Not me, honestly... The first one looked really pretty, and it was fun at first, but the simple repetitive gameplay mechanics and the wasted potential really killed it for me.
- Ride to the city, s l o w l y (cause everyone knows fast horse riders are assassins!)
- Do three "investigating" tasks, which are the same over and over again
- Realize the "investigating" and "gathering intelligence on your target" is completely pointless and irrelevant, cause you just get a big fat X on the map after all
- Go to X, kill dude, listen to him cry, have doubts, get chased by guards
- Rinse, repeat, cry about the awesome game it could have been
It landed on Ebay the day I beat it.
Now is there any indication that the sequel will be significantly better? So far I have seen daytime change, different weapons/combat....and what else, really? Any reason to believe the gameplay mechanics will not be as simple and transparent, that the investigating part will actually make a difference, that the intel you gather will be relevant, that you can sneak to and from your target without scipted guard chases and actually develop some sort of strategy to kill your target? And having ten different task types instead of five will NOT do it for me, if they are still irrelevant and pointless, just obstacles to obtaining that X on the map.
I really loved the idea of AC before it came out, but I have serious doubts it will ever be the game I wanted it to be.
- Ride to the city, s l o w l y (cause everyone knows fast horse riders are assassins!)
- Do three "investigating" tasks, which are the same over and over again
- Realize the "investigating" and "gathering intelligence on your target" is completely pointless and irrelevant, cause you just get a big fat X on the map after all
- Go to X, kill dude, listen to him cry, have doubts, get chased by guards
- Rinse, repeat, cry about the awesome game it could have been
It landed on Ebay the day I beat it.
Now is there any indication that the sequel will be significantly better? So far I have seen daytime change, different weapons/combat....and what else, really? Any reason to believe the gameplay mechanics will not be as simple and transparent, that the investigating part will actually make a difference, that the intel you gather will be relevant, that you can sneak to and from your target without scipted guard chases and actually develop some sort of strategy to kill your target? And having ten different task types instead of five will NOT do it for me, if they are still irrelevant and pointless, just obstacles to obtaining that X on the map.
I really loved the idea of AC before it came out, but I have serious doubts it will ever be the game I wanted it to be.