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srobert

macrumors 68020
Original poster
Jan 7, 2002
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DISCLAIMER: This thread is in no way meant to sound overly negative and critical. Just sharing some thoughts.

Anybody else noticed this?

It looks like this generation's nicest looking games had their whole environments coated in a thick layer of high gloss varnish?

The effect is used profusely in a lot of games but it usually pops out more in some area. Examples: Halo 3 (Plastic caves?), Bioshock (Varnished Lighthouse?), Mass Effect (Glossy moon dust?)

Do they do it because it looks good or simply because they can? Razzle-dazzle?

It looks like there are no matte surfaces to be found anywhere in games these days! Although it looks pretty, I think it makes some environments look less realistic.

It sort of became a running gag between me and my friend. i.e.: Hey! Watch out for that plastic rock! :D

Maybe the "plastic effect" is simply this generation's toy effect. (Thinking of last gen's overused lens flare here)

What do you guys think?
 
Bloomage!

Developers love it... But these games aren't supposed to be realistic anyways, so it doesn't really bother me.
 
I don't like that effect.

The only time I've seen this "shine" pay off was in the cave area in HL2:Ep2.

It's like they've been given all this potential by graphic cards, yet devs just overly throw as many texture effects around as possible. Ignoring the existence of matte. (Poor Matt)

Then again with games like CoD4 and Halo 3 running below HD resolutions I also think devs are pushing a little too much for these shiny rocks and HDR.
 
I agree, it's way overdone. That and bloom.

070119.jpg
 
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