The upcoming XBox and Playstation? Unlikely. While mobile hardware is getting more powerful steadily it still is not going to stand up against coming generation consoles (which are functionally mid low-mid gaming PCs). There are a few things that will stop iOS with a controller from blowing away these machines.
AirPlay video lag/delay. While good AirPlay is still laggy enough to not be viable for "serious" games.
Storage. BluRay based games can support anywhere from 20 to 60 GB of data. Apple hasn't even released a 128 GB iOS device. Most folks aren't going to sit around and wait for a 20 GB game to download. This means that texture qualities will never be on the same level as a dedicated box. Even taking PC games as the size we're still talking 8+ GB on the low end.
Forget taking the market away from the two top players. What this really could do is put the hurt on Nintendo. Whenever the A7X processors drop they'll likely be able to perform on par with the WiiU. It would also remove the last obstacle to iOS devises going head to head with Nintendo Handhelds, lack of buttons. Even still there is the storage issue as above, WiiU disk can hold 25 GB of content/textures.
I see this a far more troubling to Nintendo then to Sony or Microsoft. The 16 GB $229 iPod Touch is not far off price wise form the NEW bigger screened 3DS. Depending on what a controller case will cost it will be a hard battle. You can almost kiss the PSVita goodbye.
Interapp audio is a great idea. Are there similar audio improvements in OSX? Right now that sort of thing is fairly convoluted and people end up using things like Rewire, so it would be great to have better options built into the OS.
Except that in real world use, it doesn't work that way. Example: Safari reloads each tab as they are switched. And then after killing other apps, the other tabs remain loaded and switch instantly. In that case it sure looks like the other apps are taking up ram and killing them makes it available to safari.
What happened to the third-party keyboard rumors.
In my experience, the lack of good keyboard options is the biggest complaint (bigger than screen size and true multitasking) from multi mobile OS users.
The iOS keyboard is primitive and truly sucks.
And that's when XBox and Playstation will have their lunch eaten before they even realized they were served a plate.
iOS gaming is no comparison to real gaming such as Xbox and PS3/4. I use iOS games to pass the time, I fire-up the Sony when I want to play real games.
Then, well, HTC / Samsung / LG / Sony / Google! Our rendezvous, a while ago thought improbable, is slowly but surely materialising. Apple, darling, time for an eternal adieu. I'm sure, you'll continue making a few digitally illiterate pre-WWI grannies as delighted as I were in January 2007, when I first heard of you, and mid-2008, when our paths crossed first.
I can't continue stabbing at you with my limbs - all five of them - in the hope of getting you contented, all this time I've been more into caressing gently to convey my fondness. But in your infinitely stubborn, slovenly uncouthness, you ever failed to understand the gentle hankerings of my spirit.
Adieu, darling Be a good stepping stone for others, too I did love you once upon a time, I really did Take care of yourself and your rapidly waining stock price, love
It's not called "real gaming" but rather "haughty gaming," and it's not for mere mortals.
Oh, ffs, let's not go down that silly and pointless road.
Recently, I started using AirPlay and found some of the games are really well suited for mirroring to the ATV (some are not!), and though some of the games have graphics that don't mirror well and look worse than the basic games I play on my PS3, some of them actually look very good with AirPlay Mirroring, I am rather impressed.
I'll keep my PS3 (and upgrade to a PS4, but I'm trying not to get too excited because I'm so impatient!) and enjoy my games on it, but with a proper iOS controller I can see myself pulling out an iOS device and AirPlay mirroring (or running native on the ATV hopefully at some point) quite a lot when I'm not patient enough to boot up my PS console and load up a game there. I'm sure others might feel the same??
There's a natural limit to what console gaming will be able to achieve in the future, and they don't have far to go to get there (they're pretty awesome already). The difference between where they are today and the iOS style of games behind them is a much greater distance than where consoles are today vs what is possible tomorrow, but the iOS style of games is accelerating rapidly and closing that gap. I think you'll find that in the not too distant future that these iOS games have capabilities that are so close to console games as to be nearly the same (or exactly the same). That's the nature of technology. And when that day arrives today's "real" gamers will sit around talking about the past like a bunch of old white wealthy bitties sitting around a canasta table with crustless cucumber sandwiches reminiscing about the old days when their servants were of a certain colour and knew their proper place in the world. ;-)
That's pretty subjective. I think the iOS keyboard is one of the best, with perhaps on the Z10's being a little better. I've yet to try an Android keyboard I've liked better. YMMV, as with any opinion.
No doubt Sony, Microsoft and Nintendo execs are all simultaneously ******** their pants at the news of Apple OK'd hardware game controller designs.
You never had to close each app individually in the first place.
Most of the apps (unless they're playing audio or using your GPS) will just become inactive in the background so they don't use any RAM/CPU, their state was simply saved to storage so you it can resume when you switch to it again. "Killing" them had no effect except to clear their state cache.
Apple has never really made the way iOS multitasking works clear so I can't blame users who think iOS manages multitasking like a desktop, but it doesn't. It's made to manage stuff by itself. Only killing active apps has an effect, and apps are rarely active in the background unless you have a clear sign they are.
No doubt Sony, Microsoft and Nintendo execs are all simultaneously ******** their pants at the news of Apple OK'd hardware game controller designs.
controller support? that is cool!
So, no text input / keyboard APIs, right?
Then, well, HTC / Samsung / LG / Sony / Google! Our rendezvous, a while ago thought improbable, is slowly but surely materialising. Apple, darling, time for an eternal adieu. I'm sure, you'll continue making a few digitally illiterate pre-WWI grannies as delighted as I were in January 2007, when I first heard of you, and mid-2008, when our paths crossed first.
I can't continue stabbing at you with my limbs - all five of them - in the hope of getting you contented, all this time I've been more into caressing gently to convey my fondness. But in your infinitely stubborn, slovenly uncouthness, you ever failed to understand the gentle hankerings of my spirit.
Adieu, darling Be a good stepping stone for others, too I did love you once upon a time, I really did Take care of yourself and your rapidly waining stock price, love
Not sure what you want exactly. But iOS already supports keyboards...
http://support.apple.com/kb/ht4112
Perfect example:
We have to use Good for our email at work. Because of the current rules, Good can only download emails when it is the active application. It does get a push notification to update the badge to how many emails you have waiting for you, but the not emails themselves. They only download once you have it active.
With these changes, when Good gets a push notification for a new email, it can (hopefully) wake up, download the email and go back to sleep. That means that whenever I go to look at my inbox, it is current.