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Jethryn Freyman

macrumors 68020
Original poster
Aug 9, 2007
2,329
2
Australia
Yeah OK, all time favourite game.

I try to launch it, I get this "crash report"

Code:
Process:         Unreal Tournament 2004 [3034]
Path:            /Volumes/Storage HD/Applications/Unreal Tournament 2004.app/Contents/MacOS/Unreal Tournament 2004
Identifier:      com.epicgames.ut2004
Version:         ??? (???)
Code Type:       PPC (Native)
Parent Process:  launchd [90]

Interval Since Last Report:          139 sec
Crashes Since Last Report:           2
Per-App Interval Since Last Report:  0 sec
Per-App Crashes Since Last Report:   2

Date/Time:       2013-02-10 19:34:17.708 +1100
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  EBAA2543-3430-4657-AC16-F3431EC94C8E

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x000000008fe0105c
Crashed Thread:  0

[B]Dyld Error Message:
  Library not loaded: @executable_path/libSDL-1.2.0.dylib
  Referenced from: /Volumes/Storage HD/Applications/Unreal Tournament 2004.app/Contents/MacOS/Unreal Tournament 2004
  Reason: image not found[/B]

The bold is my part. No idea why this is happening. Haven't done a thing out of the norm in the past month, it worked perfect half a week ago.

Googled the error, it seems to return results only from the era of the PPC=Intel transition.

Console states:

Code:
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice dyld: Library not loaded: @execu 
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice table_path/libSDL-1.2.0.dylib 
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice    
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice Referenced from: /Volumes/Storag 
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice e HD/Applications/Unreal Tournam 
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice ent 2004.app/Contents/MacOS/Unre 
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice al Tournament 2004 
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice   Reason: ima 
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice ge not found 
10/02/13 7:34:18 PM ReportCrash[3035] Notice Formulating crash report for process Unreal Tournament 2004[3034] 
10/02/13 7:34:18 PM ReportCrash[3035] Error Saved crashreport to /Users/administrator/Library/Logs/CrashReporter/Unreal Tournament 2004_2013-02-10-193417_Power-Mac-G5.crash using uid: 501 gid: 20, euid: 501 egid: 20 
10/02/13 7:34:18 PM com.apple.launchd[90] Warning ([0x0-0xed0ed].com.epicgames.ut2004[3034]) Exited abnormally: Trace/BPT trap 
10/02/13 7:34:38 PM firefox[232] Warning renderResolutionData bitmap height <= 0

HALP? Anyone?

<3

----------

Also,:

Code:
Thread 3 Crashed:
0   ...dio.SoundManager.Components    0x1e7e4cfc RateIntegerDispatch + 7304
1   com.apple.audio.SoundManager      0x95535764 SoundComponentGetSourceData + 36
2   ...dio.SoundManager.Components    0x1e7ea1f4 BigEndian16DecompDispatch + 10916
3   ...dio.SoundManager.Components    0x1e7e8c40 BigEndian16DecompDispatch + 5360
4   ...dio.SoundManager.Components    0x1e7e18d4 MixerDispatch + 1712
5   com.apple.audio.SoundManager      0x95535764 SoundComponentGetSourceData + 36
6   ...dio.SoundManager.Components    0x1e7e8670 BigEndian16DecompDispatch + 3872
7   ...dio.SoundManager.Components    0x1e7e846c BigEndian16DecompDispatch + 3356
8   com.apple.audio.CoreAudio         0x9574e620 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 324
9   com.apple.audio.CoreAudio         0x9574e2ac IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 300
10  com.apple.audio.CoreAudio         0x9574e160 HP_IOThread::PerformIO(AudioTimeStamp const&) + 548
11  com.apple.audio.CoreAudio         0x9574cb30 HP_IOThread::WorkLoop() + 808
12  com.apple.audio.CoreAudio         0x9574c7f0 HP_IOThread::ThreadEntry(HP_IOThread*) + 12
13  com.apple.audio.CoreAudio         0x9573ade4 CAPThread::Entry(CAPThread*) + 104
14  libSystem.B.dylib                 0x95581f70 _pthread_start + 316

Thread 3 crashed with PPC Thread State 32:
  srr0: 0x1e7e4cfc  srr1: 0x0200f030   dar: 0x19e96f02 dsisr: 0x40000000
    r0: 0x00000001    r1: 0xf01845b0    r2: 0x1e7e4c7c    r3: 0x000000f3
    r4: 0x1eb7a054    r5: 0x1eb80d7c    r6: 0x19e96f02    r7: 0x00004097
    r8: 0x0000760c    r9: 0x1e7e4cec   r10: 0x00000001   r11: 0x00000077
   r12: 0x94561f70   r13: 0x00000000   r14: 0x00000000   r15: 0x00000000
   r16: 0x00000000   r17: 0x00000000   r18: 0x00000000   r19: 0x0087a7ce
   r20: 0x00000119   r21: 0x00000000   r22: 0x00000000   r23: 0x00000000
   r24: 0x00000001   r25: 0x1eb6a000   r26: 0x00000030   r27: 0x00000004
   r28: 0x00000001   r29: 0x00879400   r30: 0x008a3008   r31: 0x1e7e3080
    cr: 0x42002444   xer: 0x20000000    lr: 0x1e7e4b9c   ctr: 0x1e7e4cec
vrsave: 0x00000000
 
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