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And Codeweavers has had a contract with Valve to work on Proton for over 6 years. So yeah, as a technical problem this whole thing is non-existent.
Totally didn’t know this thank for mentioning it ,
I’m playing the hell out of DOTA2 hoping to let valve know there are also hardcore gamers enthusiastic about real games on macOS too
 
What a shame. I would buy a vision pro if it could run CS2
Now it’s not too late
You can play the hell out of DOTA 2 on Mac and show valve there is hardcore gamers interested in real games on macOS

Btw I’m gonna try use Apple Vision Pro to play DOTA tomorrow
 
Makes sense. It's a competitive game and nobody in their right mind is going to play it on a Mac with a trackpad or magic mouse lmao. It's not worth Valves time, money, or effort to bring to Mac. 99.9% of CS2 players are on Windows.

It's the same reason the game was scrapped for consoles. You don't play this game with a controller. You build a gaming PC, get a 144hz (minimum) monitor, a proper gaming GPU, a mechanical keyboard, and a gaming mouse with adjustable sensitivity/weights.

I play the game on PC but i'm not super competitive but you pretty much need all of the above if you want to not get wrecked in casual games. Sure you COULD play the game on a Mac but it's not worth it. If all you want to do is run about shooting bots or playing online then there are many other games out there for you. You don't need to play Counterstrike.

Disagree, I’m hardcore and a competitive DOTA2 player on macOS
I’m gonna increase my play hour and show valve there are lots of crazy hardcore gamer demand on real games on macOS
 
Disagree, I’m hardcore and a competitive DOTA2 player on macOS
I’m gonna increase my play hour and show valve there are lots of crazy hardcore gamer demand on real games on macOS
Does it run well on macOS now (I guess if play on that level it does)? I remember it was running quite bad (compared to Windows on the same hardware) when I tried but that was years ago.
 
Andrew Tsai who runs a YouTube channel on Mac gaming has a PC... for gaming

We'll have commercial nuclear fusion and AGI before the Mac becomes a top tier gaming platform.

Heck, even though PC gaming is still the premiere choice for serious gamers and games like FPS and flight simulator, it is itself becoming a bit niche. Consoles and portables are cheaper, more accessible, and have gotten very good. Mac gaming is like neither here nor there

The game portal toolkit is a good thing to have but does it make that much of a difference to devs? There's a paradox here. If your game runs ok on GPTK, you may decide well hey people can just use that to play then. Thanks, Apple. If it runs like crap, you may figure it's too much trouble to bother
 
It can be done if apple stop acting like a re tar in gaming sector or maybe making aggressive moves like Microsoft do ?

Crazy buying game studios that make real games ? Or even invest in valve and partner up with them ?

Just for CS 2 or even co host E sport championship of DOTA2 ?
Release new portal game ??? There’s a lot apple can do if they want to do it
I don't think Microsoft is the best example to follow. Yes they are aggressive in the gaming space. Yes, they are buying up studios like crazy. But they are also grinding those studios into a fine paste and destroying them. Just last month they closed 4 studios, one of which (Arkane Austin) because their last project was a mismanagement boondoggle due to Microsoft pushing them to force another live service cash machine. Their purchase of Bethesda has been almost universally bad for the industry. Despite owning all these dev studios, they have almost no platform exclusives and the one's they still have are being milked for the last bit of juice they hold. The days of OG XBOX and 360, where MS too risks and explored new types of games is over. Now it's just Minecraft, Skyrim and the endless parade of CoD annual releases.
 
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Andrew Tsai who runs a YouTube channel on Mac gaming has a PC... for gaming

We'll have commercial nuclear fusion and AGI before the Mac becomes a top tier gaming platform.

Heck, even though PC gaming is still the premiere choice for serious gamers and games like FPS and flight simulator, it is itself becoming a bit niche. Consoles and portables are cheaper, more accessible, and have gotten very good. Mac gaming is like neither here nor there

The game portal toolkit is a good thing to have but does it make that much of a difference to devs? There's a paradox here. If your game runs ok on GPTK, you may decide well hey people can just use that to play then. Thanks, Apple. If it runs like crap, you may figure it's too much trouble to bother
I think the biggest missed opportunity in all this is the AppleTV. At a slightly higher price point, they could have been putting higher-end A-series SoC's in them and had a VERY good mid-range console that would compete very well against the Switch or Series-S.
 
I used to run CS:GO on macOS, and while it worked OK for casual play, performance and compatibility were always kind of hit or miss. Then when CS2 dropped and they said no mac support, I figured it was time to switch. Honestly, most bigger games just run better on Windows or even consoles these days, so I moved over to a PC and it’s been way smoother.

Also, if you're still into CS2 and trading skins, I’d recommend you visit website where I’ve been handling most of my trades lately. Super easy to use and helpful if you're stuck with payment issues or Steam wallet stuff.
 
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I used to run CS:GO on macOS, and while it worked OK for casual play, performance and compatibility were always kind of hit or miss. Then when CS2 dropped and they said no mac support, I figured it was time to switch. Honestly, most bigger games just run better on Windows or even consoles these days, so I moved over to a PC and it’s been way smoother.
Honestly considering how great apple have been with their tv shows. They might actually be a great gaming studio if they run on the same premise of interesting and good content without the need to squeezing every penny out of games. And actually treat them as an art medium
 
Honestly considering how great apple have been with their tv shows. They might actually be a great gaming studio if they run on the same premise of interesting and good content without the need to squeezing every penny out of games. And actually treat them as an art medium
It's hard to feel anything but apathy about the prospect, but it's not impossible. Given the focus that games on Mac have been given some very high profile outings at Apple PR events, their embrace of Wine/Crossover via GPTK, and the current Apple Arcade and Playstation controller compatibility... the conversations are obviously happening at a high level.

What I'd like to see is some kind of Apple TV Ultra, with an M4 or similiar. Take a page out of Nintendo's playbook, and develop hardware targeted, high quality titles centered on gameplay and polish. You'd have a semi-dedicated living room console like device, that is nearly 100% software compatible with a broad array of phones, tablets, laptops, and desktops. If the exclusive games are compelling, people will play them and in turn attract 3rd party devs to the platform.
 
It's hard to feel anything but apathy about the prospect, but it's not impossible. Given the focus that games on Mac have been given some very high profile outings at Apple PR events, their embrace of Wine/Crossover via GPTK, and the current Apple Arcade and Playstation controller compatibility... the conversations are obviously happening at a high level.

What I'd like to see is some kind of Apple TV Ultra, with an M4 or similiar. Take a page out of Nintendo's playbook, and develop hardware targeted, high quality titles centered on gameplay and polish. You'd have a semi-dedicated living room console like device, that is nearly 100% software compatible with a broad array of phones, tablets, laptops, and desktops. If the exclusive games are compelling, people will play them and in turn attract 3rd party devs to the platform.
Indeed. I don’t believe it’s in the cards. But for me that’s something that would excite me.

I would love to imagine an appleTV with the M3 Max or something better( the M3 Max is similar to the Xbox series hardware)

It would be a perfect console that could compete with Both Sony, Microsoft and Nintendo.

While having the ability to provide gaming studios with the ability to make art and not necessarily money. To return it to making it an artform instead for bloated micro transactions, freemium trash. Etc. They could revolutionize the gaming market similar how steam did it with their storefront.
 
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Indeed. I don’t believe it’s in the cards. But for me that’s something that would excite me.

I would love to imagine an appleTV with the M3 Max or something better( the M3 Max is similar to the Xbox series hardware)

It would be a perfect console that could compete with Both Sony, Microsoft and Nintendo.

While having the ability to provide gaming studios with the ability to make art and not necessarily money. To return it to making it an artform instead for bloated micro transactions, freemium trash. Etc. They could revolutionize the gaming market similar how steam did it with their storefront.
I could be wrong, but on paper the M3 Max is massively more capable than the XBox Series X and consumes less power doing it. Something like 3x the raw compute, it's a gpu beast. If they solved the API and optimization problem, it'd probably be close to whatever the next gen consoles are putting down. The SoC also costs probably double what the Zen 2 costs to manufacture, but that'd come way down by the time any such product went into production.
 
I could be wrong, but on paper the M3 Max is massively more capable than the XBox Series X and consumes less power doing it. Something like 3x the raw compute, it's a gpu beast. If they solved the API and optimization problem, it'd probably be close to whatever the next gen consoles are putting down. The SoC also costs probably double what the Zen 2 costs to manufacture, but that'd come way down by the time any such product went into production.
Well they could use an older model as well, but i would bet that the volume Apple is dealing with would probably make it much cheaper than the AMD model is.
The M2 Max is similar to the Xbox series x but lacks Raytracing capabilities
 
I could be wrong, but on paper the M3 Max is massively more capable than the XBox Series X and consumes less power doing it. Something like 3x the raw compute, it's a gpu beast. If they solved the API and optimization problem, it'd probably be close to whatever the next gen consoles are putting down. The SoC also costs probably double what the Zen 2 costs to manufacture, but that'd come way down by the time any such product went into production.
Without first party IP it would be a short lived console.
 
I could be wrong, but on paper the M3 Max is massively more capable than the XBox Series X and consumes less power doing it. Something like 3x the raw compute, it's a gpu beast. If they solved the API and optimization problem, it'd probably be close to whatever the next gen consoles are putting down. The SoC also costs probably double what the Zen 2 costs to manufacture, but that'd come way down by the time any such product went into production.
What API and optimization problem? Metal 4 pretty much bridged the gap with most other graphic platforms now. Then again, there never was a problem to begin with with their APIs or performance. Supporting Metal as another rendering pipeline is trivial, for most it's a button click when they use the average run of the mill game engine like UE5 or Unity.

The main issue Apple has is that their platform simply is not attractive enough for publishers / developers to have their games on. It's the classic hen and egg problem, you have no target audience because there are no games, because you don't have your development pipelines set up for macOS, because you think it's not worth the effort due to no gamers on macOS. Apple has a marketing / transformation management problem, which they somehow can't solve / don't care to solve.

On the topic of hardware for a potential games console / Apple TV focused on gaming, they should go for the M3 generation or later due to dedicated hardware raytracing support.
 
What API and optimization problem? Metal 4 pretty much bridged the gap with most other graphic platforms now. Then again, there never was a problem to begin with with their APIs or performance. Supporting Metal as another rendering pipeline is trivial, for most it's a button click when they use the average run of the mill game engine like UE5 or Unity.

The main issue Apple has is that their platform simply is not attractive enough for publishers / developers to have their games on. It's the classic hen and egg problem, you have no target audience because there are no games, because you don't have your development pipelines set up for macOS, because you think it's not worth the effort due to no gamers on macOS. Apple has a marketing / transformation management problem, which they somehow can't solve / don't care to solve.

On the topic of hardware for a potential games console / Apple TV focused on gaming, they should go for the M3 generation or later due to dedicated hardware raytracing support.
API, in that Metal isn't really just a button click, it requires resources to test and tweak if you care at all that the final product is consistent across platforms.

Optimization, in that devs have far more tools at their disposal to wring every ounce of performance out of an Xbox or Playstation. This isn't a "problem" beyond just having good docs and gaining experience on the platform.

Whole lot of chicken and eggs here, is the real issue. I think some kind of Apple TV based gaming console with bigtime first party support is probably the best way to crack the problem. They've proven year after year that what they're doing won't solve it, and if they don't care to solve it, then why do they waste all this breath on stuff like having Kojima speak at keynotes and put Resident Evil on iPhones?
 
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