But that backwards compatibility doesn't come for free, which was the point of my earlier post. Does a company like Apple spend its money fixing or maintaining backwards compatibility, or should it direct its resources towards pushing forward? And is the effort even worth it if only a vanishing percentage of people even take advantage of such functionality? Even if Apple were to take the "easy way" out and provide say, a VM with 9.2, it would still take a significant amount of time, money and resources to properly maintain it, not to mention update it to be properly compatible with today's technology. Really? Come to the GOG forums and see how even with the efforts made by the GOG/CDPR team, there are still many (not a huge amount, but still a significant amount) of games plagued with bugs and game breaking issues due to their incompatibility with modern versions of Windows and modern hardware. Hitman 1/2, and other games are plagued with a speed bug that makes them run too fast on modern CPUs. Beyond Good and Evil still has an audio sync bug that has never been fully resolved, and both Interstate '76 and Interstate '82 are notorious for crashes and graphical bugs despite GOG's use of nGlide to ameliorate these problems. On Steam, people are still struggling to get Jedi Knight working, and it's notorious for being totally broken on today's systems.