So ever since the 5S came out, with that crazy boost in GPU power, and the Metal API, I really thought the ability to finally go from typical "phone games" to something more dyanimc and interesting was here. When the 5S launched and all the GPU stats were shown, I had the impression, this is finally going to change the apps that come out from being just variations of candy crush, boom beach/clash of clans, kill shot, temple run, etc. - to being more full-bodied immersive type games. I was really excited for that, but when the new apps started coming out, I realized that games like clash of clans, and asphalt 8 had taken advantage of the 5S' power, but all they did with it was put a new coat of detail over the cars and road. Nothing has really changed.
There is now a new category of games in the App store called "gorgeous games for iOS8" but the list is 7 apps strong, and include some basic rework games like Beach buggy racing (available before iOS8) and Asphalt 8. The game Mr. Crab has lots of detail and punchy graphics, but it's still a basic phone type game.
Is it fair to say that developers will never take advantage of the GPU in the ways I'm imaging (emersive content, environments, gameplay), and will just continue to make the same types of games because that both supports "phone game" mentality (2-15 minute periods), and profit opportunities (ad. driven)?
P.S. I get that certain types of games can remain fresh with just a new coat of paint (detail, shadow effects, etc), but games like kill shot, sniper shooter, contract killer, clear vision 3; I can just think of so many better ways to implement these types of games now that graphics capabilities have surpassed a certain level. Maybe I'm just more ambitious than devs? lol
There is now a new category of games in the App store called "gorgeous games for iOS8" but the list is 7 apps strong, and include some basic rework games like Beach buggy racing (available before iOS8) and Asphalt 8. The game Mr. Crab has lots of detail and punchy graphics, but it's still a basic phone type game.
Is it fair to say that developers will never take advantage of the GPU in the ways I'm imaging (emersive content, environments, gameplay), and will just continue to make the same types of games because that both supports "phone game" mentality (2-15 minute periods), and profit opportunities (ad. driven)?
P.S. I get that certain types of games can remain fresh with just a new coat of paint (detail, shadow effects, etc), but games like kill shot, sniper shooter, contract killer, clear vision 3; I can just think of so many better ways to implement these types of games now that graphics capabilities have surpassed a certain level. Maybe I'm just more ambitious than devs? lol