Yeah OK, all time favourite game.
I try to launch it, I get this "crash report"
The bold is my part. No idea why this is happening. Haven't done a thing out of the norm in the past month, it worked perfect half a week ago.
Googled the error, it seems to return results only from the era of the PPC=Intel transition.
Console states:
HALP? Anyone?
<3
----------
Also,:
I try to launch it, I get this "crash report"
Code:
Process: Unreal Tournament 2004 [3034]
Path: /Volumes/Storage HD/Applications/Unreal Tournament 2004.app/Contents/MacOS/Unreal Tournament 2004
Identifier: com.epicgames.ut2004
Version: ??? (???)
Code Type: PPC (Native)
Parent Process: launchd [90]
Interval Since Last Report: 139 sec
Crashes Since Last Report: 2
Per-App Interval Since Last Report: 0 sec
Per-App Crashes Since Last Report: 2
Date/Time: 2013-02-10 19:34:17.708 +1100
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: EBAA2543-3430-4657-AC16-F3431EC94C8E
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x000000008fe0105c
Crashed Thread: 0
[B]Dyld Error Message:
Library not loaded: @executable_path/libSDL-1.2.0.dylib
Referenced from: /Volumes/Storage HD/Applications/Unreal Tournament 2004.app/Contents/MacOS/Unreal Tournament 2004
Reason: image not found[/B]
The bold is my part. No idea why this is happening. Haven't done a thing out of the norm in the past month, it worked perfect half a week ago.
Googled the error, it seems to return results only from the era of the PPC=Intel transition.
Console states:
Code:
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice dyld: Library not loaded: @execu
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice table_path/libSDL-1.2.0.dylib
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice Referenced from: /Volumes/Storag
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice e HD/Applications/Unreal Tournam
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice ent 2004.app/Contents/MacOS/Unre
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice al Tournament 2004
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice Reason: ima
10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice ge not found
10/02/13 7:34:18 PM ReportCrash[3035] Notice Formulating crash report for process Unreal Tournament 2004[3034]
10/02/13 7:34:18 PM ReportCrash[3035] Error Saved crashreport to /Users/administrator/Library/Logs/CrashReporter/Unreal Tournament 2004_2013-02-10-193417_Power-Mac-G5.crash using uid: 501 gid: 20, euid: 501 egid: 20
10/02/13 7:34:18 PM com.apple.launchd[90] Warning ([0x0-0xed0ed].com.epicgames.ut2004[3034]) Exited abnormally: Trace/BPT trap
10/02/13 7:34:38 PM firefox[232] Warning renderResolutionData bitmap height <= 0
HALP? Anyone?
<3
----------
Also,:
Code:
Thread 3 Crashed:
0 ...dio.SoundManager.Components 0x1e7e4cfc RateIntegerDispatch + 7304
1 com.apple.audio.SoundManager 0x95535764 SoundComponentGetSourceData + 36
2 ...dio.SoundManager.Components 0x1e7ea1f4 BigEndian16DecompDispatch + 10916
3 ...dio.SoundManager.Components 0x1e7e8c40 BigEndian16DecompDispatch + 5360
4 ...dio.SoundManager.Components 0x1e7e18d4 MixerDispatch + 1712
5 com.apple.audio.SoundManager 0x95535764 SoundComponentGetSourceData + 36
6 ...dio.SoundManager.Components 0x1e7e8670 BigEndian16DecompDispatch + 3872
7 ...dio.SoundManager.Components 0x1e7e846c BigEndian16DecompDispatch + 3356
8 com.apple.audio.CoreAudio 0x9574e620 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 324
9 com.apple.audio.CoreAudio 0x9574e2ac IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 300
10 com.apple.audio.CoreAudio 0x9574e160 HP_IOThread::PerformIO(AudioTimeStamp const&) + 548
11 com.apple.audio.CoreAudio 0x9574cb30 HP_IOThread::WorkLoop() + 808
12 com.apple.audio.CoreAudio 0x9574c7f0 HP_IOThread::ThreadEntry(HP_IOThread*) + 12
13 com.apple.audio.CoreAudio 0x9573ade4 CAPThread::Entry(CAPThread*) + 104
14 libSystem.B.dylib 0x95581f70 _pthread_start + 316
Thread 3 crashed with PPC Thread State 32:
srr0: 0x1e7e4cfc srr1: 0x0200f030 dar: 0x19e96f02 dsisr: 0x40000000
r0: 0x00000001 r1: 0xf01845b0 r2: 0x1e7e4c7c r3: 0x000000f3
r4: 0x1eb7a054 r5: 0x1eb80d7c r6: 0x19e96f02 r7: 0x00004097
r8: 0x0000760c r9: 0x1e7e4cec r10: 0x00000001 r11: 0x00000077
r12: 0x94561f70 r13: 0x00000000 r14: 0x00000000 r15: 0x00000000
r16: 0x00000000 r17: 0x00000000 r18: 0x00000000 r19: 0x0087a7ce
r20: 0x00000119 r21: 0x00000000 r22: 0x00000000 r23: 0x00000000
r24: 0x00000001 r25: 0x1eb6a000 r26: 0x00000030 r27: 0x00000004
r28: 0x00000001 r29: 0x00879400 r30: 0x008a3008 r31: 0x1e7e3080
cr: 0x42002444 xer: 0x20000000 lr: 0x1e7e4b9c ctr: 0x1e7e4cec
vrsave: 0x00000000