Wii Head Tracking

Discussion in 'Console Games' started by rob finch, Dec 22, 2007.

  1. rob finch macrumors member

    Mar 24, 2006
  2. JackAxe macrumors 68000


    Jul 6, 2004
    In a cup of orange juice.
    That would great for shooters. And that's crazy that even through video the display looked like actual 3D.

  3. michaelltd macrumors regular


    Mar 30, 2005
    That's pretty awesome. Let's see some third parties playing around with something like this. Come on third parties, think outside the box with your Wii game ideas!
  4. twistedlegato macrumors 65816


    Jun 15, 2006
    That guy is amazing. BUt i still dont understand how this actually works. This dude needs to work for Nintendo.
  5. michaelltd macrumors regular


    Mar 30, 2005
    The only thing that is happening is that the virtual camera's position is changing based on the IR data from the Wii Remote. The camera's view vector is always pointing at some distant point in space. Placing and keeping the Wii Sensor Bar near your eyes and moving around the room will then give the illusion that you see in this video. Can be very effective.

    Implementation should be pretty simple if you know how to read and interpret that IR data from the Wii Remote.
  6. iEdd macrumors 68000


    Aug 8, 2005
    This is really cool. Thanks for posting. :)

    I'd imagine if Nintendo were to use this, they would give you an IR hat/goggles and a simple bluetooth IR camera (as it's a waste of a wiimote just for the IR camera). Even better if the bluetooth IR camera tapped its power from the sensor bar port (power only connection - no data).
  7. GFLPraxis macrumors 604


    Mar 17, 2004
    I don't see why this wouldn't work in reverse; you could strap a Wiimote to your head and it would track your position relative to the TV! :D
  8. michaelltd macrumors regular


    Mar 30, 2005
    I'd like for Namco (I think it's Namco) to make a special Time Crisis game for the Wii. Perhaps make the GunCon sport a set of IR emitters and a Wii Remote holder for the shooting. Then you'd have free control of moving in and out of cover physically as well as the extra play mechanic of adjusting your line of sight to take out enemies that may otherwise be too obscure to shoot at.
  9. EvryDayImShufln macrumors 65816


    Sep 18, 2006
  10. vanakaru macrumors newbie

    Dec 25, 2006
    weird, two years later are we got ANY further. when I search google I get the same videos and topics.
    I think the key is that in reality it is too unreliable. Or I miss something

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