Its a mixed bag. Personally, I don't use a 3D program unless I know I'll be using the image again from another angle because I can draw two or three photo-realistic views of most objects in Illustrator and Photoshop in the time it takes me to model, light and render one object in 3D.SAdProZ said:Id like to get that 3D look with my designs. I figured artists are using 3D programs to create illustrations, and then exporting it to photoshop and illustrator to combine it all there.
Whats the industry standard these days?
thanks for the reply. very informative. ima check out lightwave. question, do you have anything online i can check out or could you attach an image that displays the final outcome of your process? Thanks. Ozsuperninjagoat said:Its a mixed bag. Personally, I don't use a 3D program unless I know I'll be using the image again from another angle because I can draw two or three photo-realistic views of most objects in Illustrator and Photoshop in the time it takes me to model, light and render one object in 3D.
Part of the reason for this is that I work for a newspaper. In my business, deadline is god, and the object of the game is saving time. And since newsprint it crap, the difference between perfect, subtle lighting and the inner glow effect in Illustrator might not be worth an extra half hour.
More to the point of your original question, my typical workflow when working with 3D (I use LightWave) is to do research, sketch a concept, refine it a couple of times and start modeling. I then take a rough screen shot of my model and use it to create an FPO in illustrator for the designers to go by.
Back in Lightwave, I do a final render as a .png file. I take the .png into PhotoShop for color correction and to clean up any artifacts from the render. I also add any other effects or after image processing I want.
Then I'm of to Illustrator, where I import my .psd of the render, set the type and add any other 2D elements. That gets placed on a Quark XPress page and printed. I used to set copy in XPress, importing my 2D and 3D artwork. I was faster that way, but that's not how this paper does things, so I'm back to setting type in Illustrator.
Is it easy to work with? I downloaded a copy and had a very brief look at it. Doesn't look easy to me, but, if you need to do a lot of 3D stuff, it's probably necessary to delve into a program like this.iindigo said:I use 3D sometimes in areas where getting a realistic 3D/perspective effect wouldn't be easy in just PS by itself. I personally use Blender3D for my 3D stuff.
Whoops sorry, I did a fast look and didnt see anyone mention it. I just started learning it, by reading the documentation and watching the video tutorials on their site which are pretty good. Sure it is complex, but so is any other fully functional 3D program (Maya). Plus, its cross platform and FREE/OSS, so how can you go wrong?MontyZ said:That was already mentioned a few messages up.
How long did it take you to learn Blender? Looks a bit complex.
It's a little hard to begin with, as is any software, but once you get in the flow it's quite intuitive and actually easier to use than expensive 3D packages (Maya, Lightwave, etc.). Take a look at some of the art I've done with Blender here: http://iindigo3d.com/blog/?page_id=5MontyZ said:Is it easy to work with? I downloaded a copy and had a very brief look at it. Doesn't look easy to me, but, if you need to do a lot of 3D stuff, it's probably necessary to delve into a program like this.
Nice work on the Earth renders. The sunrise is breathtaking.iindigo said: