theluggage
macrumors G3
Well, it was announced in 2700 BC, but delays in the new 2 centi-cubit bead production process meant it didn't ship in quantity until 2300 BC...The Sumerian abacus appeared between 2700 and 2300 BC.
Well, it was announced in 2700 BC, but delays in the new 2 centi-cubit bead production process meant it didn't ship in quantity until 2300 BC...The Sumerian abacus appeared between 2700 and 2300 BC.
hey there,Who invented the graphical user interface was it IBM, Apple or Microsoft?
I'm wondering when the GUI got started and who had the best looking GUI at the time?
I hear Windows 3.1 came out in 1992. But in the 80s DOS was used lot by IBM and Microsoft.
I hear there was Atari computer and had OS in 1985 and Amiga computer and had OS in 1985 as well. But Microsoft took over the market shares with DOS.
The Atari OS in 1985 seems pretty basic at the time.
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The Amiga computers had GUI in 1985
AmigaOS 1.0 was released with the first Amiga, the Amiga 1000, in 1985. The 1.x versions of AmigaOS by default used a blue and orange color scheme, designed to give high contrast on even the worst of television screens
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Note Atari computers seem more ahead at the time and OS better than Amiga.
I would argue that Air Traffic Control displays were sort of a GUI.
Not the whole GUI concept (that would be Xerox), but a lot of the underpinnings of modern human/computer interaction (including the mouse) were demonstrated by Douglas Engelbart of the Stanford Research Institute during “The Mother of All Demos” in 1968:
Yup, turns out Trackballs (the ancestors of mice) started in 1946 in conjunction with early radar tracking systems...I would argue that Air Traffic Control displays were sort of a GUI.
True insofar as you really couldn't describe the 1981 Xerox Star as a "consumer product" and keep a straight face. It was a commercial product, though, not just a demo - albeit not available/accessible to actual consumers.As far as consumer GUI's, Apple was first.
Just look at those interfaces back then and compare them to now.
Dude, nobody could do anything with the constraints in programming, UI/UX, or anything else. We are all spoiled now.Those images were rendered on 640x200 or 320x200 displays (yup, horribly rectangular pixels) - with analogue interfaces, sometimes further garbled by RF modulators and domestic TVs. About the same number of pixels as a couple of modern file icons, and only a handful of colours.
I'd like to see the MacOS 26 designers do better with those constraints.
GEM was a bit of a MacOS cargo cult (it looked better on the high-res mono display) and, yeah, Amiga OS always looked hideous (but functional), but a lot of thought went into the human/computer interface design of MacOS and there were extensive style guides based on actual research (which does not mean asking focus groups how they felt). Things like how to word button labels, how to lay out dialogues, how to make icons with different outlines so they were visually distinctive (as opposed to a row ofnear-identical chiclets)...
The big, largely uncelebrated, impact of GUIs wasn't so much how it looked but the way it introduced consistency across applications. Before that, VisiCalc, Wordstar, Lotus etc. all had their own ideas as to how menus should work and be organised, how you saved and loaded files, what keys you pressed to copy and paste, how you chose preferences etc... GUIs made that consistent. Re-designing the look and feel of MacOS every year doesn't really help that.
Sun Microsystems &etcetc should be included in there somewhere. The Sun GUI was somewhat useful, but the Sun-3 became the default lower cost platform for the X Window System GUI. Affordable for programming, engineering, and science environments (but too pricey for ordinary consumers). Then SGI for the first semi-affordable for engineering 3D graphics, and its rather nice Unix GUI.Here is a visual timeline of the mainstream history of GUIs
Walter Isaacson's biography Steve Jobs stated that Apple did pay Zerox for the GUI idea, although it was a pittance....As others said, it was Xerox who was sitting on a goldmine of invention/creativity they did absolutely nothing with. The story goes that Jobs (and I think Woz) were invited to Xerox and could take away any ideas (but no product) in exchange for a lot of Apple shares (there was a number given but I don't remember what it was).
Those images were rendered on 640x200 or 320x200 displays (yup, horribly rectangular pixels) - with analogue interfaces, sometimes further garbled by RF modulators and domestic TVs. About the same number of pixels as a couple of modern file icons, and only a handful of colours.
I'd like to see the MacOS 26 designers do better with those constraints.
GEM was a bit of a MacOS cargo cult (it looked better on the high-res mono display) and, yeah, Amiga OS always looked hideous (but functional), but a lot of thought went into the human/computer interface design of MacOS and there were extensive style guides based on actual research (which does not mean asking focus groups how they felt). Things like how to word button labels, how to lay out dialogues, how to make icons with different outlines so they were visually distinctive (as opposed to a row ofnear-identical chiclets)...
The big, largely uncelebrated, impact of GUIs wasn't so much how it looked but the way it introduced consistency across applications. Before that, VisiCalc, Wordstar, Lotus etc. all had their own ideas as to how menus should work and be organised, how you saved and loaded files, what keys you pressed to copy and paste, how you chose preferences etc... GUIs made that consistent. Re-designing the look and feel of MacOS every year doesn't really help that.
The Mac ca=me out in 198 and some of you guys keep referring to 1985?? Xerox had photo type and Jobs got the idea from that but the Mac was out in 84. I had one.These threads you are making are all questions you could quickly answer with a Google search. What’s the point of asking here?