Unreal Engine 3 Support for Adobe Flash Player - HTML5 left in dust?

Discussion in 'Apple, Inc and Tech Industry' started by HelloWorld1, Oct 5, 2011.

  1. HelloWorld1 macrumors newbie

    Oct 5, 2011

    I'm sure you won't get as excited about this as us on the developer side, but still wanted to share this with all you apple fan boys <3

    p.s. What it boils down to is not only an ability to play latest and future PC and console games in a browser but opens a door to simulators, VR, etc. pretty much anything that required a dedicated rig before. Although there have been some attempts in the past as well as limited 3d engines available, this is a full fledged integration blueprint made by epic games that others will soon follow. All made possible with new hardware acceleration options in Flash 11. So much for html greater then or equal to flash... See you on the other side :)
  2. ucantgetridofme macrumors 6502

    Jun 24, 2011
    HTML5 = DOA as Steve Jobs would say. Wasn't HTML5 supposed to rule the web by now? lol
  3. InuNacho macrumors 65816


    Apr 24, 2008
    In that one place
    Playing any game that uses the Unreal Engine with flash would be like playing an interactive slideshow on a Mac.
  4. neiltc13 macrumors 68040


    May 27, 2006
    Did you watch the video or...?
  5. KnightWRX macrumors Pentium


    Jan 28, 2009
    Quebec, Canada
    Hum... This is basically WebGL or Java3D done by Adobe. JIT compilation means that you'll load a while longer but the code will run as fast as natively compiled would.

    And OP : why the inflammatory post ? This is a great achievement by Adobe with their Flash runtime, but it's not like it spells the death of HTML5 (which includes this same technology in the form of WebGL) or that "Apple fan boys" don't care about this stuff at all.

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