Weird issue with Sprite Kit project

Discussion in 'Mac Programming' started by dryjoy, Jan 24, 2016.

  1. dryjoy, Jan 24, 2016
    Last edited: Jan 24, 2016

    dryjoy macrumors regular

    Joined:
    Mar 19, 2009
    #1
    I want to have a little play around with Sprite Kit, just for fun really. I decided that I would like to target OS X initially.

    I've tried building and running the default Sprite Kit template project. I have made no changes to it. It builds with no errors, but when the product is run, the graphics in the window are completely corrupted. This is supposed to be a few spinning spaceships. The lumps of stuff do spin, but they don't look anything like a ship:


    [​IMG]

    I can build the iOS Sprite Kit template project and run it in the simulator with no problems. Perhaps for now I just need to play around with SK for iOS instead, but I would prefer to mess around with OS X projects.

    Any ideas? I'm using Xcode 7.2 on OS X 10.10.5. The build target was set to 10.10.5.
     
  2. MasConejos macrumors regular

    MasConejos

    Joined:
    Jun 25, 2007
    Location:
    Houston, TX
  3. aarond12 macrumors 65816

    aarond12

    Joined:
    May 20, 2002
    Location:
    Dallas, TX USA
    #3
    Are you using a Hackintosh? What kind of system are you seeing this graphics problem on?
     
  4. dryjoy thread starter macrumors regular

    Joined:
    Mar 19, 2009
    #4
    Hello. No, I'm not using a Hackintosh, but I do have a Nvidia GTX750 Ti in my Mac Pro 4,1, so I think it would be fair to say it's a non-standard configuration.

    I did wonder if that could somehow be the cause of the issue, but no other software from the usual Safari,Mail etc to games with fairly demanding graphics show any problems. I built and ran the Scene Kit template - no problems there.
     

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