When making a game...

Discussion in 'iOS Programming' started by JavaWizKid, Jun 19, 2009.

  1. JavaWizKid macrumors 6502a

    Sep 18, 2008
    When you are making a game does it matter which base of the project you use? Eg: Navigation-based Application, OpenGL ES Application, Tab Bar Application, Utility Application, View-based Application, Window-based Application.
  2. NT1440 macrumors G4


    May 18, 2008
  3. dejo Moderator


    Staff Member

    Sep 2, 2004
    The Centennial State
    All depends on the content of the game and how you intend to implement it.
  4. JavaWizKid thread starter macrumors 6502a

    Sep 18, 2008
    Its going to be a small 2d game with animation etc, not really graphically intensive.
  5. mccannmarc macrumors 6502


    Aug 15, 2008
    Manchester, UK
    Then your best bet is probably to use quartz2d and coregraphics, hence choose the view based application
  6. JavaWizKid thread starter macrumors 6502a

    Sep 18, 2008
    Can you access those libraries in any one though?
  7. admanimal macrumors 68040

    Apr 22, 2005
    There is very little actual difference between the different project types, and it's entirely possible to create any type of app starting from any of them. You could end up creating an OpenGL-based game after starting with a tab bar application and all libraries will work regardless of what type of project you start with. Of course you have to make sure you include the correct frameworks.

Share This Page