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I'm definitely not arguing that they shouldn't have put 2GB in. It's been 3 years since they put 1GB in, and with the demanding resources of iOS 7-8, it was long overdue.

However, that's not the issue though. Even if Apple put 2GB of memory in the 6, you would still eventually run into the same situation when you have a lot of things going on. Apple doesn't know whether you want to save state to the hard drive or not, they can't make the decision for the developers because they don't know what needs to be saved. That said, it's so easy to save and restore state, it's one of the things you learn about in Apple's documentation: what to do when your app has gone into the background. App developers don't HAVE to save state to the hard drive, but a good developer is always mindful of what happens in low memory situations.

Again, iOS does *not* SAVE STATE. It does not use a backing store (ie, the disk) like OS X does.
 
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Personally, I see a day and night difference with my iPhone 6 Plus and my iPad Air 2. My Plus refreshes much more frequently (if not always) when compared to my Air 2. I'm not talking about safari pages alone, but apps themselves. For the average consumer it won't make a difference, but it's quickly noticeable for someone who uses their phone to perform work/school related tasks.

A 6 Plus with 2GB of RAM would have been the perfect iPhone for me. The additional new features are great, but I'm mainly looking forward to the increase of RAM.
 
I'd think we wouldn't complain about upgraded internals like ram. The degree of its benefit may be subjective to some but it definitely doesn't hurt anything.
 
I think it also depends how ios manages apps and not so much the ram. We can have 4gb of ram and is ios is set to close them after a certain number of seconds it won't matter how much ram we have.
 
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The only real reason I am updating to 6S+ is 2 GB of Ram. I work in the field for a company. In order to work I need to reference my companies website from my phone, while multitasking with the phone, and maps app. My prayer is that 2 GB of ram will free me from the purgatory, of making a call then going back to safari to see my SSL connection lost and forcing me to relogin to the website. I seriously have to do this over 100 times per day, and on many occasions I have wanted to chuck my 6+ against the wall.
 
Yeah, if you consider my 2013 Android phone comes with 2 GB RAM and very rarely seem to get the tab refreshes in Chrome, not having it on iPhones before now is just Apple's beancounters at work. If Android manufacturers go for unnecessary excess on their phones (4k displays, 4 GB RAM on a phone etc), Apple does the opposite and will nickle-and-dime its users until they are forced to add more RAM and disk space. By the time 4 GB RAM on phones is actually a good thing, meaning the OS and apps are complex enough to require it and battery life due to the increased hardware isn't an issue, Apple will maybe start considering 3 GB. Honestly I would not be surprised if a 16 GB iPhone was still the lowest model next year.

They've done a fairly good job getting the most out of the limited memory for now but with multitasking becoming more feasible thanks to faster, more efficient chips, those RAM amounts will have to keep climing too.
 
Completely incorrect. iOS does save and restore state if you opt in via your App Delegate.

Source: https://developer.apple.com/library...p.html#//apple_ref/doc/uid/TP40007072-CH5-SW4

While it's true you can't write the contents of your memory to disk, it can write to disk just fine with NSUserDefaults, CoreData, etc.

I'm not talking about writing to disk. I'm referring to using the backing store to page out memory (which was in the original post I was replying to).
 
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I don't agree that it's reasonable to hold iPads to the same standards as a PC. The fact that tablets are expected to be hand held portable devices means that they'll never be desktop replacements.
I don't think I'm talking about iPad being portable or not. I'm talking about its functionality. Before the iPad Pro, yes, the iPad is considered to be a secondary device. It's great for many things, but not a full blown productivity machine like a PC. The iPad Pro muddles things up. The split-screen multi-tasking create new usage and expectation for the iPad, and I think it is safe to say that one would expect the iPad Pro to multi-task and switch between apps as smoothly as a desktop OS, and thus it is expected to carry more RAM to support those usage behaviours.
 
It doesn't happen as often.

Better example:

The app tapatalk, a popular forum app. With the iPhone 6, if you are typing a post in the app and else to check an email, etc, and come back; t refreshes and you loose everything you typed. This is ridiculous for a high end device, and the reason I went a year with android. This doesn't happen on android, or the iPad Air 2 (2 gab ram). The 6s plus having 2gb is also a reason why I preordered this years model.

The above scenario can be applied to several situations. Google it, and you will see examples.
Is this true? Will 2GB of Ram cause the 6s not to refresh as often?? That's awesome! Can anyone confirm this?
 
Is this true? Will 2GB of Ram cause the 6s not to refresh as often?? That's awesome! Can anyone confirm this?

The proof will be in the pudding but the fact that the Air 2 refrehes/reloads way less with its 2GB of RAM is a healthy pointer. Really though, 1GB of RAM? The iPhone 5 had that three generations ago.
 
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That's a badly designed app. Even under low memory situations, an app can save its state (to hard drive) and restore it once it's active again. You're right that this is ridiculous. Complain to the developers to get it fixed, this has really nothing to do with memory, the developers were just lazy.
Tell that to Apple. This exact situation happens in the built-in Photos app all the time on my 6+. I go to share a photo, something interrupts (such as switching apps) and upon coming back, it reloads and I've lost the text I'd been writing. Absolutely infuriating.
 
That's a badly designed app. Even under low memory situations, an app can save its state (to hard drive) and restore it once it's active again. You're right that this is ridiculous. Complain to the developers to get it fixed, this has really nothing to do with memory, the developers were just lazy.

Best thing about the thread. If the developers of this app who have screwed over so many people, fix the app then nobody would worry about this whole 2gb thing.
 
I'm not talking about writing to disk. I'm referring to using the backing store to page out memory (which was in the original post I was replying to).

I think I confused you :)

By 'saving state' I didn't mean writing the memory contents to the hard drive.
 
The proof will be in the pudding but the fact that the Air 2 refrehes/reloads way less with its 2GB of RAM is a healthy pointer. Really though, 1GB of RAM? The iPhone 5 had that three generations ago.
Care to read Apple documentation and point out the pudding/healthy pointer to enlighten us? :)
 
This is not happening even with 1GB of ram on android.

You must have not used a Galaxy S6. What's funny is that I upgraded from the 6+ to the S6 to fix that exact problem with RAM/Memory management. Little did I know, the S6 was even worse. Voice record would stop when screen was off (under 2 min), games would restart when leaving the app to answer a text or check email, and browser tabs would constantly need reloading. I, for one, welcome our new 2GB 6S+ overlords. Just sold the Galaxy S6 on ebay and reserved a 6S+.
 
Why do so many forum posts complain about the iPhone 6 having "only 1GB of RAM"?

I've seen some people say that Safari won't refresh itself everytime you re-visit an open tab because of the 1GB, but that's not true (try it on an iPad Air 2, it happens there as well).

Has anyone found some legit technical reason for wanting 2GB of RAM?


I wish the 6S had 512MB RAM
 
While I don't agree with the amount of tabs open, this video succinctly summarizes the main issue I had with my 6+. Even switching back and forth between 2-3 tabs would cause reloading. I'd gotten used to it but this 6s is really a breath of fresh air...
 
I wish it just worked, but iOS is just a RAM hog

If you think iOS is a RAM hog, never, I repeat, never, use a Samsung device.

My S6 Edge used 2.26GB out of 3GB on idle. Only apps in the background were Messaging and Settings.

 
Gotcha. Thanks for the examples.

What I'm wondering is what evidence is there that the RAM is causing this? Are people looking at the console output on the iPhone and seeing the system purge the suspended app? It doesn't make sense (from a system point of view).

If the app is suspended, the system generally leaves it alone. If something happens that makes active memory usage increase (and free memory is getting low), then iOS will send a warning to apps that have a lot of memory allocated, and then if those "warned" apps don't free up enough memory (or they free up memory and the system still needs more), they can be killed.

In Tapatalk, just having text in a textfield doesn't consume anything significant (memory-wise). So only having 1GB of RAM seems to be somewhat of a red herring.
It's well known and proven, yes. The 5 is a 32-bit device with 1GB of RAM, and even with that, you just can't have too many apps open before the OS starts killing some off. After the OS you only have about 750MB, and the RAM requirements for apps vary.

Safari can use pretty much all of it. So if you have 20 or 30 tabs open, iOS will close everything else.

With the 5S the OS switched to 64-bit. All 64-bit apps use -- iirc -- around 25% more RAM than their 32-bit counterparts. But the 5S kept 1GB, so that 1GB seems like even less. The 6 kept 1GB as well...

And we finally have 2GB for the 6S. Thankfully. I think even 3GB would be ideal -- in the sense you'll just never need to worry about apps being force quit until well after you need them. Even with 2GB it may be like that, but 3GB for sure.

The iPad Pro's got 4GB which is tons. Guess it'll need it for split-screen multitasking at that resolution.
 
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