Why does Command and Conquer Generals cost so much on the mac?

Discussion in 'Mac and PC Games' started by Ubuntu, Mar 15, 2008.

  1. Ubuntu macrumors 68000


    Jul 3, 2005
    My disc broke, so I was hoping to buy a new one as I imagined it'd be fairly cheap now.

    It's like, £10 maximum for the game, maybe a bit more for the game + expansion pack, on PC, yet on Mac it's like £30.

    Anyone know why?
  2. dmw007 macrumors G4


    May 26, 2005
    Working for MI-6
    Games for Mac OS almost always carry a premium price, unfortunately. :eek:
  3. siorai macrumors 6502

    Sep 14, 2007
    Simple supply and demand. There's nowhere near as many Mac gamers as there are Windows gamers. Lower demand means lower quantity production runs which equals higher production costs.
  4. kkat69 macrumors 68020


    Aug 30, 2007
    Atlanta, Ga
    Not to mention it's a different company releasing it. PC + EA = inexpensive over time. Mac + Aspyr = price plus port license cost. In this case Aspyr releasing it. Unfortunately the cost in relation to licensing it to Mac users carries a price.

    Personally, I don't mind the extra cost since it supports the 'need' for Mac games that some people say is not there.

    Aspyr is doing a fantastic job supporting the gaming community by porting games over to Mac. Yes it takes some time but they're one of the very few (if the only) company doing native ports of games rather than EA's cheap a$$ wrapping games with CIDER. I love the fact they're native ports. The little extra cost is worth the better performance you get with a native port rather than a 'wrapped' game.
  5. Eric5h5 macrumors 68020

    Dec 9, 2004
    Feral does native ports (plus they always put in OS X enhancements) and so does Macsoft, not to mention Virtual Programming (except for X3). Fortunately, Cider ports are still the minority.


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