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Acorn

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I searched YouTube for unreal and unity on apple silicon and there was lots of videos of unreal crashing like hell on apple silicon. Unity kinda worked but was slow. Is this still the case or has it gotten any better?
 
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I have a MacPro 5.1 (Dual Xeon + AMD RX580) and I have a triple boot : BigSur, Monterey and Win10Pro. From my experience, UE5.0.2 works ok on MacOS and Windows. It never crashed on me. But it's slower and have limitation (Lumen+Nanite) on MacOS than on Windows. So it's not an hardware problem but OS issue.
Have a read to the test I did with the same UE map on both OS:
Hope this helps.
 
I use both these tools every day for work. Unity is insanely fast and fully native on M1 Max (except for Hub, which is annoyingly still emulated Electron). Unreal is a comparatively awful experience through Rosetta, and Nanite still not functional. Waiting to see how much they care!
 
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I use both these tools every day for work. Unity is insanely fast and fully native on M1 Max (except for Hub, which is annoyingly still emulated Electron). Unreal is a comparatively awful experience through Rosetta, and Nanite still not functional. Waiting to see how much they care!
A decent bit, it seems.

'With Unreal Engine 5.0 and earlier versions, the Unreal Editor was running as an x86_64 (Intel) executable on M1 macOS computers. This approach did leverage all the performance benefits of the platform.

The UE team is actively working on porting the Unreal Editor and its dependencies to support natively the Apple Silicon platform, thus offering increased performance and stability.'

 
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