URGENT: UT2004 won't run anymore (:))

Discussion in 'PowerPC Macs' started by Jethryn Freyman, Feb 10, 2013.

  1. Jethryn Freyman macrumors 68020

    Jethryn Freyman

    Joined:
    Aug 9, 2007
    Location:
    Australia
    #1
    Yeah OK, all time favourite game.

    I try to launch it, I get this "crash report"

    Code:
    Process:         Unreal Tournament 2004 [3034]
    Path:            /Volumes/Storage HD/Applications/Unreal Tournament 2004.app/Contents/MacOS/Unreal Tournament 2004
    Identifier:      com.epicgames.ut2004
    Version:         ??? (???)
    Code Type:       PPC (Native)
    Parent Process:  launchd [90]
    
    Interval Since Last Report:          139 sec
    Crashes Since Last Report:           2
    Per-App Interval Since Last Report:  0 sec
    Per-App Crashes Since Last Report:   2
    
    Date/Time:       2013-02-10 19:34:17.708 +1100
    OS Version:      Mac OS X 10.5.8 (9L31a)
    Report Version:  6
    Anonymous UUID:  EBAA2543-3430-4657-AC16-F3431EC94C8E
    
    Exception Type:  EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000001, 0x000000008fe0105c
    Crashed Thread:  0
    
    [B]Dyld Error Message:
      Library not loaded: @executable_path/libSDL-1.2.0.dylib
      Referenced from: /Volumes/Storage HD/Applications/Unreal Tournament 2004.app/Contents/MacOS/Unreal Tournament 2004
      Reason: image not found[/B]
    
    The bold is my part. No idea why this is happening. Haven't done a thing out of the norm in the past month, it worked perfect half a week ago.

    Googled the error, it seems to return results only from the era of the PPC=Intel transition.

    Console states:

    Code:
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice dyld: Library not loaded: @execu 
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice table_path/libSDL-1.2.0.dylib 
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice    
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice Referenced from: /Volumes/Storag 
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice e HD/Applications/Unreal Tournam 
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice ent 2004.app/Contents/MacOS/Unre 
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice al Tournament 2004 
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice   Reason: ima 
    10/02/13 7:34:17 PM [0x0-0xed0ed].com.epicgames.ut2004[3034] Notice ge not found 
    10/02/13 7:34:18 PM ReportCrash[3035] Notice Formulating crash report for process Unreal Tournament 2004[3034] 
    10/02/13 7:34:18 PM ReportCrash[3035] Error Saved crashreport to /Users/administrator/Library/Logs/CrashReporter/Unreal Tournament 2004_2013-02-10-193417_Power-Mac-G5.crash using uid: 501 gid: 20, euid: 501 egid: 20 
    10/02/13 7:34:18 PM com.apple.launchd[90] Warning ([0x0-0xed0ed].com.epicgames.ut2004[3034]) Exited abnormally: Trace/BPT trap 
    10/02/13 7:34:38 PM firefox[232] Warning renderResolutionData bitmap height <= 0
     
    HALP? Anyone?

    <3

    ----------

    Also,:

    Code:
    Thread 3 Crashed:
    0   ...dio.SoundManager.Components    0x1e7e4cfc RateIntegerDispatch + 7304
    1   com.apple.audio.SoundManager      0x95535764 SoundComponentGetSourceData + 36
    2   ...dio.SoundManager.Components    0x1e7ea1f4 BigEndian16DecompDispatch + 10916
    3   ...dio.SoundManager.Components    0x1e7e8c40 BigEndian16DecompDispatch + 5360
    4   ...dio.SoundManager.Components    0x1e7e18d4 MixerDispatch + 1712
    5   com.apple.audio.SoundManager      0x95535764 SoundComponentGetSourceData + 36
    6   ...dio.SoundManager.Components    0x1e7e8670 BigEndian16DecompDispatch + 3872
    7   ...dio.SoundManager.Components    0x1e7e846c BigEndian16DecompDispatch + 3356
    8   com.apple.audio.CoreAudio         0x9574e620 HP_IOProc::Call(AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioTimeStamp const&, AudioBufferList*) + 324
    9   com.apple.audio.CoreAudio         0x9574e2ac IOA_Device::CallIOProcs(AudioTimeStamp const&, AudioTimeStamp const&, AudioTimeStamp const&) + 300
    10  com.apple.audio.CoreAudio         0x9574e160 HP_IOThread::PerformIO(AudioTimeStamp const&) + 548
    11  com.apple.audio.CoreAudio         0x9574cb30 HP_IOThread::WorkLoop() + 808
    12  com.apple.audio.CoreAudio         0x9574c7f0 HP_IOThread::ThreadEntry(HP_IOThread*) + 12
    13  com.apple.audio.CoreAudio         0x9573ade4 CAPThread::Entry(CAPThread*) + 104
    14  libSystem.B.dylib                 0x95581f70 _pthread_start + 316
    
    Thread 3 crashed with PPC Thread State 32:
      srr0: 0x1e7e4cfc  srr1: 0x0200f030   dar: 0x19e96f02 dsisr: 0x40000000
        r0: 0x00000001    r1: 0xf01845b0    r2: 0x1e7e4c7c    r3: 0x000000f3
        r4: 0x1eb7a054    r5: 0x1eb80d7c    r6: 0x19e96f02    r7: 0x00004097
        r8: 0x0000760c    r9: 0x1e7e4cec   r10: 0x00000001   r11: 0x00000077
       r12: 0x94561f70   r13: 0x00000000   r14: 0x00000000   r15: 0x00000000
       r16: 0x00000000   r17: 0x00000000   r18: 0x00000000   r19: 0x0087a7ce
       r20: 0x00000119   r21: 0x00000000   r22: 0x00000000   r23: 0x00000000
       r24: 0x00000001   r25: 0x1eb6a000   r26: 0x00000030   r27: 0x00000004
       r28: 0x00000001   r29: 0x00879400   r30: 0x008a3008   r31: 0x1e7e3080
        cr: 0x42002444   xer: 0x20000000    lr: 0x1e7e4b9c   ctr: 0x1e7e4cec
    vrsave: 0x00000000
     
  2. Jethryn Freyman thread starter macrumors 68020

    Jethryn Freyman

    Joined:
    Aug 9, 2007
    Location:
    Australia
    #3
    lol.

    Yeah I just pulled a fortnight old copy off of Time Machine plus the Application Support folder.
     

Share This Page