URGENT! Need help with [archiving in] XCODE!!!

Discussion in 'iOS Programming' started by edubrrx, Sep 20, 2013.

  1. edubrrx macrumors newbie

    Joined:
    Sep 19, 2013
    #1
    Hi! I have my ios game completely ready to release. I used Ludei's Cocoonjs to compile my .xcodeproject; followed every step and now i'm tryng to archive my file on xcode but the archive option can't be clicked, probably because it says my game has two issues: 1st Retina 4 support( missing Default-568h@2x.png launch image)
    2nd Info.plist Utility Warning(User suplied UIDeviceFamily key ...)
    When I try to add that launch image it doesn't do that(It keeps the error). Does anyone have an idea of what the problem is? :\ Or do you know anyone I can PM?
    Thank you very much in advance!
     
  2. xStep macrumors 68000

    Joined:
    Jan 28, 2003
    Location:
    Less lost in L.A.
    #2
    It sounds to Me that you are missing a store distribution identifier and profile. You set that up in Certificates, Identifiers & Profiles section of the developer site.

    When you have that downloaded to Xcode. You typically choose the cert for that in the Release Code Signing section in the Build Settings.
     

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