URGENT! Need help with [archiving in] XCODE!!!

Discussion in 'iOS Programming' started by edubrrx, Sep 20, 2013.

  1. edubrrx macrumors newbie

    Sep 19, 2013
    Hi! I have my ios game completely ready to release. I used Ludei's Cocoonjs to compile my .xcodeproject; followed every step and now i'm tryng to archive my file on xcode but the archive option can't be clicked, probably because it says my game has two issues: 1st Retina 4 support( missing Default-568h@2x.png launch image)
    2nd Info.plist Utility Warning(User suplied UIDeviceFamily key ...)
    When I try to add that launch image it doesn't do that(It keeps the error). Does anyone have an idea of what the problem is? :\ Or do you know anyone I can PM?
    Thank you very much in advance!
  2. xStep macrumors 68000

    Jan 28, 2003
    Less lost in L.A.
    It sounds to Me that you are missing a store distribution identifier and profile. You set that up in Certificates, Identifiers & Profiles section of the developer site.

    When you have that downloaded to Xcode. You typically choose the cert for that in the Release Code Signing section in the Build Settings.

Share This Page