Interesting discussions in recent days
These days you are taking a risk thinking even a physical game will be playable in 15 years - it looks like nearly all Swtich 2 "physical" games are the key cards that are basically just a physical licence to play the game - if the game is delisted, or the e-shop is dropped, that physical game is just a small paperweight.
The thing that made me start this thread was two things
- The Nintendo Switch 2 has horsepower very similar to the M1 (handheld) and M2 (docked) and is based on an ARM instruction set
- The Switch 2 is going to sell millions (>3 million sold in a week by all accounts), meaning that developers are going to have to support it, even though it is underpowered compared to the XBox/PS5, and if they are putting in the work to get it working on a 2/3 Tflop ARM device (handheld/docked), it shouldn't be that hard to port to Mac
Therefore, is it not possible that even an M1 MacBook or iPad should be able to get Switch 2 handheld quality games (720p-1080p) and the M2 devices get Switch 2 docked quality games (1080p-4k)? I'd hazard a guess that playing on a 13-16" screen (or even 24" iMac screen) would be fine in 1080p. The Pro/Max chips could then offer higher resolutions, higher fps & maybe even RT features.
If studios are still unwilling to port, perhaps Apple can licence out Game Porting Toolkit so developers can just put out their Switch version in a GPT wrapper (in the same way that GOG retrogames come in a DOSbox wrapper). The D3D to Metal translation layers seems to be remarkably efficient. It's actually very sad to see how much joy Valve have had creating a successful product out of similar technologies to get Windows games working on SteamOS while Apple seemed to not do too much with GPT.
I'm more hopeful about this than expectant - Apple seem to have dropped the ball on gaming so many times in the last 10 years, so I'm
When the Switch 1 was announced, I did think Apple should have bought them - the Switch 1 seemed like an iPad with a supplied controller dock and a glorified USB-C to HDMI dock and Apple seemed to be on a gaming push with all that guff at the time of the Apple TV 4th gen launch. At the time Nintendo's share price was in the toilet after the WiiU debacle - who knows, another WiiU-esque failure could have put them in serious trouble. As Nintendo is a public company, I'm not sure what they could have done to stop Apple buying enough shares on the open market to get a some board seats. Perhaps if Apple Silicon was around, this might have gone somewhere. At the time, Apple was still in with Intel - 2015 was the time Apple launched a new product that relied on Intel sticking to their development timelines (the retina MacBook) - when Intel funked the transition to the 10 nm node, it rendered the retina MacBook to the scrap heap.
Now, of course Nintendo's share price is soaring, so any kind of tie-up is pretty unthinkable. Even their experimentation with mobile games seems to have come to an end.
I would like to think that Apple would have given Nintendo free reign to design the concepts of the consoles (and, of course the games) and then helped them with the design and manufacture of the consoles, as well as access to the forthcoming Apple Silicon chips. In terms of caution around content, have people forgetten that Nintendo was the company that removed the blood from Mortal Kombat (or changed the colour palette to make it "sweat")?