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Crosscreek

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Nov 19, 2013
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I don't know if it's possible in this day and age of Windows 10 emulation on Snapdragon chips for some one to build a Virtualbox emulator for running virtual machines on the iPad pro.

I have to access my desktop by remote connection to do it now but it would be great to have a app to handle it first hand on my iPad Pro and would truly make a pro machine in my eyes.
 

azentropy

macrumors 601
Jul 19, 2002
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Not Virtualbox. Virtualbox creates additional x86 environments on systems that are already x86. Maybe some day Limbo will allowed to come out for iOS (or another QEMU based emulator). But guessing there isn't a very big market for that.
 
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Crosscreek

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Nov 19, 2013
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Not Virtualbox. Virtualbox creates additional x86 environments on systems that are already x86. Maybe some day Limbo will come out for iOS (or another QEMU based emulator). But guessing there isn't a very big market for that.
that’s what I would like....a X86 emulator app. Microsoft has developed one for Windows 10 pc s for Snapdragon. I sure Apple has developed one for macOS.

It definitely would make the iPad Pro much more “Pro”.
 

BornAgainMac

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Feb 4, 2004
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Florida Resident
The best alternative is download a remote client to connect to a Mac/PC on the network and remotely access your virtual machines from either the Host to manage your VM environment or the VM itself.
 
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Crosscreek

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Nov 19, 2013
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The best alternative is download a remote client to connect to a Mac/PC on the network and remotely access your virtual machines from either the Host to manage your VM environment or the VM itself.
Yeah, I already do that. I actually bought a app a few years ago called Jump that works amazingly well that I control my Windows miner with.
 

sracer

macrumors G4
Apr 9, 2010
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that’s what I would like....a X86 emulator app. Microsoft has developed one for Windows 10 pc s for Snapdragon. I sure Apple has developed one for macOS.

It definitely would make the iPad Pro much more “Pro”.
The entire category of emulators is prohibited from the App Store. Apple would have to make a major turn around to allow them. Apple also prohibits any app that executes code from files that don't originate from the device itself from the App Store as well. Their definition of "code" is a far broader than I would've used.

There are way too many things that need to change in iOS for it to move beyond a simple mobile OS. And if iOS 11 is any indication, Apple is reluctant to make those changes.
 
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Crosscreek

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The entire category of emulators is prohibited from the App Store. Apple would have to make a major turn around to allow them. Apple also prohibits any app that executes code from files that don't originate from the device itself from the App Store as well. Their definition of "code" is a far broader than I would've used.

There are way too many things that need to change in iOS for it to move beyond a simple mobile OS. And if iOS 11 is any indication, Apple is reluctant to make those changes.
Yeah, it's unfortunate that is and has been the situation. As I said, it would really enhance the iPad Pro usefulness.
 

sracer

macrumors G4
Apr 9, 2010
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Yeah, it's unfortunate that is and has been the situation. As I said, it would really enhance the iPad Pro usefulness.
I agree.

Apple is not going to change their mind on the matter so I have to factor that into the equation.

People talk about the "last straw (that broke the camel's back)". But for me the "first straw" was Apple booting the EveryGame app from out of the app store. EveryGame was a sandbox app for creating digital versions of boardgames. It had no provision for computer players or computer AI but simply digital game board, tokens, die, cards, etc. Then, one or more people would gather around the iPad and play a game. All using a set of keywords in XML format, and custom images in jpg and png format. It was great fun on the 9.7 iPad, it would've been amazing on the 12.9 Pro.

It was wonderfully simple, straight-forward, and powerful. Being able to share our creations with others was a nice way of beginning to build a community of game designers and players.

Apple yanked EveryGame from the app store because they claimed it "executed code". The developers were only allowed to have a version in the app store that did not allow for external gamebox files to be loaded. (that essentially made the app worthless)
 
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MrGimper

macrumors G3
Sep 22, 2012
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The entire category of emulators is prohibited from the App Store. Apple would have to make a major turn around to allow them. Apple also prohibits any app that executes code from files that don't originate from the device itself from the App Store as well. Their definition of "code" is a far broader than I would've used.

There are way too many things that need to change in iOS for it to move beyond a simple mobile OS. And if iOS 11 is any indication, Apple is reluctant to make those changes.

Standalone emulators are forbidden.... however there are a number of games that run within emulated environments and are just packaged as an app. For example, I'm sure there are some Amiga games and Spectrum games on the App Store that are just apps that wrap the game with the UAE and FUSE emulators into one package.
[doublepost=1513785229][/doublepost]Unfortunately, I think things are likely to go the other way .... ARM chips is Apples desktop and laptop line that will make x86 emulation a thing of the past... no more Fusion/Parallels.
 
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sracer

macrumors G4
Apr 9, 2010
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Standalone emulators are forbidden.... however there are a number of games that run within emulated environments and are just packaged as an app. For example, I'm sure there are some Amiga games and Spectrum games on the App Store that are just apps that wrap the game with the UAE and FUSE emulators into one package.
That is correct.
 

sracer

macrumors G4
Apr 9, 2010
10,353
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With today's announcement this could all be changing. I guess will see what Apple has in mind with convergence.
Today's announcement is more about the app stores than it is about expanding and enhancing the functionality of iOS. For years we've been told by the Apple faithful (in response to Microsoft's Surface) that universal apps are a fail because of the different focus for macOS and iOS... that slapping a touchscreen on a macbook wouldn't work because macOS is not designed for touch.

Well, neither iOS nor macOS have budged in their paradigms, so if those arguments were valid then, they are still valid with the announcement. IMO, if there is any change, it will be a dumbing down on the macOS side than a "lifting up" on the iOS side.


I like to use Jump for iPad to remote into my windows and mac machines ... even has mouse support.
That's a terrific experience, isn't it? :) I'd love to see a converged device (something like the Samsung chromebook Plus) that looks and acts like an iPad when the keyboard is folded back, and looks and acts like a macbook when in traditional laptop mode.
 
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