Apple put this guideline up solely for comedic value. They in no way enforce it and their management of the App Store is a joke.
Ok.
Apple put this guideline up solely for comedic value. They in no way enforce it and their management of the App Store is a joke.
It always amazes me at how many people have so much time on their hands that they can spend so much time playing games. They either need a job or a real life interacting with other humans.
I love how the Clash of Clans commercial shows graphics that look nothing like the actual game at all.
There are people that play video games for 8 hours every day???
We now reached a point where the amount of apps is meaningless. There are thousands and thousands of "apps" (at least on Android) that are nothing more than a single wallpaper, or theme, or something about farts, etc.
Now, the important metric should be app quality, supported APIs, design guidelines, etc. Of course the App Store is well above the others in this metric, but (as data shows) it's not enough.
Copycat apps should be fiercely hunted down, devs penalized and the "filtering" should be tougher.
Am I wrong?
Copycat apps should be fiercely hunted down, devs penalized and the "filtering" should be tougher.
Am I wrong?
Copycat apps should be fiercely hunted down, devs penalized and the "filtering" should be tougher.
Yes.
Who determines App quality? I have no interest in Clash of Clans, but obviously people enjoy it.
The success of Temple Run (arguably a copy of Canabalt) had a bunch of copycat games, some of which were better than the original.
Video games do that a lot. Even desktop games like Diablo has tv ads that look nothing like the game.
Everything in moderation.
8 hours of work, 8 hours of sleep, 8 hours of play.
It always amazes me at how many people have so much time on their hands that they can spend so much time playing games. They either need a job or a real life interacting with other humans.