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edubrrx

macrumors newbie
Original poster
Sep 19, 2013
9
0
Hi! I have my ios game completely ready to release. I used Ludei's Cocoonjs to compile my .xcodeproject; followed every step and now i'm tryng to archive my file on xcode but the archive option can't be clicked, probably because it says my game has two issues: 1st Retina 4 support( missing Default-568h@2x.png launch image)
2nd Info.plist Utility Warning(User suplied UIDeviceFamily key ...)
When I try to add that launch image it doesn't do that(It keeps the error). Does anyone have an idea of what the problem is? :\ Or do you know anyone I can PM?
Thank you very much in advance!
 
It sounds to Me that you are missing a store distribution identifier and profile. You set that up in Certificates, Identifiers & Profiles section of the developer site.

When you have that downloaded to Xcode. You typically choose the cert for that in the Release Code Signing section in the Build Settings.
 
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