Turn your photos into retro video game artwork with Palette0

Discussion in 'iOS Apps' started by linkedPIXEL, Oct 1, 2011.

  1. linkedPIXEL macrumors newbie

    Joined:
    Feb 27, 2011
    #1
    Free version on iTunes: http://itunes.apple.com/us/app/palette0-video-game-art-photo/id461769853?mt=8
    Premium version on iTunes: http://itunes.apple.com/us/app/palette0-premium-game-art/id467939066?mt=8

    Official Website: http://palette0.com/

    Prepare to travel back in time to an era when colors were scarce and megapixels were unheard of. Palette0 for iPhone and iPod Touch allows anyone to instantly convert real photographs into a wide variety of vintage digital video game formats. Simply shoot or load a picture, select the desired platform and system, set any optional fine-tune settings and process! After converting your photos, you can easily share the results via email, Facebook, Twitter, Flickr or Tumblr. You can also save the processed images to your local photo library.

    The platforms and systems included in Palette0 have been inspired by both real and conceptual gaming devices from the 70s through the 90s. Each available system was designed from the ground-up and has its own color palette, resolution, display type, dither algorithm, post-processing effects and more. Additional palette modes and filter options can be applied to any system to create an infinite number of unique and artistic designs reminiscent of video games from years past.

    Major Features

    • 14 unique system filters (28 in the premium version)
    • Choose from console, computer, handheld or prototype platforms
    • Unique and intuitive, completely organic interface
    • Process pictures from your photo library or camera
    • Four base palette modes on every system
    • Four auto-contrast settings to refine the details of your picture
    • A variety of processing options to enhance the render
    • Global options for added control over Palette0
    • Share processed photos through email, Facebook, Twitter, Flickr and Tumblr
    • Integrated filter examples and technical specifications for every system
    • Instantly upgradeable to premium version for $1.99 (unlock all systems and more)

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  2. psonice macrumors 6502a

    Joined:
    Jul 22, 2005
    #2
    Just had a bit of a play with this. It's pretty cool :) The UI is quirky but well made, and the actual effects are nice (there's quite a few and they're pretty varied). Speed is good too (on an iPhone 4). Well worth giving a go if you're into retro graphics or just like some unique effects on your photos.

    Couple of (minor) things that could be make it even better:
    - The photo capture part - it's not obvious that it should be landscape, because the main UI is portrait and the standard photo capture UI is portrait. Maybe add an overlay to say "please use in landscape" or something? I wish apple provided landscape controls for that :)

    - Real machines? E.g. the c64 and zx spectrum have some nice unique palettes. There's also a common limitation on some of these machines, where you can only have 2 colours in an 8x8 pixel block, but each block can use any colours from the palette. That gives a really cool look sometimes.

    - Fullscreen preview. Maybe a button to show fullscreen, or rotate the phone to switch between the portrait UI and landscape preview?

    Anyway, I like this. Good luck with it :)
     
  3. linkedPIXEL thread starter macrumors newbie

    Joined:
    Feb 27, 2011
    #3
    Many thanks for the feedback and suggestions, Psonice. I have taken note of all of your comments and look forward to improving this app in future versions.

    - I agree with you about the portrait vs. landscape issue. Future versions may include a custom camera interface and/or support for both landscape and portrait orientations, depending on the dimensions of the original image. Currently the images are "rendered" at the system's native resolution and then upscaled to common desktop resolution (e.g., 800x600).

    - Although many of the included systems are based on real platforms in their color palettes etc., there is definite room for expansion and improvement to create even more authentic results. As you mention, a lot of systems have very specific hardware limitations that could be incorporated for even more unique results.

    - Great suggestion for a full-sized image preview, thanks!
     

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