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heyp

macrumors 6502
Original poster
Jan 29, 2008
312
0
this may be a dumb question, but can someone please explain?
 
this may be a dumb question, but can someone please explain?

I think Apple didnt want to spend additional resources and funds to develop XCode for both Windoze and Mac. The IDE was already available for Mac so perhaps they went that route.

Also maybe to get people over to Mac from Windoze. If you want to develop for iPhone, you need to go BUY a Mac.

This is what I think...
 
I think Apple didnt want to spend additional resources and funds to develop XCode for both Windoze and Mac. The IDE was already available for Mac so perhaps they went that route.

Also maybe to get people over to Mac from Windoze. If you want to develop for iPhone, you need to go BUY a Mac.

This is what I think...

I think the question was why does it require Leopard (10.5.3 in fact) versus Tiger or older versions of OS X.

The answer is simply that there are certain technologies in Leopard that the iPhone SDK requires.
 
The iPhone 3G version of OS X uses a mini version of Leopard with many of the newest OS X features. The simulator would crash if Leopard weren't available to support all those new APIs. Plus a copy of Leopard means you've already been granted a license for some of the Leopard frameworks required to compile a iPhone 2.0 app.
 
I think Apple didnt want to spend additional resources and funds to develop XCode for both Windoze and Mac. The IDE was already available for Mac so perhaps they went that route.

Also maybe to get people over to Mac from Windoze. If you want to develop for iPhone, you need to go BUY a Mac.

This is what I think...

That is true. My guess is that it would take like a year to port XCode (usually when you have a project like porting, you don't send the entire Apple team to do it...maybe like one or two people). By that time, serious developers would have enough money to get a Mac Mini.
 
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