Let me preface this by saying that to the best of my knowledge, when you download a universal application, you are downloading an application that has both iPhone/iPod and iPad assets in the file. My entire argument is based off of this and if I'm wrong in saying it, please correct me. This is becoming a major issue though. Apple has gone retina now on both the iPad and the iPhone, which has ballooned the size of applications. Apple has also not increased the capacity on their devices. This is creating a problem, because as apps become more advanced and contain higher quality imagery, they take up a lot more space. This is a major issue for universal apps. Now this doesn't apply to all applications. Some apps might just have a few small images and so the difference in file size is only a few MB's. However some apps, like Garageband, have a huge difference in file size. Garageband has ballooned to 1GB on my iPhone, and I know a lot of that increased file size is high quality iPad Retina Display imagery, imagery that I have absolutely zero use for on my iPhone. This is a major problem with universal apps that Apple needs to address. I don't know how it can be addressed, but Apple needs to create a way that your iPhone universal apps don't have iPad files, and vice versa. With limited capacity on devices, we can't afford this. Between Garageband, iMovie, Keynote, Pages, Numbers, & iPhoto, I bet I have over 1GB of useless iPad Retina files stored on the applications on my iPhone that will never be seen on the phone. Thats a few hundred songs, or a few tv shows. Apple simply needs to create some kind of API that when you download a universal application to a device, the app automatically deletes any assets that are used by other devices. So for example when I download Garageband on my iPhone, it should delete all the iPad image files. Or there need to be device specific downloads. Thoughts?