Will the 6S+ still have a non-native display?

Discussion in 'iPhone' started by sunking101, Sep 17, 2015.

  1. sunking101 macrumors 603

    sunking101

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    Sep 19, 2013
    #1
    As the 6S and 6S+ both share the same CPU and GPU it means that once again the 4.7" model will outperform its bigger brother. I need to know if the 6S+ will have a non-native screen resolution and have to employ a scaler like the 6+ does, as this could lead to more of the same issues that plagued the first phablet.
     
  2. AbSoluTc macrumors 68040

    AbSoluTc

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    Sep 21, 2008
    #2
    You already know the answer to this question. The screen will be the same as the 6 Plus. Beyond that, you need to employ a crystal ball. Doesn't really matter really as it's too heavy to hold and carry. Odds of the planes carrying the 6S Plus' going down are pretty high.
     
  3. sarcosis macrumors 6502a

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    #3
    We won't know for certain until the reviews and tear downs come out, but my money on it is yes. They would have to change the way the OS works and since iOS 9 came out and heard nothing about this, my guess its the same. Hardware should make no difference in the way the resolution is rendered.
     
  4. sunking101 thread starter macrumors 603

    sunking101

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    Sep 19, 2013
    #4
    I only know that it has the same dimensions and final 1080p resolution, I have heard nothing about the native resolution of the 6S+ displays.
     
  5. HarryWild macrumors 6502a

    HarryWild

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    #5
    From what I have read; the new A9 is up to 90% faster in GPU performance and up to 70% for computing. Doubt now that the two versions will be able to tell the difference in display speed and rendering!
     
  6. Daniel L, Sep 18, 2015
    Last edited: Sep 18, 2015

    Daniel L macrumors 6502

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    #6
    You have the answer to your question right there. If it's 1080p that's the native resolution of the display. It's not feasible to render at native 1080p but it is feasible to use display with a resolution of 2208x1242 (which they didn't do again).
     
  7. sunking101 thread starter macrumors 603

    sunking101

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    #7
    I'm not quite understanding you. The 6+ is 1080p but it scales down to that resolution and I'm wondering if the 6S+ will also use a scaler rather than having a native screen resolution of 1080p.

    For instance, the Galaxy Note 3 has a native resolution of 1920 x 1080 and does not scale up or down. So it is possible to get a native 1080p resolution.
     
  8. Daniel L macrumors 6502

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    Sep 15, 2009
    #8
    http://www.paintcodeapp.com/news/iphone-6-screens-demystified
    Things would not display properly if the iPhone 6S plus rendered at native 1080p. To prevent downscaling Apple would have to use a 2208x1242 display.
     
  9. sunking101 thread starter macrumors 603

    sunking101

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    #9
    It's more that Apple couldn't source a sufficient quantity of displays so had to go with a higher resolution and then employ a downscaler. I'm wondering if/hoping they managed to do away with the scaler this time because it affects performance.
     
  10. Daniel L, Sep 18, 2015
    Last edited: Sep 18, 2015

    Daniel L macrumors 6502

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    #10
    I don't think you're understanding it correctly. The phone renders (processes what's going to be displayed on the screen at 2208x1242 resolution then the downscaler does work by dividing everything by 1.15 in order to fit the 1920x1080 display the phone has.

    How can Apple do away with the downscaling if right on the technical specification page it says they're using a 1920x1080 display on the 6S plus? The only way they do away with the downscaling is by sourcing a 2208x1242 display.

    If you mean instead of having the phone render at 2208x1242 and having it render at 1920x1080 so it doesn't have to downscale, that's not possible as it's not a whole number and would not scale properly with their point based rendering system.
     
  11. sunking101, Sep 18, 2015
    Last edited: Sep 18, 2015

    sunking101 thread starter macrumors 603

    sunking101

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    #11
    Gotcha. So I guess my question should be 'why are they not using a native screen resolution?"
     
  12. Daniel L macrumors 6502

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    #12
    Apple is quoting the display resolution, not the rendering resolution. From that you can deduce that in order to fit a 1920x1080 display, the phone either has to upscale a 2x point render or downscale a 3x point render.
     
  13. Daniel L macrumors 6502

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    #13
    Because like you said they couldn't source a sufficient quantity of 2208x1242 displays :). I wish they did and am hoping they will for the 7.
     
  14. Daniel L macrumors 6502

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    #14
  15. terraphantm macrumors 68040

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    #16
    It's unlikely to be plagued with the same problems since the phone is much faster and has twice the RAM.
     
  16. sunking101 thread starter macrumors 603

    sunking101

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    Sep 19, 2013
    #17
    They've had an extra 12 months to get some displays for the 6S+ though, so it must simply be a(nother) cost cutting measure.
     
  17. terraphantm macrumors 68040

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    Pennsylvania
    #18
    Or it's a problem that doesn't really need fixing. And "1080p" works better for marketing since people know what 1080p is
     

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