Unity or Unreal engine developing on Macbook

Discussion in 'MacBook' started by Nemomagic, May 14, 2015.

  1. Nemomagic macrumors newbie

    Joined:
    Apr 21, 2015
    #1
    Hello!

    I'm thinking of buying 1.3 256 for begginer's level of developing on any of this software: Unity 3D or Unreal Engine.
    It will be simple 2D platformers (no tough 3D games), I am just starter on this soft.

    So 1,7K $ is very expensive for me and I really can not find any reviews of Unreal Engine or Unity performance on latest rMB.

    Maybe someone here has such experience - I would be very thankful for this!

    Or maybe someone may help me to try it on theirs rMB 1.3 (Both Unity and Unreal Engine now free - simple download and run something) ?

    Would be very happy to hear any answers :)
     
  2. elithrar macrumors 6502

    elithrar

    Joined:
    May 31, 2007
    #2
    It would likely be okay, but I wouldn't recommend it as the primary machine for this stuff. A 13" Pro would be better suited.
     
  3. Koudspeel macrumors regular

    Koudspeel

    Joined:
    Apr 8, 2013
    #3
    Worth noting is that you can't run UDK on OSX.. Unless you're planning to use Windows through bootcamp.
     
  4. tigerduck macrumors newbie

    Joined:
    May 15, 2015
    Location:
    Shanghai, China
    #4
    UDK (UE3) won't run on OS X, but Unreal 4 does. It's not very fast on a rMBP 13" late 2013. Unity may be okay for doing simple stuff. But as soon as lighting or particles get added to the mix it'll likely be bad. UE 4 I can't imagine working satisfactory on a rMB.

    I don't have my rMB yet, but I have mixed feelings about doing anything in Unity on it.
     
  5. Nemomagic thread starter macrumors newbie

    Joined:
    Apr 21, 2015
    #5
    Thanks for your answers!

    I see that it is not very effective for such tasks.
    But nevetheless maybe for simple 2D platformes it will be good enough.

    I will be greateful for any experience of Unity or UE on rMB (especcially 1.3)

    Thanks in Advance!
     
  6. Barna Biro, May 15, 2015
    Last edited: May 15, 2015

    Barna Biro macrumors 6502a

    Barna Biro

    Joined:
    Sep 25, 2011
    Location:
    Luzern, Switzerland
    #6
    Both U's are beast engines... why are you so set on them? If you really only want to do 2D games in the foreseeable future, then there are a bunch of 2D frameworks / libraries that you could use (e.g. Cocos2D, Sprite Kit, Sparrow, etc. ). This will usually mean that you won't have a fancy IDE where you'll be dragging and dropping stuff from a panel onto a scene and manually arranging stuff with your mouse, but you can still use very performant IDEs that will be of great help for programming ( which is what you'll be mainly doing ).

    That being said, your rMB *might* be able to handle both U's *decently* as long as the projects are small, but as soon as you want something slightly bit more complex / graphic intensive, I'm quite sure you'll get frustrated / run into issues.

    Bottom line: I'd not recommend a rMB for 3D development / design; on the other hand, for 2D, you can most likely get away with it. If you want to be on a much safer side, I recommend getting *at least* a 13" rMBP ( that's what I've been using since it first came out, but I don't really seriously develop games... more into enterprise level application development ).
     
  7. Nemomagic thread starter macrumors newbie

    Joined:
    Apr 21, 2015
    #7
    Thank you for meaningful answer! I will use it.
     

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