Voice from the well or hole how to?

hh00008

macrumors newbie
Original poster
Aug 19, 2007
2
0
Hi guys,

I'm editing a short movie in which I need to make a certain voice to sound like it came from the well in the ground. It is "plainly" recorded so I need to add certain effects to it to make more like echo and distant alike.
But how do I do it?

I'm editing in Final Cut Pro and so far by appliying echo filters it really didn't help. It simply doesn't sound right.
Please if anyone can help me how to do it and using what app. I'm pretty stuck.
 

zimv20

macrumors 601
Jul 18, 2002
4,388
7
toronto
by appliying echo filters
are these echo filters more delay-like or reverb-like? sounds like a tricky effect, i expect you'll have to try a combination of both reverb and delay(s). and probably EQ any/all of the original signal, delay and reverb.

do you have much experience tweaking effects?
 

hh00008

macrumors newbie
Original poster
Aug 19, 2007
2
0
Thank you very much for your suggestions!

I think I'll try with Soundtrack Pro and experiment with effects it has. I'm looking for a really natural sound for this so I hope I'll be able to make it.
If anyone has a good knowledge of what filters and effects (compressors, limiters, equalizers and so on) I can try with it would be very helpful.

zimv20 thanks man, I'll try with your tips, although I have no experience. I guess that echo filter I used was delay effect in nature but problem was that altogether it didn't sound distant but like it was coming from a well, it actually looked like it was coming directly from speakers if you know what I mean. I need some filter or effect to make it distant and add little bit of echo into it like it is bouncing from the walls.
 

zimv20

macrumors 601
Jul 18, 2002
4,388
7
toronto
when trying to recreate a difficult sound like that, i might do some real-world experimenting first. for example, here i might take something like a wrapping paper tube and have someone speak through it.

it won't exactly recreate a well/hole sound, but in listening to the artifacts (eq, delay lengths, how quickly those delays die, reverb, etc.), it may give me a better idea of how to approach it.

good luck.