I think they saw the writing on the wall. I don't have their remarks on hand, but when they said something about the new Pro, they implied that they'd received a lot of heat from professionals and that they were being dumped for HP's high end workstations made for film and photo editing. I think we're going to see a slick, mini-tower powder coated in space gray with all the goodies on the back, and easily swappable hardware. HP copied what Apple had done with the older Pros and improved on it, and I suspect Apple will go back to that but make something better than HP has done using their original idea.It will be the beginning of the end for the Mac if Apple does anything nearly as stupid as the trash can for the 7,1.
Apple can't be that stupid. Can it?
A Pro might get outdated for video editing, but it should be good for photo editing for at least another 5-6 years.
I suppose. The way I see it is that slower, or rather hardware that becomes outdated increases PP times for professionals. As video quality standards increase, the time gap increases. And time is money. You lost me on the VR bit. I don't keep up or read about VR. I think we're a long ways from VR being more accessible to the masses without the initial huge upfront costs. EGPU is promising but it adds slowdown than an integrated unit.Realistically, video and photos are more or less solved problems, even with the current hardware - what current Apple hardware doesn't provide a good solution for, and what eGPU isn't going to be any more than a secondrate solution for, is VR.
There's no getting away from the fact that a VR station, first and foremost, needs to be built around user-upgradable GPUs. If your workstation isn't able to be as good as, or better than, and remain as good as of better than any "gaming pc" that costs a quarter as much to set up, and 1/8th as much annually to keep at the cutting edge, then your workstation isn't up to the task - it's like being an iOS developer, with nothing faster or newer than an iPhone SE, or an iPad Air.
Realistically, video and photos are more or less solved problems, even with the current hardware - what current Apple hardware doesn't provide a good solution for, and what eGPU isn't going to be any more than a secondrate solution for, is VR.
There's no getting away from the fact that a VR station, first and foremost, needs to be built around user-upgradable GPUs. If your workstation isn't able to be as good as, or better than, and remain as good as of better than any "gaming pc" that costs a quarter as much to set up, and 1/8th as much annually to keep at the cutting edge, then your workstation isn't up to the task - it's like being an iOS developer, with nothing faster or newer than an iPhone SE, or an iPad Air.
Another way to look at this - AMD was willing to allow Apple to put the "FirePro" brand on cards that were in reality just cheap Radeon parts with extra VRAM, not actual FirePros with ECC etc, because they were due to terminate the FirePro branding entirely within a year or so, so it didn't matter to them if Apple put a workstation into the market that looked relatively cheaper than a pair of their standalone retail Pro GPUs
Nvidia, on the other hand, was going to require Apple to actually purchase Quadro parts, in order to get the Quadro name and "Pro GPU" nomenclature (which is what Apple felt was important), which if you believe a certain leaker to a certain podcast, was going to add ~US$2000 per machine to the price.
I think we're a long ways from VR being more accessible to the masses without the initial huge upfront costs.
1080p video is certainly solved, but dealing with losses 4K codecs and the like can always use more muscle, especially when previewing effects. Not to mention there's 6K and 8K DIs now. And then there's >1080p compositing and rendering. It's not just VR that requires better hardware.]
Leakers on podcasts are full of ****.
How is video a solved problem? That industry is constantly evolving at a faster pace than Apple would like to admit.
Look at BlackMagic for instance, their top of the line hardware is in the form of PCI cards for 12G-SDI 8K capture. Their TB3 deck is stuck at 6G-SDI doing only 4K.
What you said is correct on technical merits, but in practice it is not exactly the case. Photography and 2D desktop publishing for instance, are both "solved problems" if we stick to your perspective in that they can be processed delayed, not necessarily real time. But fact of the matter is that if technology is available then you can bet industries will think of way to utilize the extra horsepower to aid efficiency, and sometimes enable previously unaccessible approaches. Otherwise you wouldn't see the constant complain about Adobe's lack of optimization on HiDPI PCs, Lightroom slowing down while working on large MP RAWs etc. And then there is a book designer in the iMac subforum asking if the iMac Pro will speed his high resolution art book projects since the regular iMac is too slow for him. For these scenarios, having a computer powerful enough or not makes a realistic difference.It's a solved problem in that even if you can't do something in real-time, there's still "make a cup of coffee while it renders". I agree Apple isn't serving that industry well - I've pointed in the past (possibly in this thread, cause EVERYTHING has eventually been or will be said in this thread) to that 8k card specifically as a fundamental problem with thunderbolt as a strategy, and why Video would be better served with a non-future-fragile, generic slotbox, than a future-fragile, targeted appliance.
But video and photos are still a matter of "it will take longer, but you can still get the results". For VR, which is a real-time, and real-time ONLY medium, you can't let it process a bit longer and get there eventually. It's either cutting edge performance, or trying to imagine what cutting edge will look like, based on the performance you have.
But fact of the matter is that if technology is available then you can bet industries will think of way to utilize the extra horsepower to aid efficiency, and sometimes enable previously unaccessible approaches.
What I find to be assuring, or at least less troubling, is that during the round table I think Craig did mention VR/AR being an anchor point of performance that the MP shall aim at, so even if the machine is not as expandable as the cheese grater, at least we are getting an envelope that encapsulates other disciplines / industries that supposedly are less demanding. If Apple were to fallback into a singularity approach like the trashcan again, at the very least they have to set the bar higher this time.Sure, most work processes will expand to fill the available resources, and everyone would like everything to be as fast as possible. But print isn't growing in quality and necessary image size every year - we still use 300dpi @ 1:1 size for 150lpi screen print for most magazine quality printing. The only way I can imagine any print book being slow on modern hardware, is if you're not pre-scaling the original images for the target print quality (learned that the hard way crashing a printer's RIP server in the early 90s by including 600dpi source files). As for Lightroom, that's got problems which probably won't be solved by throwing more computing resources at it.
But yes, Apple's philosophy is "it's good enough today, tomorrow, you buy a new one that will be good enough tomorrow", the philosophy embodied best by the iPad. We can hope there's at least some political struggle over this within the company, because at least with VR, GPUs are as I've mentioned, pretty similar to iOS devices in terms of necessary refresh rates, and suffer an outsized penalty with an eGPU solution.
What I find to be assuring, or at least less troubling, is that during the round table I think Craig did mention VR/AR being an anchor point of performance that the MP shall aim at
William Gibson said:“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
And this is exactly why a scalable machine in the form of a workstation tower has been the norm for decades. Having minimum amount of artificial barriers that keep the machine from being utilized in various scenarios that the original maker simply doesn't need to worry about. Just raise the ceiling.But the benefit of targeting hi end results via hardware is that it can solve many related issues in other areas.
It will be the beginning of the end for the Mac if Apple does anything nearly as stupid as the trash can for the 7,1.
Apple can't be that stupid. Can it?
I think we're going to see a slick, mini-tower powder coated in space gray with all the goodies on the back
the tcMP was genial if not so thermally constrained, they targeted 450W system (reasonable 5 yr ago when VR/AR/AI just begin to gain momentum), but then developer required systems for the new nVidia or AMD GPUs with more than 300W on a single card the tcMP needed either to grow in size to increase it TDP or a major redesign.
forget std PCIe cards, APPLE wont allow PCIe cards again unless you use a TB3 adapter, I consider the PCIe card slot has close to 0 chance to be part of the mMP (indeed Apple names Modular the Mac mini too, so dont get scared if the new mMP its just an bigger trashcan)
Define Stupid (Apple does is to collect money from users).
LOL... a Mac? LMAO... Whatever will look the mMP dont expect see rise the Cheese Grater or PC-LookAlike Mac Pro.
I consider Apple will offer either an revised tcMP with bigger thermal core and all the stuff required to handle dual 350W GPU plus the most powerful CPU (single socket) and dual SSD, and maybe 256GB ram ( 128gb as the iMac pro more likely, at least as BTO), expect an mostly sealed system or a system that requires authorized service (and Apple sourced parts) for upgrades/updates.
an important thing is about the GPU bus, Apple need to adopt some architecture compatible with PCIe5 from the begining, and likely proprietary to discourage major DIY upgrades (but available thru authorized partners).
I see more something Modular only on the Assembly line, maybe allowing only RAM and Storage DIY upgrades (as long you find the right parts), and allowing GPU upgrades from Apple authorized partners.
Why is it dependent on that? That's never really true for any set of events, past performance is never anything more than a vague guideline for future performance. Especially for a company like Apple...using the same argument, they'd have never made the original iMac, the original iPod, the original iPhone, or even the cylinder Mac Pro - and again - they've already stated they're making an effort, we don't really have to infer something or just hope that they do...they've already made several statements regarding it. I get why people are pessimistic on here, but I think it's vastly overblown.
Try thinking of it this way: It provides sufficient boost for practically any TB3 enabled ultrabook to at least experience VR....EGPU is promising but it adds slowdown than an integrated unit...
let me correct: " I think Apple Listened to"Because it would not come close to addressing the issues thepeople Appleapparently listened to.
I have N things against the SEALED iMac pro, but Apple practices has little to do with Machine Niches, actually DIY upgadable machines are not an Apple Niche, even actually most corporate (top500) do not upgrade old workstations, just move to less demanding duty and progressively replace it with complete optimal units, there Its more economical than just upgrade and upgrade unti it deads (upgrades implies downtime sometimes more expensive than the savings).What you described has even less of a niche case than the iMac Pro.
The major deterrent is how it doesn't fit in people's workflows no matter how you config it.
I'm not convinced that Apple's high level executives are sufficiently connected to the rest of the human race to know what non-bajillioaire-version humans want, or like. When the most expensive workstation in their product range is an un-noticibly small impulse purchase, in relative terms, by the people making decisions, those decisions can get weird.
Pro users what needs is fast storage, lots of ram and CPU/GPU cores, access to internal components are not part of any PRO workflow
This is completely missing one of the main points of having a flexible, PCIe-based standard component system.even actually most corporate (top500) do not upgrade old workstations
Pro users what needs is fast storage, lots of ram and CPU/GPU cores, access to internal components are not part of any PRO workflow.