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BergerFan

macrumors 68020
Original poster
Mar 6, 2008
2,170
63
Mos Eisley
I can understand why Apple chose not to enable it on the iPad up to now - possibly because there had to be enough incentive for native iPad apps to flourish.
Now that there are over 65,000 iPad apps in the Store, surely it's about time that Retina Display-optimised(HD, if you will) iPhone apps, shouldn't be run in SD on an iPad?
 
If they don't, you can always Jailbreak. I use an app called retinaPad and it's absolutely awesome!
 
If they don't, you can always Jailbreak. I use an app called retinaPad and it's absolutely awesome!

Replace the word "always" with "eventually" and you are correct.

It is pretty annoying that Apple hasn't already done this though. I guess they are waiting for iOS 5 or something like that.
 
^ I think it's more of a case that they like the idea of a user having to buy an app twice. That's another 30% commission.
 
If they don't, you can always Jailbreak. I use an app called retinaPad and it's absolutely awesome!
Yeah I did. that's what prompted me to post this thread.
iPad2-specific games, would set themselves apart, with the extra CPU and graphical power under the hood, and regular iPad2 apps would set themselves apart, with the increased screen real estate.
 
I mean, really?
NBA Jam on my iPad and the same app on my iPhone 4.
 

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I think the want to encourage developers to write iPad specific app. If they just upscale, iOS becomes a lot like Android which is good to avoid.
 
Well developers do have the ability to go 'universal' however as I say it seems obvious a lot of developers like the idea of charging more for an iPad version.

If their existing game/app upscaled via retina on the iPad, it would act as a disentive to buy the iPad specific version and both the dev and Apple lose potential extra €£$...

I personally think it's all about the $ and not to stop fragmentation of the marketplace. Surely two versions of the same App at different prices is already a 'fragmentation'...
 
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MacRumorUser said:
Well developers do have the ability to go 'universal' however as I say it seems obvious a lot of developers like the idea of charging more for an iPad version.

If their existing game/app upscaled via retina on the iPad, it would act as a disentive to buy the iPad specific version and both the dev and Apple lose potential extra €£$...

I personally think it's all about the $ and not to stop fragmentation of the marketplace. Surely two versions of the same App at different prices is already a 'fragmentation'...

Can't be the money, sure Apple makes money from the App Store but it's not a huge % of their revenue. Two versions now isn't fragmented since it's two different stores.
 
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Can't be the money, sure Apple makes money from the App Store but it's not a huge % of their revenue. Two versions now isn't fragmented since it's two different stores.

Did they not just post that they had paid $2 billion to developers ? 30% of that revenue is $600 million - that's a whole lot of money even for Apple.
 
Did they not just post that they had paid $2 billion to developers ? 30% of that revenue is $600 million - that's a whole lot of money even for Apple.

Math check: $2 billion payout to developers is 70% of app store revenue, so that makes total revenue just shy of $2.86 billion. Thus Apple's cut would be about $860MM. That ignores any app store sales of Apples own software, which I imagine would increase the Apple portion of the payout. I have no idea how much that would be, my guess is a small enough fraction to be lost in rounding errors. :)

Also that's for the life of the App store if I remember the keynote, not just 2010.

It would be nice if the enabled native retina resolution on the ipad; but I won't hold my breath. :)
 
Math check: $2 billion payout to developers is 70% of app store revenue, so that makes total revenue just shy of $2.86 billion. Thus Apple's cut would be about $860MM. . :)

Yep I wasn't sure if the quoted was before or after Apples cut :) 600/860 million.. Either way it's a lot of money :)
 
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MacRumorUser said:
Math check: $2 billion payout to developers is 70% of app store revenue, so that makes total revenue just shy of $2.86 billion. Thus Apple's cut would be about $860MM. . :)

Yep I wasn't sure if the quoted was before or after Apples cut :) 600/860 million.. Either way it's a lot of money :)

A lot of money for you and me? Yes. For Apple? No. Too little to gain in money to base the decision of upscaling apps on. Its about the user experience that's why they don't do it.
 
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A lot of money for you and me? Yes. For Apple? No. Too little to gain in money to base the decision of upscaling apps on. Its about the user experience that's why they don't do it.

That's the chewbacca defense there.

Surely a 'user experience' is better and would be so when & if a retina display app worked at retina resolution on the iPad rather than lower res.
 
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