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The upcoming XBox and Playstation? Unlikely. While mobile hardware is getting more powerful steadily it still is not going to stand up against coming generation consoles (which are functionally mid low-mid gaming PCs). There are a few things that will stop iOS with a controller from blowing away these machines.

• AirPlay video lag/delay. While good AirPlay is still laggy enough to not be viable for "serious" games.

• Storage. BluRay based games can support anywhere from 20 to 60 GB of data. Apple hasn't even released a 128 GB iOS device. Most folks aren't going to sit around and wait for a 20 GB game to download. This means that texture qualities will never be on the same level as a dedicated box. Even taking PC games as the size we're still talking 8+ GB on the low end.

Forget taking the market away from the two top players. What this really could do is put the hurt on Nintendo. Whenever the A7X processors drop they'll likely be able to perform on par with the WiiU. It would also remove the last obstacle to iOS devises going head to head with Nintendo Handhelds, lack of buttons. Even still there is the storage issue as above, WiiU disk can hold 25 GB of content/textures.

I see this a far more troubling to Nintendo then to Sony or Microsoft. The 16 GB $229 iPod Touch is not far off price wise form the NEW bigger screened 3DS. Depending on what a controller case will cost it will be a hard battle. You can almost kiss the PSVita goodbye.

Admittedly, I was being a bit hyperbolic with my statement about killing off the Xbox and Playstation. I neglected to mention Nintendo since, from what I hear, the Wii U has been an absolute bomb. And I don't know how they're going to come back from that.

You make some valid points. I agree that the threat will initially be to the handheld gaming systems.

But I also suspect we might even see a revised AppleTV this fall with different storage capacity - or possibly even different models. Also, we have yet to see how they are going to implement iOS 7 on the Apple TV.

Also, I don't think Apple will pursue the "hard-core" gaming market. I think they are more likely to take a holistic multimedia approach that gives all apps - games or non-games - equal treatment.

My last console was a Wii. Before that, it was a GameBoy (that pretty much got hijacked by my mother). And before that...an Atari 2600. So I definitely don't fall into the hard-core gaming market.
 
Interapp audio is a great idea. Are there similar audio improvements in OSX? Right now that sort of thing is fairly convoluted and people end up using things like Rewire, so it would be great to have better options built into the OS.



Except that in real world use, it doesn't work that way. Example: Safari reloads each tab as they are switched. And then after killing other apps, the other tabs remain loaded and switch instantly. In that case it sure looks like the other apps are taking up ram and killing them makes it available to safari.

iOS already has inter-app audio, sort of. It's actually by way of an app called Audiobus, and it works really, really well. However it looks like the new "Inter-app Audio" API may have Sherlocked it.
 
What happened to the third-party keyboard rumors? I thought Swiftkey was making noises about coming to iOS.

In my experience, the lack of good keyboard options is the biggest complaint (bigger than screen size and true multitasking) from multi mobile OS users.

The iOS keyboard is primitive and truly sucks.
 
What happened to the third-party keyboard rumors.

In my experience, the lack of good keyboard options is the biggest complaint (bigger than screen size and true multitasking) from multi mobile OS users.

The iOS keyboard is primitive and truly sucks.

That's pretty subjective. I think the iOS keyboard is one of the best, with perhaps on the Z10's being a little better. I've yet to try an Android keyboard I've liked better. YMMV, as with any opinion.
 
And that's when XBox and Playstation will have their lunch eaten before they even realized they were served a plate.

That is the funniest thing I have heard this week.

iOS gaming is no comparison to real gaming such as Xbox and PS3/4. I use iOS games to pass the time, I fire-up the Sony when I want to play real games.

Furthermore, Apple cannot even manage decent gaming on a Mac, so no point even going there.
 
game controllers would be awesome, apple has really brought great new things at this year's WWDC. keep on doing that apple!:)
 
iOS gaming is no comparison to real gaming such as Xbox and PS3/4. I use iOS games to pass the time, I fire-up the Sony when I want to play real games.

It's not called "real gaming" but rather "haughty gaming," and it's not for mere mortals.

Oh, ffs, let's not go down that silly and pointless road.

Recently, I started using AirPlay and found some of the games are really well suited for mirroring to the ATV (some are not!), and though some of the games have graphics that don't mirror well and look worse than the basic games I play on my PS3, some of them actually look very good with AirPlay Mirroring, I am rather impressed.

I'll keep my PS3 (and upgrade to a PS4, but I'm trying not to get too excited because I'm so impatient!) and enjoy my games on it, but with a proper iOS controller I can see myself pulling out an iOS device and AirPlay mirroring (or running native on the ATV hopefully at some point) quite a lot when I'm not patient enough to boot up my PS console and load up a game there. I'm sure others might feel the same??

There's a natural limit to what console gaming will be able to achieve in the future, and they don't have far to go to get there (they're pretty awesome already). The difference between where they are today and the iOS style of games behind them is a much greater distance than where consoles are today vs what is possible tomorrow, but the iOS style of games is accelerating rapidly and closing that gap. I think you'll find that in the not too distant future that these iOS games have capabilities that are so close to console games as to be nearly the same (or exactly the same). That's the nature of technology. And when that day arrives today's "real" gamers will sit around talking about the past like a bunch of old white wealthy bitties sitting around a canasta table with crustless cucumber sandwiches reminiscing about the old days when their servants were of a certain colour and knew their proper place in the world. ;-)
 
Then, well, HTC / Samsung / LG / Sony / Google! Our rendezvous, a while ago thought improbable, is slowly but surely materialising. Apple, darling, time for an eternal adieu. I'm sure, you'll continue making a few digitally illiterate pre-WWI grannies as delighted as I were in January 2007, when I first heard of you, and mid-2008, when our paths crossed first.

I can't continue stabbing at you with my limbs - all five of them - in the hope of getting you contented, all this time I've been more into caressing gently to convey my fondness. But in your infinitely stubborn, slovenly uncouthness, you ever failed to understand the gentle hankerings of my spirit.

Adieu, darling… Be a good stepping stone for others, too… I did love you once upon a time, I really did… Take care of yourself and your rapidly waining stock price, love…

Oh, the horror!
 

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It's not called "real gaming" but rather "haughty gaming," and it's not for mere mortals.

Oh, ffs, let's not go down that silly and pointless road.

Recently, I started using AirPlay and found some of the games are really well suited for mirroring to the ATV (some are not!), and though some of the games have graphics that don't mirror well and look worse than the basic games I play on my PS3, some of them actually look very good with AirPlay Mirroring, I am rather impressed.

I'll keep my PS3 (and upgrade to a PS4, but I'm trying not to get too excited because I'm so impatient!) and enjoy my games on it, but with a proper iOS controller I can see myself pulling out an iOS device and AirPlay mirroring (or running native on the ATV hopefully at some point) quite a lot when I'm not patient enough to boot up my PS console and load up a game there. I'm sure others might feel the same??

There's a natural limit to what console gaming will be able to achieve in the future, and they don't have far to go to get there (they're pretty awesome already). The difference between where they are today and the iOS style of games behind them is a much greater distance than where consoles are today vs what is possible tomorrow, but the iOS style of games is accelerating rapidly and closing that gap. I think you'll find that in the not too distant future that these iOS games have capabilities that are so close to console games as to be nearly the same (or exactly the same). That's the nature of technology. And when that day arrives today's "real" gamers will sit around talking about the past like a bunch of old white wealthy bitties sitting around a canasta table with crustless cucumber sandwiches reminiscing about the old days when their servants were of a certain colour and knew their proper place in the world. ;-)

Mirroring to my ATV on a 60" screen looks poor and is a clumsy and limited interface in which to game. It is like going back to 800 x 600 resolution at times.

Surely if you take the time to sit in front of a TV and mirror play, you would be better in front of the PS3? Each to their own I suppose.

You lost me with the servants, cucumber sandwiches and people of colour..:confused:

Anyway, I think deep down you know and agree that iOS gaming is convenience gaming for passing the time, as you say "I'm not patient enough to boot up my PS console and load up a game there." ;)
 
That's pretty subjective. I think the iOS keyboard is one of the best, with perhaps on the Z10's being a little better. I've yet to try an Android keyboard I've liked better. YMMV, as with any opinion.

Perhaps it is subjective, but since Apple does not allow other options, iOS users simply have no choice.

Just curious, on what basis do you consider the iOS keyboard to be "one of the best?" Other than the relatively recently implemented and very limited predictive abilities, the iOS keyboard is otherwise no different than it was 6 years ago.

At the same time, on the Android side you have stuff like Swiftkey (my personal favorite), Swipe (many swear by it) and even the stock Android OS keyboard has come a long way recently. Have you tried any of these?

For me, typing a text or an email on my iPhone 5 is actually a chore, and while dictating generally works, it is often inconvenient (and even when convenient, often the Android dictation is more accurate for me).

I still hope that Swiftkey and other alternatives will be allowed by Apple -- I don't see what they can lose by allowing them in (but can see them losing users if they do not).
 
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Without a doubt the most significant piece of news is game controller support. Apple just turned Apple TV into a game console. I just wish they made this move 1-2 years ago when iPhones were dominating and the mobile gaming market was exploding, they could have road that wave hard and far.

It's a move they now had to make, by the end of the year there will be like a dozen Apple TV style boxes that support and play android Apps.

With mobile processing power growing exponentially, they can seriously threaten the markets dominated by consoles.

I love me some consoles, just preordered both a PS4 and Xbox One but would, looooove Apple to get in there and create a channel for many more indie gaming experiences like Journey (perfect for mobile) to become available to many more people.
 
Game controller support and unified api for both Mac and iOS is great. I hope Logitech for example makes a controller.
 
Why are there two controller layouts? One has analog joysticks + 4 shoulder buttons, and LED indicators, the other one doesn't have any joysticks, 2 less shoulder buttons, and no LED indicators. Developers will now have to support three+ control schemes? Seems a lot of work.

Apple should have kept it simple and had only one control layout.

----------

No doubt Sony, Microsoft and Nintendo execs are all simultaneously ******** their pants at the news of Apple OK'd hardware game controller designs.

I think more so Nintendo since Apple and Nintendo compete for the same casual gamer market.
 
You never had to close each app individually in the first place.

Most of the apps (unless they're playing audio or using your GPS) will just become inactive in the background so they don't use any RAM/CPU, their state was simply saved to storage so you it can resume when you switch to it again. "Killing" them had no effect except to clear their state cache.

Apple has never really made the way iOS multitasking works clear so I can't blame users who think iOS manages multitasking like a desktop, but it doesn't. It's made to manage stuff by itself. Only killing active apps has an effect, and apps are rarely active in the background unless you have a clear sign they are.

There are a number of apps I use that run in the background; various gps apps, skype, tune-in radio. Sometimes I open a number of gps apps in one session, among other programs. Currently, I do need to close them individually, swiping through others I'm not particularly interested in closing. It would be easier to have an overall kill switch.

And no, I don't typically otherwise make a point of "closing" my apps.
 
Finally no more watered down games on IOS. It's about time.

No doubt Sony, Microsoft and Nintendo execs are all simultaneously ******** their pants at the news of Apple OK'd hardware game controller designs.

except for nintendo. their 1p's is what sells their systems. Unless nintendo starts selling their games in the app store which i doubt.
 
The controller support is very interesting, as it's an API that could be leveraged to enable gaming on Apple TV; it could be a smart move, letting developers build games for controllers now, meaning it would be easy to port them to Apple TV later on.

Especially interesting if iOS itself can later be made to function as a compatible controller via an app…
 
controller support? that is cool!

Now just open up the :apple:TV to the appstore and let us play our games on it with a dedicated controller

That will utterly Kill the Wii U and Nintendo may have to do a Sega and become a third party publisher..... I drool at the idea of Zelda as an iOS app

PS4 for hardcore games, Apple TV for casual games that i can transport from big screen to phone and back.

All we need now is the next gen iPad and iPhone to have glasses free 3D screens
 
One interesting thing to note about game controllers, is that Nintendo's patent for the cross-shaped D-Pad recently expired. (Which is IMHO the best D-Pad implementation for use with platform games).

Note how Nintendo's competitors always had to design their D-Pad in a way to avoid patent issues.

The XBone is the first mainstream console that has a controller that uses the same kind of D-Pad as Nintendo, the only difference is that it's curved inward to be more comfortable.

So let's hope that companies know that and will make nice controllers with Nintendo-like D-Pads for iOS devices!
 
iBeacons

It seems likely that the Bluetooth Beacon API could just as easily be interchangeable with an RFID sensor instead. Each beacon has a unique token, which, when detected, allows for an action to be triggered. It seems like this gives more heft to the argument that the addition of RFID to mobile hardware will be sooner than later. This will also greatly improve indoor location detection inside malls/airports/large stores.

Anyone know more about Bluetooth beacons/RFID?
 
So, no text input / keyboard APIs, right?

Then, well, HTC / Samsung / LG / Sony / Google! Our rendezvous, a while ago thought improbable, is slowly but surely materialising. Apple, darling, time for an eternal adieu. I'm sure, you'll continue making a few digitally illiterate pre-WWI grannies as delighted as I were in January 2007, when I first heard of you, and mid-2008, when our paths crossed first.

I can't continue stabbing at you with my limbs - all five of them - in the hope of getting you contented, all this time I've been more into caressing gently to convey my fondness. But in your infinitely stubborn, slovenly uncouthness, you ever failed to understand the gentle hankerings of my spirit.

Adieu, darling… Be a good stepping stone for others, too… I did love you once upon a time, I really did… Take care of yourself and your rapidly waining stock price, love…

Not sure what you want exactly. But iOS already supports keyboards...

http://support.apple.com/kb/ht4112
 
I were talking virtual keyboards

Not sure what you want exactly. But iOS already supports keyboards...

http://support.apple.com/kb/ht4112

iOS does not support alternative virtual keyboards. Ans as of now, the iOS keyboard is nowhere nearly as good as either Swype, SwiftKey Flow or SlideIt.

Of course, iOS is compatible with bluetooth keyboards (Apple's or a couple of Logitech ones), but that isn't the point I'm arguing.
What I'm lamenting is Apple's resolve to stick to their dated technology instead of adopting anything like this. Everyone from ShapeWriter to Nuance to SlideIt have been lining up for the chance to have AAPL integrate their technology into its mobile OS or at least to open up the OS to enable their respective input solutions to work system-wide within iOS, but Apple has remained as headstrong in its arrogant resort to stay away from technology that makes more sense than their own, outdated, inefficient brainchild, as they come across so rather often.
 
Perfect example:

We have to use Good for our email at work. Because of the current rules, Good can only download emails when it is the active application. It does get a push notification to update the badge to how many emails you have waiting for you, but the not emails themselves. They only download once you have it active.

With these changes, when Good gets a push notification for a new email, it can (hopefully) wake up, download the email and go back to sleep. That means that whenever I go to look at my inbox, it is current.

We also use Good at work. Knowing the speed at which their iOS development team operates, expect this enhancement in the year 2017.
 
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