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psharp

macrumors member
Original poster
Feb 18, 2011
46
0
Hi MacRumors,
I'm a long time reader, first time poster.
I'm working on a development/programing team with my school's game design department. We use the Unreal Engine to build our games. I'm aware that Unreal recently released an iOS UDK, however they don't have (to the best of my knowledge) support for the generic UDK on mac. So, in an effort to work at home I need to be able to program, compile and run both the Unreal editor and the game framework (the game). I'm going to be blunt and say I despise the windows platform, ideally I would like to do all my coding/file management in my familiar interfaces and be able to compile and run via something like parallels. However I'm aware non native environments struggle with 3D systems.
So what I'm asking is how well will parallels or vmware support the unreal engine on a powerful computer or am I suck duel booting and working on native windows.
 
Hi MacRumors,
I'm a long time reader, first time poster.
I'm working on a development/programing team with my school's game design department. We use the Unreal Engine to build our games. I'm aware that Unreal recently released an iOS UDK, however they don't have (to the best of my knowledge) support for the generic UDK on mac. So, in an effort to work at home I need to be able to program, compile and run both the Unreal editor and the game framework (the game). I'm going to be blunt and say I despise the windows platform, ideally I would like to do all my coding/file management in my familiar interfaces and be able to compile and run via something like parallels. However I'm aware non native environments struggle with 3D systems.
So what I'm asking is how well will parallels or vmware support the unreal engine on a powerful computer or am I suck duel booting and working on native windows.

I tried myself running UDK in parallels and it does a sucky job.
 
For UDK you will need to use Bootcamp. Not only will your lighting show up weird in a VM but you I'll get all kinds of crazy artifacts and navigating through your scene will suck.
 
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