UT3 for Mac?

Discussion in 'Mac and PC Games' started by dusanv, Dec 8, 2007.

  1. dusanv macrumors 6502

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    #1
    Any news on that? I can't find anything anywhere and I can't be bothered to buy the Windows version.
     
  2. Eric5h5 macrumors 68020

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    Dec 9, 2004
    #2
    Ryan Gordon's working on it. Got held up with some legal issues with middleware, or something along those lines.

    --Eric
     
  3. Dont Hurt Me macrumors 603

    Dont Hurt Me

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    #3
    This sucks, I have been wondering the same about this game as well as to how it will run on the new iMacs. I wonder whats a true realistic time frame for Mac release? 3-6 months,more?
     
  4. neiltc13 macrumors 68040

    neiltc13

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    May 27, 2006
    #4
    Runs pretty crappily on my 2.4GHz iMac with 256MB vRAM. Sure, good framerates on lowest, lowest settings (where it looks much much worse than 2004) but as soon as you put any details on the framerate plummets.

    Disappointing. Why couldn't Apple just have put the same nVidia chip that the MacBook Pro has in this machine?!
     
  5. Eric5h5 macrumors 68020

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    #5
    Probably weeks. Though you never know with legal stuff.

    --Eric
     
  6. hankolerd macrumors 6502

    hankolerd

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    #6
    didn't run too bad on my machine in the demo. everything looks a little blurry, but i think that is just the style of the game, i guess i would have to see it on a high end system to know for sure.:apple:
     
  7. TantalizedMind macrumors 6502a

    TantalizedMind

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    #7
    Macs and gaming. Don't you all love it? Good thing I have a PS3.
     
  8. LimeiBook86 macrumors 604

    LimeiBook86

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    #8
    I installed the Windows version of the demo on my iMac (Rev A, Early '06 - Core Duo 2GHz, 256 ATI, 2GB RAM) with the settings pretty low and it ran pretty good I guess. Of course UT 2004 is much snappier even with the settings set on full blast.

    However I'd be eager to see how well a Mac OS X version runs on the iMac compared to the Windows version. You never know... I hope the Mac version comes out soon, along with a demo. :D
     
  9. Kosh66 macrumors 6502

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    Jul 15, 2004
    #9
    I've been waiting for it too. It should run fairly good on my Mac Pro dual 3.0 with X1900XT.
     
  10. diamond.g macrumors 603

    diamond.g

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    #10
    The most likely outcome? Windows version runs faster. Why? Driver maturity/optimizations happen faster on Windows than on OS X. Considering we have to wait on Apple to get any driver updates.
     
  11. Luap macrumors 65816

    Luap

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    #11
    Hmm.. This contrasts with my findings on a similar spec iMac (2.4ghz 20" 2gb ram)
    It runs good! Certainly better than I was expecting. For some reason, I cant get the frame rates to display, but it seems fine. Im running the full version in Windows XP of course.. I've a nasty feeling the Mac version will not fare so well.
    It looks pretty nasty on the default graphics settings, but once tweaked (I maxed mine) it looks very nice, especially compared to UT2004, which I still play a lot. The Windows UT3 demo is very buggy however. The final works far better on my iMac.

    But yes, I too would much rather Apple went with Nvidea than ATI's somewhat 3rd rate hardware. I've had more than my fair share of driver problems already with this iMac. But thankfully, its largely behaving and working good now.
     
  12. Guchi macrumors newbie

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    Dec 17, 2007
    #12
    well it runs nicely on my iMac 2.4 20" in XP that is, also I force installed newer ATI drivers than the ones that come with Leopard.
     
  13. socamx macrumors 6502

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    #13
    Wasn't the legal issue thing regarding the Linux client?
     
  14. Eric5h5 macrumors 68020

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    #14
    Could be; I was under the impression that it was Linux + Mac.

    --Eric
     
  15. socamx macrumors 6502

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    #15
    I remember a couple weeks ago on beyondunreal.com that there were legal issues regarding unnamed middleware having problems with Gears of War and UT3 being brought to Linux.

    Here it is after a little bit of searching, guess it doesn't really say much.
    http://www.beyondunreal.com/daedalus/singlepost.php?id=11250
     
  16. sil3nc3 macrumors regular

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    #16
    hope it comes with a ported editor. or else i might have to cry.
     
  17. asdasd616 macrumors newbie

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    #17
  18. sil3nc3 macrumors regular

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    #18
  19. asdasd616 macrumors newbie

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    Jul 30, 2007
    #19
  20. socamx macrumors 6502

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    #20
    The Mac and Linux UT3 editors aren't out of the question, it just may not be bundled with the game but provided as a download later on from what I've heard. This was also pretty recent too.

    I'm not going to hold my breath over it though. It's a lot of work as it is to make the Linux client, then the Mac one. Icculus made the Mac version of UT2003/4 and UT3 as a port of the finished Linux client from how I understand it.
     
  21. sil3nc3 macrumors regular

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    #22
    and if all else fails, does anybody have any experience with using any UED via crossover/cider?
     
  22. Dont Hurt Me macrumors 603

    Dont Hurt Me

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    #23
    Apple has posted Macsoft is bringing UT3 to Mac at its games site and is pointing to the MacWorld article. Early 08 , I hope this happens sooner then later but we all know about software so does this mean 6 months?
     
  23. diamond.g macrumors 603

    diamond.g

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    #24
    If they base their work off the PS3 port then it shouldn't take them long at all (maybe 3 months). Of course that is assuming that they understand how the PS3 version works. I say the PS3 version because it doesn't use DX at all, it runs using at least OGL. So it should be the easiest to port from. Well that is also assuming that they are actually porting UE3 and not going to cop out and just run cider to translate calls.
     
  24. Kosh66 macrumors 6502

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    #25

    You do know that the UT3 engine is already ported to the Mac. It's unlikely they'll port the rest from the PS3 port. They're more likely to port it from the linux/windows version as the features of that version are closer to the features they want on the Mac.

    It'll be here sometime early next year. Ryan probably has an early alpha/beta build up and running and is just optimizing it and squashing bugs.
     

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