LOL. It's just a monitor next to your eyes. You want to see what disconnection from the real world looks like, read your post again in five years![]()
Still missing the point. It's like putting a bag over your head...
LOL. It's just a monitor next to your eyes. You want to see what disconnection from the real world looks like, read your post again in five years![]()
Still missing the point. It's like putting a bag over your head...
Still missing the point. It's like putting a bag over your head...
I'm saying there's big difference between being mentally immersed in a game or film and being mentally immersed in a game or film, while also essentially being blindfolded at the same time.
Wearing a VR mask is not the same as simply "being alone." I'm alone in front of my monitors right now, but I don't feel as separated from the world as I would if I had a mask over my face and couldn't see around me. Couple that without being able to hear what's around you, it can be quite claustrophobic for some people.
I am specifically referring to actually, physically being visually and audibly isolated from the world around you. There's a difference.
I'm saying there's big difference between being mentally immersed in a game or film and being mentally immersed in a game or film, while also essentially being blindfolded at the same time.
Wearing a VR mask is not the same as simply "being alone." I'm alone in front of my monitors right now, but I don't feel as separated from the world as I would if I had a mask over my face and couldn't see around me. Couple that without being able to hear what's around you, it can be quite claustrophobic for some people.
I am specifically referring to actually, physically being visually and audibly isolated from the world around you. There's a difference.
Oh look at you with your facts and knowledge ruining a perfectly good online argument based on a false premise. For shame!So as I posted in another thread, it is possible to use an eGPU with nMP and get the Oculus check to report the machine capable.
I don't agree with that statement I think they have no issue putting something on to consume content at home or in public, but I also don't think VR is quite the game changer it's proponents think it is.
For one, VR is in its infancy. Have years to work out the bugs. Most PC's for the average consumer can't run VR. Price is going to be a major stumbling block as well. Unless the prices come way down, I don't see as massive adoption. Currently the computer and goggles will be expensive. As was previously mentioned one negative aspect of 3D was wearing glasses. I think the same with most VR tech is going to be the bulky headgear. Especially so for extended periods of time. For the time being, hardcore gamers & scientific applications are going to be the main users. Perhaps if we could get the headgear down to a pair of sunglasses, it would be better.
I think privately perhaps, but publicly not as much. I don't think people want to stand out. One aspect such as google glass would not take off, unless integrated into a pair of glasses where its not obvious your wearing them.
VR as been in continous development since the mid 90's at least. The Oculus Rift is just the latest iteration and one that is geared toward the end users.