If you wrote software from the scratch using purely native technologies, APIs and the like, you have released a NATIVE piece of code, nothing else.
Considering how popular all middleware tools are today in gaming, there is hardly anything that can be considered native then![]()
I'm not sure what the PS3 has to do with this announcement? Care to enlighten me?
About two years ago they also said Apple doesn't get gaming. Valve is expanding and it looks like they might change their PS3 stance soon tooSure...this console generation Gabe Newll over at Valve has stated over and over they have no interest in developing for the Playstation 3.
The Orange Box was ported over by EA for the pS3. Even when asked about it Valve responded (i'm paraphrasing here) "we have no idea how development is going, EA is doing all the work we are only working on the PC/Xbox360 version"
This is why Left 4 Dead and Left 4 Dead 2 are not on the PS3. Also I don't think EA got a great return on investment for porting the PS3 version of Half Life so there hasn't been any talk of any other Valve games making their way to the console.
Yet, here is Valve converting their library of games over to the Mac platform....before willing to work on the PS3 platform.
Crazy stuff.
Please Bring Mass Effect Series and a few other big time games and i wont have a single complaint. oh and some of the Lucas art titles to please![]()
About two years ago they also said Apple doesn't get gaming. Valve is expanding and it looks like they might change their PS3 stance soon too
"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."
Yeah, but they are starting to mention PS3 more and more. I imagine that it's likely to happen in next two years or so.No mention of PS3 there. Just seems like they are still not 100% committed here.
It's fine, I accept your definition...I am more picky about the terminology used, though.
In my view, "porting" is not simply linked to the fact that a game existed before in a different platform, it HAS to use programming elements from the previous version...so in the definition I am using, the term "native port" would be a contradiction in itself. If you wrote software from the scratch using purely native technologies, APIs and the like, you have released a NATIVE piece of code, nothing else.
Porting would then be used for wrapping, emulating and partial/total code pasting, not on-the-metal/assembly native coding (I must concede that this concept was clearer in the times of multiple, totally incompatible platforms like in the 80s)...
oh man, this whole conversation is a train wreck. it's like reading posts on the skull candy forums about sound quality. my favorite part so far is "transcodes the pc files".
please, continue.
Excellent news. This ALSO means that one of the last reasons for people to keep (unwillingly) their inferior PCs is practically vaporized now.
MS IS DEAD. AND SO IS DELL.
It's fine, I accept your definition...I am more picky about the terminology used, though.
Yeah, but they are starting to mention PS3 more and more. I imagine that it's likely to happen in next two years or so.
It doesn't surprise me Valve is going for Mac first. I mean..hardware wise modern Macs are bassicaly exactly the same as PCs, while PS3 is alien architecture that most devs have problems with. Plus Steam is Valve's cash cow and it will work on Mac (even if it will support only fraction of games from pc catalogue), while the service is impossible to implement on PS3
I should have bookmarked the post that somewhat explained the intentions of their closing line.They are so inferior that EVEN YOU associate PCs with gaming?
YOUR ARGUMENT IS DEAD. STOP SAYING IT, IT DOESN'T MAKE IT HAPPEN!
They are so inferior that EVEN YOU associate PCs with gaming?
YOUR ARGUMENT IS DEAD. STOP SAYING IT, IT DOESN'T MAKE IT HAPPEN!
Will cross platform gaming (PC and Mac) be possible?
I've never heard of a game that is a native port and is built from the ground up... Well, unless the engine isn't using a cross-platform language.
I mean not for nothing, the Source engine is 7 years old. Its not exactly cutting edge technology. (but some how they are able to add enough to it to keep it looking good.)
haha.
my question why is only Dell dead in his mind? What about HP, Asus, Lenovo, etc. etc.?
The source engine is constantly updated and refurbished to make use of all the newer technology. The newer DX technologies are implemented all the time (although now it looks like they're switching to the faster OpenGL 3.x).
Will cross platform gaming (PC and Mac) be possible?
He means that if they "port" it to the Mac, he wants a "native" application instead of just a Cider wrapper on the PC version of the game. There's porting the "real way" and re-writing the code to optimize it for the Mac and then there's the Cider way of just sticking the PC game files in a wrapper that transcodes the PC files. Cider games run like dog crap.