Yes, I think you are right about this. Orion is much more compelling, and no doubt Apple do have something in development but they will never tell us [unlike Meta have].
What Meta have done, is provided more confidence in developing for Meta devices, where as currently there is little incentive at all to develop for AVP. Meta also provides some great development tools to create for the Quest 3, Apple on the other hand.....
No doubt though Apple will make better glasses and I have faith long term, but for now Meta are winning in the near term.
…You’re latently saying you prefer spatial computing through glasses, which is fine.
Spatial computing glasses and headsets will co-exist no different than laptops/phones vs desktops with the former being more appealing, minimalist, portable/versatile that is more appealing for mainstream users with very distinct and obvious trade-offs.
Meta is showing off a $10,000 prototype they already said they will dumb down; considering how much they dumbed down Oculus Rift headset business into mediocre headsets sold at unrealistic prices (price loss leader) not even targeting AAA gamers or AAA devs in function (not even possible to play non-VR and VR game as capable as home consoles), I’m very curious what merits your confidence you have of Meta’s spatial computing hardware.
They have consistently failed to make prosumer hardware in every device category, let alone spatial computing hardware; their Quest Pro is outrageously outclassed by the Vision Pro and never appropriately accommodated game devs, creative professionals, and prosumers not even having HDR or picture quality at or above mainstream TVs and monitors.
Their headsets are too limited to enable game devs to make compelling AAA games on par and above with AAA consoles. AAA console gamers want to play games at the quality of Elden Ring, Call of Duty, Ratchet & Clank, Demon Souls, and Returnal—not have their gaming experience reduced to Beat Saber all damn day.
Meta headsets lose 14 billion a single year alone with AAA gamers devs and gamer not interested at the non-AAA gaming capabilities of the Meta Quest headsets at all that essentially are mobile-class-APU-powered headsets unable to have software compelling enough to offset the losses anytime soon.
Besides their metaverse and social media platform aspirations, Meta is banking on first mover advantages finding the bare minimum cost mainstream audiences will pay and technology advancing to steadily have it then feasible for AAA gamers to buy the product.
They want to be the first in to that point; that’s frankly no secret being bankrolled by non-spatial-computing endeavors.
That’s crappy for AAA gamers, devs, serious startups that want to be in the space that can’t compete at such unrealistic prices, and prosumers.
Apple who isn’t into gaming created a prosumer headset that actually meet established baselines for prosumers including premium home content providing premium HDR (Dolby Vision HDR).
VisonOS for the headset and future spatial computing hardware is already much better than Meta’s Horizon OSes not needing controllers to be used and so on.
For gaming it won’t be preferred as the sole omission.
Based on outcomes so far and their existing ecosystems/resources, Apple’s Prosumer AR glasses is far more believable to succeed over Meta’s.
Meta again doesn’t have the reputation nor hardware ecosystem to compare with an Apple prosumer product at this time.
They’re also too cheap to actually make compelling prosumer hardware so far.
It’s also unlikely they will be the source for gamers of compelling mainstream AR glasses for AAA gamers.
For casual computer users, they’re hoping their willingness to take billions of dollars in losses will give them an advantage with that audience that they can then capitalize winning back AAA gamers and spatial computing enthusiasts who see right through their BS proliferating spatial computing mediocrity.