So you can watch your pirated media? Get out of here.![]()
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What?! LOL. MKV is just a container. Please learn more about the subject.
So you can watch your pirated media? Get out of here.![]()
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Apple makes a ton of money on hardware, yes. But Apple does indeed makes money off of the content ecosystem. They wouldn't be in the business if it didn't make them money.
As of 2007, billboard seems to think they were operating on a profit.
http://news.cnet.com/8301-13526_3-9894585-27.html
And seriously, there's no proof that this app will drain more battery than the iPhone's video player. VLC on Mac and Quicktime X, one being GPU accelerated and the other not, don't have much different power draws. You have no tests that can even show what it is you're claiming as fact. Hence, you have no facts.
Really, why do 3D games using the GPU drain my laptop battery ?
You state this as fact. Do you have any backing for these assumptions?
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What the heck is wrong with you and your attitude?
The site's FAQ good enough for you ?
https://macrumors.zendesk.com/hc/en...nd_negative_ratings_on_the_front_page_mean.3F
Yes, I don't just state things as facts unless I can provide some backup evidence.
What is wrong with asking for simple evidence to back up a claim ?
What is wrong with you and your attitude ? We should just accept any bozo making a claim as fact as the truth ? )).
For the people who lost it, this all came about because a poster said this was a negative because it wouldn't use hardware video decoding and as such would be a huge battery drain. Without ever showing that software video decoding on iOS does actually result in a real world augmented battery drain and that such a drain is a justification for rejecting the app (it never is btw, I stated earlier that I am the only one that should be allowed to chose whether my battery drains or not, not Apple)).
People are losing it because you are asking them to back up claims that are common knowledge and is considered a fact by everyone with even the most basic understanding of computing.
My most basic understanding of computing tells me that Video players are not video decoders. There is much more going on. My first comment on this issue talked about real world numbers.
The first post to address this basically said the ARM core in current shipping iOS devices and the PowerVR SGX have basically the same power draw of 2W. It remains to be seen how much processing is actually saved by offloading only the decoding to the PVR chip as all other player functions (input, file i/o, overlays, drawing) would still depend on the CPU or tax the GPU more pushing it closer to its peak.
You say it's known fact. Fine, show us the numbers. How many minutes per percent or seconds per percent does offloading video decoding only from the A4 to the SGX saves ? Known facts right, should be easy to get some decent numbers up.
That's what I mean by backing up your "facts". Before you go claiming this will be a huge battery drain, at least try to have some objective info. This is what the initial post I was replying to claimed. VLC on iOS would be a huge battery drain.
It doesn't matter that the PowerVR has a max draw of 2W, decoding video will not use even a quarter of that power.
Great news!!! I hope that this also feeds some code back into the Mac version of VLC, they haven't had anyone maintaining that port for a long time now (zero developers!). It was even slated to be discontinued or at least not updated anymore.
I'm not sure on this one, but isn't MKV just a container? So if the MKV contained h264 (or other hardware-accelarated codecs), wouldn't that get hardware-acceleration as well?
Apple states that you can watch videos on the iPad for about 10 hours; video's which are played via hardware acceleration.
If you are going to watch DivX, XviD, MKV, whatever else, on an iOS device, the CPU of said device is going to have to handle *all* of the encoding, which is going to drain the battery like hell.
So instead of 10 hours of video watching pleasure, maybe you'll get 2 or 3.
Granted, you can fix this by using an extra battery or whatnot, but that seems suboptimal to me![]()
One reason they might reject it is that Apple has a clearly-stated policy that any app that does video streaming must use HTTP Live Streaming. This was later amended to mean any app that streams video for more than 10 minutes over the cellular network. So it might be that streaming of other formats would have to be wi-fi only.
Question is, does it use the VLC codec libraries (ffplay etc) or Apple's own codecs.
Also, does it use the iPad's DSPs, if not you wont get hardware acceleration, have fun trying to play your SD videos.