My thoughts are that when the 5 came the non updated apps had black bars on the top and bottom. Now the app is just a little blurry. I don't think your average joe notices the difference this time. So developers don't feel the need to rush out and update their app.
From memory, the apps that were not updated for the 5 had black bars at the top and bottom. I've got to admit I prefer the zoomed in apps more than the black bars at the top and bottom, which we had when the iPhone 5 came out.
I think Androids UI is vector based so it can scale to any screen. I think since iOS 7 that iOS is vector based as well. So in the future we might not have this problem. Don't quote me on this I'm just guessing.I just don't understand how Android resolution scailing works better than what were currently seeing in iOS. It's probably just because I'm ignorant and don't fully comprehend the back end of the code for either platform.
Bottom line, the big companies really need to update their apps. I'm looking at you Pandora!
Also, I noticed a glitch with apps that have not been optimized for the new iPhones. The apps, which take advantage of Touch ID, can sometimes freeze up and completely lock the phone.
iOS is vector based, it's in there in that developer portal.I think Androids UI is vector based so it can scale to any screen. I think since iOS 7 that iOS is vector based as well. So in the future we might not have this problem. Don't quote me on this I'm just guessing.
has something to do with how iOS was made, if they put the resolution at 1080p for 6 plus, text and everything would be blurry due to the fact that it isnt scaled up to 3x(iphone 6 is 2x i believe and 5s/5 are 1x) . so they have to render everything on the plus at 2204x1258 resolution for the upmost closest possible 1:1 pixel mapping(gets downscaled to 6 plus screen resolution)iOS is vector based, it's in there in that developer portal.
It has definitely been a better transition now than back then. Those black bars were awful. And it took some devs forever to update. It's a lot less subtle now (when apps aren't updated). Many times the only reason I notice is because of the status bar.They didn't really update to 5 all that quick either.
Right.With the resolution of non-optimized apps. I guess once these apps update, no matter what size screen Apple churns up next, it will scale nicely?
Am I right in thinking that even if apps were designed with the very latest vector graphics and the auto layout stuff that was around in the 7.x/8.0 beta SDKs before the iPhone 6/+ arrived, the apps still needed to flip a switch to be enabled for the higher resolutions, even if that was literally the only work that needed doing?Right.
The problem is that older apps were often hardcoded to the 3,5'' display and then later to the 4'' display. That means these developers have to completely rewrite their apps with vector graphics which can be very time consuming.