UIKit/UIKit not found

Discussion in 'iOS Programming' started by xcodeNewbie, Jul 22, 2011.

  1. xcodeNewbie macrumors member

    Jul 1, 2011
    I've been developing apps for the iPhone for a little while. Just recently I got an idea for a mac app. I started Xcode, chose cocoa application written in objective c, and it gave me a starting template like usual. However right away there was build errors, "UIKit/UIKit.h" not found. Xcode has no problem finding UIKit when I write apps for the iPhone. Also, none of my classes even use UIKit, so why does it matter if it can't find it?
  2. chown33 macrumors 604

    Aug 9, 2009
    Sailing beyond the sunset
    UIKit doesn't exist on Mac OS X. The approximate equivalent is AppKit. Google it.

    You get the error because you told the compiler to import something. It doesn't matter whether you use anything from the import or not. It's an error if the compiler can't import what you tell it to.
  3. jnoxx macrumors 65816


    Dec 29, 2010
    Aartselaar // Antwerp // Belgium
    UIKit is specific for iPhone, so it's normal it doesn't find it on the Mac OSX.
    You need to add <cocoa/cocoa.h> I think. Doesn't it import automaticly at a Mac OSX project? that would suprise me.
  4. dejo Moderator


    Staff Member

    Sep 2, 2004
    The Centennial State
    You sure that's all you did? Either you've missed some steps or your Xcode app templates are messed up. Because if you just create a Cocoa Application and Build it right away, you shouldn't get any errors and none of the code should try to import UIKit.

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