i'm building a sound engine entirely based on OpenAL for portability. there are lots of controls and settings within my example UI so i've place everything in a scrollView. i've noticed that during any of my sound animations (panning, vibrato, etc.), which rely heavily on repetitive timers, the timers stall if i begin scrolling. scrolling kills my sound animations. to be clear, scrolling only seems to pause my timers, which will continue from where they were paused when scrolling stops. i'm not planning on using a UIScrollView in a published app, but i still find this to be a bit on the ridiculous side of things. any thoughts? workarounds?