Where to go next? (in learning)

Discussion in 'iOS Programming' started by JonnyThunder, Jul 28, 2009.

  1. JonnyThunder macrumors member

    Joined:
    Aug 16, 2008
    #1
    Hello,

    I'm serious about learning game programming on the iPhone. At the start of July I took three months off full time employment to study. I've reached the end of the iPhone books and although I can write applications, the books don't really cover that much on games / animation.

    So far, I've worked through the following books...


    Alongside this, I've read the official getting started guides to Objective-C by Apple, and some random tutorials. The problem is, these mostly cover application design. So... my question is this. Can anyone recommend further reading specifically aimed at game design / game animation for iPhone? Or any further books which can bring me up to the level where writing games may make a little more sense?

    I have two months left, and would like to begin the design phases of some of the ideas I've had. They aren't complicated ideas, and are all 2D games.

    Any ideas would be appreciated!

    Thanks,
    JT
     
  2. PhoneyDeveloper macrumors 68030

    PhoneyDeveloper

    Joined:
    Sep 2, 2008
    #2
    If you've gone through those books completely and understand many/most of the concepts then I would start implementing something.

    If you have several ideas for games then pick one idea and implement a part of it. This could easily take a month or longer. You'll learn a lot. Your learning will be more directed. Also, many of the example apps leave out the details that a real finished app needs. By building something more real you'll get the chance to complete something.
     
  3. alexandergre macrumors member

    alexandergre

    Joined:
    Jul 28, 2009
    #3
    work on a project.
    then make
    some more apps.
    put them on App store and earn money.

    when you have several apps,
    then make a portfolio.
    and get a job at some programming company. :eek:
     
  4. JonnyThunder thread starter macrumors member

    Joined:
    Aug 16, 2008
    #4
    That's my point though - see, take the last book for example. The only real chapter about Quartz / OpenGL shows how to build a simple app drawing lines and circles. What it doesn't show you (in any part of the book) is the use of images for animation, collision detection and all the rest of those things which make up (some) games.

    Are there any further books I can get hold of which may explain some of these things? How does everyone else learn these things on the iPhone, if not from books?
     
  5. TodVader macrumors 6502a

    TodVader

    Joined:
    Sep 27, 2005
    Location:
    Quebec, Canada
    #5
    I'm in the same boat as you. I'm a application developper and want to make simple 2D games to something different than PHP and Applications.

    I'm learning OpenGL. You can make games with other platforms but this is the best one to get a decent framerate. It's what I saw suggested the most while looking for what to learn.

    Btw, except the first one, we've read the same books.
     
  6. firewood macrumors 604

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #7
    Where to go next?

    Write code

    After you write some, you know more about what you don't know, and you can go read and study some more.

    Rinse and repeat.


    imho.
     
  7. JonnyThunder thread starter macrumors member

    Joined:
    Aug 16, 2008
    #8
    Thanks for the replies.

    Yes, I saw this yesterday too - and started to write a simple sprite test app using the Ryu sprite sheet.

    The whole thing is pretty daunting when you don't know where to start. And with all due respect, it's very well saying "write code" - but when you're not sure where to start, that's quite a tall order.

    I guess I'll do what I've been doing already and play about until something falls into place. If anyone has any recommendations about books on game process design or anything useful which is iPhone specific then please post.
     
  8. JimBobBennett macrumors member

    Joined:
    May 4, 2009
    #9
    If its 2D games you're interested in I'd check out cocos2d. Its a great library for game creation.
     
  9. JonnyThunder thread starter macrumors member

    Joined:
    Aug 16, 2008
    #10
    Thanks, yeah - I spotted this in a few other posts. It seems pretty popular... I'm going to take a good look at that this afternoon.
     

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