Interesting news today about Vulkan coming to macOS, specifically the degree to which Valve is involved.
By owning Steam, and being a co-creator of the Vive, Valve pretty much holds the future of the Mac as a VR-capable platform in their hands (because noone is going to write mac-specific VR apps, and there's nothing Apple can do to change that, without a fundamental change in their culture), and this looks like they're making a play to promote Vulkan as the actual "write-to" layer for game /3d developers, relegating Metal to a dumb pipe for hardware management (which is the future of macOS in general, in a VR-centric computing world).
Much the same way as Unreal and Unity are the universal VR development layers, and Steam is the universal app platform.
Edit: https://architosh.com/2018/02/vulkan-coming-to-apple-alternative-to-metal-api-headed-to-mac-and-ios/
By owning Steam, and being a co-creator of the Vive, Valve pretty much holds the future of the Mac as a VR-capable platform in their hands (because noone is going to write mac-specific VR apps, and there's nothing Apple can do to change that, without a fundamental change in their culture), and this looks like they're making a play to promote Vulkan as the actual "write-to" layer for game /3d developers, relegating Metal to a dumb pipe for hardware management (which is the future of macOS in general, in a VR-centric computing world).
Much the same way as Unreal and Unity are the universal VR development layers, and Steam is the universal app platform.
Edit: https://architosh.com/2018/02/vulkan-coming-to-apple-alternative-to-metal-api-headed-to-mac-and-ios/
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