Will the new iphone get higher resolution for VR/AR?

Discussion in 'iPhone' started by borgqueenx, Jul 4, 2017.

  1. borgqueenx macrumors 65816

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    #1
    I mean, the current iphone is a total joke for VR applications...
    If apple is serious in going for VR and AR solutions.... The new iPhone needs a serious bump in resolution.
     
  2. Newtons Apple Suspended

    Newtons Apple

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    #2
    It would also take a serious hit on the battery to increase the resolution just for AR/VR. Phone should not have more that it needs for regular eye site.

    I am thinking the best VR will be with dedicated goggles, not using an iPhone but it will likely have to do for a while.
     
  3. GrumpyMom macrumors 601

    GrumpyMom

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    #3
    If they match current Samsung panels there will be no noticeable hit to battery life. Even set at the highest resolution my S8+ is a battery beast. The only time I have battery issues is the very rare occasions an app runs amok in the background as sometimes happens in Android.
     
  4. hovscorpion12 macrumors 65816

    hovscorpion12

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    #4
    I can definitely see Apple adopting the QHD train. I feel that it's been enough years for Apple to finally "perfect" better then android QHD.

    A couple of years ago when asked if 1080p resolution will ever be adopted, Apple replied that they will add HD resolution only when they are able to perfect with optimal battery efficiency.

    It has been 4 years of smartphones with QHD display with the latest smartphones (LG G6 & Galaxy S8/S8 Plus) using QHD+ 2960x1440 18:9 display. I have no doubt Apple's iPhone 8 will adopt a full 16:9 QHD.
     
  5. Cryates macrumors 65816

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  6. Puonti macrumors 6502a

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    #6
    It's a minor thing, but don't forget that the iPhone Plus models' physical screen resolution has always been 2208 x 1242.
     
  7. Peter K. macrumors 6502a

    Peter K.

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    #7
    Technically, the physical resolution has always been 1080P (1920 x 1080), although it has been achieved by scaling down 2208 x 1242 before displaying it. Sorry, I figure you know this, but I just wanted to make it clear for those who don't.
     
  8. Puonti macrumors 6502a

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    #8
    Thanks for clarifying that, my original post was actually a total mess now that I look at it. Sheesh...
     
  9. VanillaCracker macrumors 68030

    VanillaCracker

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    #9
    85% sure they'll up the resolution with the iPhone 8.

    Increased battery size due to stacked logic board goes to show that they needed it for something. It's also been noted a few times that apple is sticking 3GB RAM in the new phone due to VR/AR reasons. This goes to show they will pump up specs for this category of use.

    I don't believe for a second that an Apple Glasses type project will be done anytime in the next 4 years.
     
  10. borgqueenx thread starter macrumors 65816

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    #10
    I hope youre right about the resolution. It would be a logical step to do, for VR purposes. On the other hand, maybe they dont want people to wear those bulky headsets on their faces and want a good glasses as product. I wouldn't be surprised if they pumped quite some money into researching that product. With what i have seen of ARkit, glasses would be the next logical step. But android will come with this kit as well in 1 or 2 years and there will be glasses-like products for that as well. Apple knows this tech will be the next huge technology leap, and probaly wants to be first.
     
  11. Peter K. macrumors 6502a

    Peter K.

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    #11
    I sure hope so, because neither 750p @ 4.7" nor even 1080p @ 5.5" is going to cut it this time.

    Personally, I will not buy another iPhone until PPI is in what is currently regarded as a respectable range.
     
  12. LIVEFRMNYC macrumors 603

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    #12
    This!!! ^^^^^

    I run VR on my S8+ for hours at a time. When it comes to watching VR video or playing VR games, I see no noticeable battery drain difference vs playing non VR games or watching non VR video.

    Once I played VR games and watched VR videos for a combination of 3 hours straight. My S8+ was only down to 48% from 100%. That's almost on par with normal screen on time life.

    Based on that, I highly doubt a higher resolution for VR will make a dramatic effect on battery life for any upcoming iPhone.

    I think it comes down to the software being used. The Oculus software on Samsung phones is very good with battery life. I'm sure whatever software Apple uses will be highly optimized as well.
     
  13. Peter K. macrumors 6502a

    Peter K.

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    #13
    Of course it will be! Just don't expect the "PPI doesn't need to be any higher than not being able to see pixels, for people with normal to below average eyesight, police" to ever admit it.
     
  14. VanillaCracker macrumors 68030

    VanillaCracker

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    #14
    Saying higher PPI destroys battery life is just an apple fan boy myth. I would say it has less than 5% effect, max less than 10%. Just so you know the thought is that it taxes the GPU more. So these things are true with change of animations as well, not just increase in resolution.
     
  15. Infiniverse48 macrumors 6502a

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    #15
    Oh we got an expert on battery consumption.
    --- Post Merged, Jul 11, 2017 ---
    If Apple ever releases glasses I will officially say Apple is over. It is very simple common sense that any glasses no matter what they did, which with good AR would be absolutely incredible, will never be worn by more than a fraction of the population.

    Apple likes to change the world. Smartphones getting to over 1-2 billion people (all smartphones), is changing the world. Glasses getting to 10 million people is changing nothing.

    Intelligent people would put all effort toward the areas in which they are highly confident that the entire world would desire.
     
  16. VanillaCracker macrumors 68030

    VanillaCracker

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    #16
    Not stating to be an expert, but logic applies in every scenario. There's a reason people don't complain about battery life with their QHD smartphone displays. Marginally worse, sure. Nothing to cry about though. Most of the time battery life goes down because the screen size also goes up, but people assume it's due to the resolution. Logical fallacy.

    I agree with your statement about glasses. I can't say it'll be for everyone, and certainly for style reasons it wouldn't be. If we're going with the masses, the next big thing is home automation and integration, which is already on its way. That category is boring to me. Can't say what else would be established besides those two areas. Cars? Not much more interesting than what we already have in traditional vehicles.
     
  17. Xgm541 macrumors 6502a

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    #17
    This is incorrect. If you have to identical technologies, cramming more pixels into the same density area equals less battery life because each of those pixels needs to be powered. Technology changes, which is why you see battery life staying relatively the same despite increases in resolution. It's also important to keep in mind that android devices have larger batteries than apple devices, on average.
     
  18. VanillaCracker macrumors 68030

    VanillaCracker

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    #18
    We are actually in agreement. Batteries have been increasing with smartphones (android, primarily), yet battery life has stayed relatively the same (like you said), despite increase of resolution, or other "technology changes". That being said, if we apply the same exact concept to the iPhone, which is what's predicted (bigger battery, and also potentially higher resolution display), then it's likely the same thing would happen.
     

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