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Still missing the point. It's like putting a bag over your head...

Personally I sit in front of my computer in a separate room in my house (my home office if you will).
How's that any less antisocial?
My friend lives alone, how would using a VR headset when playing games be antisocial?
My students almost all live alone in their student apartments, why would it be antisocial for them?
I have 2 kids, if one of them were locked in his/her room playing games on a VR Headset, how would that be different or any more antisocial than sitting locked in his/her room playing games on a monitor?

Most gamers I know would love the more isolated approach that VR gives to gaming, as it blocks out external stimuli so they can concentrate more on the game itself.

It's been years since I heard about someone carrying their computer to someone elses home to play games over the network together. Nowadays people tend to sit at home, playing online multiplayer games, how is the social part of that any different on a VR headset than on a display?

I get what you are trying to say, but I don't agree as most people tend to WANT to be isolated when deep inside their games.

I guess you are one of those people who get irritated on people who talk on the phone in public places as well, it being antisocial and all. (But mostly because one can only hear one side of the conversation).
 
I'm saying there's big difference between being mentally immersed in a game or film and being mentally immersed in a game or film, while also essentially being blindfolded at the same time.

Wearing a VR mask is not the same as simply "being alone." I'm alone in front of my monitors right now, but I don't feel as separated from the world as I would if I had a mask over my face and couldn't see around me. Couple that without being able to hear what's around you, it can be quite claustrophobic for some people.

I am specifically referring to actually, physically being visually and audibly isolated from the world around you. There's a difference.
 
I'm saying there's big difference between being mentally immersed in a game or film and being mentally immersed in a game or film, while also essentially being blindfolded at the same time.

Wearing a VR mask is not the same as simply "being alone." I'm alone in front of my monitors right now, but I don't feel as separated from the world as I would if I had a mask over my face and couldn't see around me. Couple that without being able to hear what's around you, it can be quite claustrophobic for some people.

I am specifically referring to actually, physically being visually and audibly isolated from the world around you. There's a difference.

I'm not buying your argument (or maybe I'm just confused as to what your point is). Online gaming is based on the premise that you can interact with your friends as avatars via voice, chat and emotes. There is no reason this can't carry over to a VR based system. Certainly Xbox Live, PSN and PC based online games have been very successful and maintain the same "being alone" in that you are playing by yourself in your own home with other people who are not in close proximity to yourself. In fact the very reason Facebook bought Oculus is that they expect it to be a strong social platform in the future.

The only console that still really tries to sell the "play together in the same room experience" is nintendo. The Wii did very well but the Wii U tanked. The decrease in demand for this type of experience is probably partially due to the prominence of online gaming.
 
I'm saying there's big difference between being mentally immersed in a game or film and being mentally immersed in a game or film, while also essentially being blindfolded at the same time.

Wearing a VR mask is not the same as simply "being alone." I'm alone in front of my monitors right now, but I don't feel as separated from the world as I would if I had a mask over my face and couldn't see around me. Couple that without being able to hear what's around you, it can be quite claustrophobic for some people.

I am specifically referring to actually, physically being visually and audibly isolated from the world around you. There's a difference.

You seem to reflect your feelings onto others. Most people I speak to about the oculus have no adverse feelings about being "isolated" but see that as a good part about it...

How do you feel about headphones? Those should be antisocial to right? Because nobody in their right mind would want to use headphones to consume music/audiobooks... (as per your "nobody likes to put 3d-glasses on their heads to consume movies" or whatever it was)
 
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So as I posted in another thread, it is possible to use an eGPU with nMP and get the Oculus check to report the machine capable.
Oh look at you with your facts and knowledge ruining a perfectly good online argument based on a false premise. For shame!

Now back to the retro-grouch complaining about a new tech that people here haven't tried!!!!

Seriously though, I have a friend that is an Oculus Rift game developer and have done a few sessions on it and seriously can't wait for the new tech to come out, Microsoft's holo-lens concept for the technology is the next logical step though, to be able to see the computer "world" out in your environment, with the possibilities of collaboration on those items we might have a game changer but the computing power to achieve what Microsoft envision is not with us yet, unless we combine multiple processing platforms (central processing desktop with several ARM based mobile processing units on sensors and displays networking together to share loads).

For a the last 10 years OS development hasn't been pushing the limits of the hardware improvement as it has been restricted to the 30 year old paradigm of the flat desktop.

Apple has huge pockets now, and I am sure they are busy developing lots of new projects, not just shiny iterations of the iPhone and slimming computers into oblivion.

But what Oculus Rift has done is to prove that we are ready to take the next step and other companies are running with the ideas.

I personally foresee the next few years as being ones that have iterative improvements in the underlying tech with similar advances in processing power until we get something that provides real world immersion.

For maybe people will prefer their phones and this will all just be a fad like the retro-grouches say.
 
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For one, VR is in its infancy. Have years to work out the bugs. Most PC's for the average consumer can't run VR. Price is going to be a major stumbling block as well. Unless the prices come way down, I don't see as massive adoption. Currently the computer and goggles will be expensive. As was previously mentioned one negative aspect of 3D was wearing glasses. I think the same with most VR tech is going to be the bulky headgear. Especially so for extended periods of time. For the time being, hardcore gamers & scientific applications are going to be the main users. Perhaps if we could get the headgear down to a pair of sunglasses, it would be better.

I don't agree with that statement I think they have no issue putting something on to consume content at home or in public, but I also don't think VR is quite the game changer it's proponents think it is.

I think privately perhaps, but publicly not as much. I don't think people want to stand out. One aspect such as google glass would not take off, unless integrated into a pair of glasses where its not obvious your wearing them.
 
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For one, VR is in its infancy. Have years to work out the bugs. Most PC's for the average consumer can't run VR. Price is going to be a major stumbling block as well. Unless the prices come way down, I don't see as massive adoption. Currently the computer and goggles will be expensive. As was previously mentioned one negative aspect of 3D was wearing glasses. I think the same with most VR tech is going to be the bulky headgear. Especially so for extended periods of time. For the time being, hardcore gamers & scientific applications are going to be the main users. Perhaps if we could get the headgear down to a pair of sunglasses, it would be better.



I think privately perhaps, but publicly not as much. I don't think people want to stand out. One aspect such as google glass would not take off, unless integrated into a pair of glasses where its not obvious your wearing them.

VR as been in continous development since the mid 90's at least. The Oculus Rift is just the latest iteration and one that is geared toward the end users.
 
VR as been in continous development since the mid 90's at least. The Oculus Rift is just the latest iteration and one that is geared toward the end users.

Sure, I've seen and once used VR since the 80's. But as far as being an actual consumer product of this caliber is still new.
 
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