Why no force feedback in games?

mcdj

macrumors G3
Original poster
Jul 10, 2007
8,859
3,722
NYC
It would seem the 6S/+ is capable of delivering a much wider, more nuanced variety of haptic feedback than previous iPhones. So why aren't we seeing the Taptic Engine being used in more games? Or at least discussed?

For that matter, where are the games that take advantage of the pressure sensitive screen? Or the drawing apps?
 

iphonedude2008

macrumors 65816
Nov 7, 2009
1,134
442
Irvine, CA
Well the phone is only a month old, and 3D touch in game requires a lot of thought about the game mechanics. Don't worry, support will come soon enough. Go to the app store and scroll through the top horizontal section in the featured tab. There will be a section "Game for iPhone 6S" and "Apps for iPhone 6S". I know for sure there is a drawing app or two with 3D touch.
 
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Newtons Apple

Suspended
Mar 12, 2014
22,764
14,917
Jacksonville, Florida
Yep, like the above poster said the developers will need to go back and rework the code to take advantage of this feature. Many developers will not waste the time. Hopefully future games will!
 
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Bbqthis

macrumors 6502a
Apr 12, 2015
933
1,808
Bay Area, CA
Doesn't have anything to do with the haptics, but Astropad Mini uses 3D Touch to provide pressure sensitive drawing without a pressure sensitive stylus.
 

tranceking26

macrumors 6502
Apr 16, 2013
346
125
Slightly off topic but when is that shooter game released, that was in the most recent keynote? I'm not sure what the name was...

I assume that would have force feedback?
 
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ericgtr12

macrumors 65816
Mar 19, 2015
1,236
7,276
I'm really looking forward to see what developers do with this technology, it looks like it has huge potential.