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1BadManVan

macrumors 68040
Original poster
Dec 20, 2009
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The mobile gaming industry is constantly growing, and is huge in other parts of the world. They are even producing more gaming oriented phones now to answer the demands, so what is apples answer to those of us who use 3D Touch for gaming? It’s available in a variety of racing and shooter games, games with millions of players, many who take advantage of this feature.

A basic haptic engine is useless in games where 3D Touch can be used for applying different levels of braking or acceleration or used as a means of firing weapons. Apple has a feature that no other phone out there has and for gamers in these certain games I have mentioned, it’s a huge feature and honestly a game changer for those of us who use it daily

Is Apple really just going to turn their back on a feature that continues to be implemented by some of the biggest games out there in the mobile gaming industry?
 
Is Apple really just going to turn their back on a feature that continues to be implemented by some of the biggest games out there in the mobile gaming industry?

I don't have an answer, but I wouldn't be surprised if Apple drops it.

Should this surprise anyone?

Mobile, digital, and iOS gaming is pretty much dead for the long term, other than being a cash grab for Apple and the developers.

The influx of IAP and pay-to-win style games would be enough to say that, imo, iOS gaming is dead, but even worse is that games can be removed from the App Store for any reason, without a way for the user to download and play it again.

Also, an iOS update could break a game forever, and there is no guarantee that the developer will fix it (or that they even exist anymore), and Apple doesn't allow downgrades to iOS. I have several iOS games that I can no longer play due to a permanent software upgrade.

Compare that to physical games from consoles and computers from 20-30 years ago that can still be easily played.
 
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Sony dropped pressure sensitive buttons with the PS4. Pity. Everyday tools respond to force of pressure, you’d think touch screens and controllers would all incorporate pressure sensitive interfaces.
 
They are even producing more gaming oriented phones now to answer the demands, so what is apples answer to those of us who use 3D Touch for gaming?

Have you been following the market? Razer cut their entire mobile division - their gaming smartphones weren't selling.


Is Apple really just going to turn their back on a feature that continues to be implemented by some of the biggest games out there in the mobile gaming industry?

3D Touch gaming is a small niche market. This is similar to the iPhone SE story, Apple doesn't cater to niche markets.
 
It’s a shame. Like i said, North America mobile gaming is smaller compared to say Asia, but it is still a growing market and some of the biggest mobile games implemented it really well
 
Anyone who is serious about gaming doesn't focus on their phone. Just like most people don't watch their movie collections on a phone. A phone is a temporary stopgap for when you're away from your main device (tv/computer/console)
 
Anyone who is serious about gaming doesn't focus on their phone. Just like most people don't watch their movie collections on a phone. A phone is a temporary stopgap for when you're away from your main device (tv/computer/console)
I spend half my life away from home for my job and there are many many people out there who travel a lot for work. iPhone and iPad are my two main devices, I don’t even own a laptop anymore.
 
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