Wii Head Tracking

Discussion in 'Console Games' started by rob finch, Dec 22, 2007.

  1. rob finch macrumors member

    Joined:
    Mar 24, 2006
    Location:
    England
    #1
  2. JackAxe macrumors 68000

    JackAxe

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    In a cup of orange juice.
    #2
    That would great for shooters. And that's crazy that even through video the display looked like actual 3D.

    <]=)
     
  3. michaelltd macrumors regular

    michaelltd

    Joined:
    Mar 30, 2005
    #3
    That's pretty awesome. Let's see some third parties playing around with something like this. Come on third parties, think outside the box with your Wii game ideas!
     
  4. twistedlegato macrumors 65816

    twistedlegato

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    Jun 15, 2006
    #4
    That guy is amazing. BUt i still dont understand how this actually works. This dude needs to work for Nintendo.
     
  5. michaelltd macrumors regular

    michaelltd

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    Mar 30, 2005
    #5
    The only thing that is happening is that the virtual camera's position is changing based on the IR data from the Wii Remote. The camera's view vector is always pointing at some distant point in space. Placing and keeping the Wii Sensor Bar near your eyes and moving around the room will then give the illusion that you see in this video. Can be very effective.

    Implementation should be pretty simple if you know how to read and interpret that IR data from the Wii Remote.
     
  6. iEdd macrumors 68000

    iEdd

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    Aug 8, 2005
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    Australia
    #6
    This is really cool. Thanks for posting. :)

    I'd imagine if Nintendo were to use this, they would give you an IR hat/goggles and a simple bluetooth IR camera (as it's a waste of a wiimote just for the IR camera). Even better if the bluetooth IR camera tapped its power from the sensor bar port (power only connection - no data).
     
  7. GFLPraxis macrumors 604

    GFLPraxis

    Joined:
    Mar 17, 2004
    #7
    I don't see why this wouldn't work in reverse; you could strap a Wiimote to your head and it would track your position relative to the TV! :D
     
  8. michaelltd macrumors regular

    michaelltd

    Joined:
    Mar 30, 2005
    #8
    I'd like for Namco (I think it's Namco) to make a special Time Crisis game for the Wii. Perhaps make the GunCon sport a set of IR emitters and a Wii Remote holder for the shooting. Then you'd have free control of moving in and out of cover physically as well as the extra play mechanic of adjusting your line of sight to take out enemies that may otherwise be too obscure to shoot at.
     
  9. EvryDayImShufln macrumors 65816

    EvryDayImShufln

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    Sep 18, 2006
  10. vanakaru macrumors newbie

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    Dec 25, 2006
    #10
    weird, two years later are we got ANY further. when I search google I get the same videos and topics.
    I think the key is that in reality it is too unreliable. Or I miss something
     
  11. mchaconcr2 macrumors newbie

    mchaconcr2

    Joined:
    Oct 24, 2017
    #11
    weirder, 10 years later, and still the same videos! I really thought back then that this was going somewhere. I think head tracking on a regular monitor is better at so many levels than 2017's VR for certain things.
     
  12. gkarris macrumors 604

    gkarris

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    "No escape from Reality..."
    #12
    I don't know if you are aware but after seeing this, this Researcher had an iOS app that did the same thing on your iPhone or iPad (used the front camera to track your head), I had downloaded it for my iPhone and iPad and it was pretty amazing...
     
  13. hawkeye_a macrumors 6502a

    hawkeye_a

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    Jun 27, 2016
    #13
    Whats the name of the app? I remember seeing the demo a decade ago and thought it was pretty cool.
     
  14. gkarris macrumors 604

    gkarris

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    Dec 31, 2004
    Location:
    "No escape from Reality..."
    #14
    I guess it is called i3D now.... downloaded it - it is almost the same... new version...

    (doesn't work very well on my 5C - CPU too slow to keep up with the face-tracking)
     

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