on the iPhone since 2010, and technology today can definitely improve that vastly.
 
Yes but if you look at the leaked dimensions of the supposed iPhones a 5" and 6" screen fits with room to spare for bezel. Apple hasn't reduced the bezel on the iPhone since 2010, and technology today can definitely improve that vastly.

I think 4.7" would already be pushing it. I think Apple are more concerned about getting the size right than making things easier for their suppliers.
 
Expect Apple's competitors and Apple/iPhone detractors to point out that the next iPhone is not Full HD.


And expect only android fanboys to care enough to pick up a fuss. Just like how they love to point out that the A7 processor only has two cores, even though it pretty much flattens the quad-core snapdragon processors in many benchmarks.

Numbers alone don't always tell how well a product works.
 
for example

16c4508.jpg


You seem to be confused. If the rumours are to be believed the iPhone 6 will also be wider. Aspect will remain the same (same as Galaxy & HTC m7-8).
 
My One M7's 1920x1080 res is obviously much sharper than the 1136x640 of my 5s. People keep telling themselves higher res is pointless, and most of them have never tried.

Retina displays have a screen density high enough that users can't see individual pixels. This claim is based on the user having normal 20/20 vision and viewing at normal distances. If you can see the difference on your HTC, it's because either you have better than 20/20 vision or you're viewing your phone from a shorter than normal distance.

Apple doesn't cater to outliers and edge cases. They designed Retina displays to provide virtually perfect resolution for most users, while striking a sweet spot in device size, weight, performance, and battery life. The HTC One M7 is a nice phone, but it's about 11% taller, 15% wider, 18% thicker and 28% heavier than the iPhone 5s.

iphone-5s-vs-htc-one-4.jpg


iphone-5s-vs-htc-one-18.jpg

Unfortunately, since HTC is primarily competing against Samsung (not Apple) they felt obligated to follow Samsung's lead, and their M8 is substantially bigger and heavier than the M7.

As technology advances, I have little doubt that Apple will eventually produce smartphones with higher than Retina resolutions which will benefit people with superior vision without sacrificing other factors.


;)
 
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Retina displays have a screen density high enough that users can't see individual pixels. This claim is based on the user having normal 20/20 vision and viewing at normal distances. If you can see the difference on your HTC, it's because either you have better than 20/20 vision or you're viewing your phone from a shorter than normal distance.

Apple doesn't cater to outliers and edge cases. They designed Retina displays to provide virtually perfect resolution for most users, while striking a sweet spot in device size, weight, performance, and battery life. The HTC One M7 is a nice phone, but it's about 11% taller, 15% wider, 18% thicker and 28% heavier than the iPhone 5s.


Unfortunately, since HTC is primarily competing against Samsung (not Apple) they felt obligated to follow Samsung's lead, and their M8 is substantially bigger and heavier than the M7.

As technology advances, I have little doubt that Apple will eventually produce smartphones with higher than Retina resolutions which will benefit people with superior vision without sacrificing other factors.


;)

I don't like my One M7 being that wide either, it should have been 65mm

But your other statements are just nonsense.
-It's taller is because of that BoomSound dual front facing speakers
-It's a little thicker, but 9.3 mm is perfectly fine, not to mention the curved back is much more comfortable than my iPhone. Don't just look at the cold number, try it before talking.
-It's heavier, but 143g actually feels more solid than my 5s. You can't hold 143g? Or your hand would collapse because of that?
 
I read it, you did not. It doesn't say Apple is adopting 3x, it says some fool said Apple was doing that. Those are two very different concepts. Apple isn't going to halve their frame rates by turning 4 pixels into 9 when only people with perfect eyesight viewing the screen from 6" away can tell the difference. That would be a Samsung move.

Sad when people know just enough to be dangerous. They sound smart so it sucks people in. Developers are not constrained to the points grid and never have been. There are numerous ways you can position elements at fractional values. Views are positioned on iOS using floating point numbers. All the mumbo jumbo you made up to back up your point without actually doing any research is wrong too.
Okay, first of all performance isn't effected linearly like that -- it could be more or less, depending on the workload. On top of that, there can be significant performance improvements with newer, more powerful (and power efficient) iterations of the 600 series mobile graphics. And on top of that, there's also the current substantial difference between the performance at native resolution between the 5S and the iPad Air. The former has a lot more grunt available, as it's running a much lower resolution -- it wouldn't hurt to even this out a little.

Second of all, creating an iPhone with a 1704x960 (3x 568x320) resolution only requires @3x artwork, and is by all means the smoothest transition to a new resolution for everyone.

Third of all, eyesight varies greatly from person to person. You personally may not be able to see the difference, but plenty of people will be able to.

And fourth of all, specifically, regarding "positioning views with fractional values" -- You can, but you shouldn't. If you give a view a fractional position, then that entire view will be blurry (severely so) because it's not possible to occupy half a pixel.

Actually the original Macrumors article did point to a 9to5mac article by Mark Gurman who does have pretty good record when it comes to his original reporting.

I don't see too much problem with the resolution. 4x (2272 x 1280) would've probably been easier for developers to make use of existing 2x assets but it's questionable if such screens can be made in the quantity required by Apple and the power consumption will be higher.

Compared to 1080p The pixel count is about 25% lower but 400+ DPI is still more than sufficiently high and it should makes the job easier for the developers. Movies downscale really well and at that pixel density on a mobile display, 1080p movies will play just fine. The bigger problem for movie watching on a mobile LCD screen remains the contrast ratio even though it has vastly improved in the past five years.
You don't need to go to 2272x1280 (which is twice 1136*640) because the base resolution of a 5S app is 568x320 points (thus 3x works because 1704x960 is divisible by it) and not 1136x640 which some may think.
 
And fourth of all, specifically, regarding "positioning views with fractional values" -- You can, but you shouldn't. If you give a view a fractional position, then that entire view will be blurry (severely so) because it's not possible to occupy half a pixel.
I'm not going to address your entire post- dealing with the ignorance above is enough. There are plenty of times when using a fractional value actually is recommended. People do it every day. Particularly in animation some things come out a lot better that way. You can use Google and learn something about this if you want.

Now as for your mumbo-jumbo about new graphics chips being able to off-set having 125% more pixels, that may allow them to maintain current frame-rate and detail levels, but frame-rate, detail levels, and power consumption would still be much worse than they would otherwise have been had Apple stuck to their current density. Furthermore, this increase would nearly double the download sizes of most apps.

So, you get the picture? This isn't happening.
 
I'm not going to address your entire post- dealing with the ignorance above is enough. There are plenty of times when using a fractional value actually is recommended. People do it every day. Particularly in animation some things come out a lot better that way. You can use Google and learn something about this if you want.

Now as for your mumbo-jumbo about new graphics chips being able to off-set having 125% more pixels, that may allow them to maintain current frame-rate and detail levels, but frame-rate, detail levels, and power consumption would still be much worse than they would otherwise have been had Apple stuck to their current density. Furthermore, this increase would nearly double the download sizes of most apps.

So, you get the picture? This isn't happening.
My post? Ignorance? It's clear you don't know much about what you're talking about, which is ironic because you seem to think you know everything. I wasn't going to say so earlier as I didn't want to seem rude, but since you're going at it right off the bat, let's get down to it.

Everything in your post was and is pretty uninformed and wrong. You really hit the nail on the head when you said "it's dangerous when people know just enough to suck people in."

To address your first point... you said it's okay to use fractional values in views. That's downright incorrect and results in clearly visible blurriness. But now you're trying to backtrack and say "there are plenty of times" and "Particularly in animation" and so forth -- but we weren't talking about that. We we're talking about "views" and fractional values. And it's a no no.

You can use Google and learn something about this if you want.

To address your second point... there are many variables -- more powerful and more power efficient GPUs, larger batteries, significant energy improvements to the SoC and the display. And of course, the significant difference between performance on 5S compared to the iPad Air.

It's ignorant to simply state "Apple's not going to halve their frame rate by doing this." You don't weigh any of the possibilities they have at their disposal to allay the problems from increasing resolution.

Do a little research.
 
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