WOLF ET help plz

Discussion in 'Mac Apps and Mac App Store' started by jadixon87, Jan 19, 2014.

  1. jadixon87 macrumors newbie

    Joined:
    Jan 19, 2014
    #1
    ok so I have searched the web all over. followed every step and explanation to the t.. and still, the darn game will not work.. PLEASE can someone call me stupid and say that I missed something..

    I attached the error.. When I click the wolf game to play.. a black box with green writing opens. and CRRASH.


    --------------
    Process: Wolfenstein ET [2582]
    Path: /Applications/Wolfenstein ET/Wolfenstein ET.app/Contents/MacOS/Wolfenstein ET
    Identifier: com.activision.rtcw_et
    Version: 2.60b4 (2.60b4)
    Code Type: X86 (Native)
    Parent Process: launchd [135]
    Responsible: Wolfenstein ET [2582]
    User ID: 501

    Date/Time: 2014-01-19 20:35:22.001 -0700
    OS Version: Mac OS X 10.9.1 (13B42)
    Report Version: 11
    Anonymous UUID: AA9CA809-48D2-4E57-C0A0-E3152954B2F1


    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000

    Dyld Error Message:
    Symbol not found: _OTSetNonBlocking
    Referenced from: /Applications/Wolfenstein ET/Wolfenstein ET.app/Contents/MacOS/Wolfenstein ET
    Expected in: /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 dyld 0x8fe950b5 dyld_fatal_error + 1
    1 dyld 0x8fe97de8 dyld::bindLazySymbol(mach_header const*, unsigned long*) + 72
    2 dyld 0x8fea834e stub_binding_helper_interface2 + 20
    3 com.activision.rtcw_et 0x000e009a 0x1000 + 913562
    4 com.activision.rtcw_et 0x000e2868 0x1000 + 923752
    5 com.activision.rtcw_et 0x0007c2b0 0x1000 + 504496
    6 com.activision.rtcw_et 0x000e3c25 0x1000 + 928805
    7 com.activision.rtcw_et 0x00002456 0x1000 + 5206
    8 com.activision.rtcw_et 0x0000237d 0x1000 + 4989

    Thread 1:
    0 libsystem_kernel.dylib 0x99db1046 __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x95aacdcf _pthread_wqthread + 372
    2 libsystem_pthread.dylib 0x95ab0cce start_wqthread + 30

    Thread 2:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x99db1992 kevent64 + 10
    1 libdispatch.dylib 0x958c68bd _dispatch_mgr_invoke + 238
    2 libdispatch.dylib 0x958c6556 _dispatch_mgr_thread + 52

    Thread 3:
    0 libsystem_kernel.dylib 0x99db1046 __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x95aacdcf _pthread_wqthread + 372
    2 libsystem_pthread.dylib 0x95ab0cce start_wqthread + 30

    Thread 4:
    0 libsystem_kernel.dylib 0x99db1046 __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x95aacdcf _pthread_wqthread + 372
    2 libsystem_pthread.dylib 0x95ab0cce start_wqthread + 30

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x8fec80f8 ebx: 0x00006d38 ecx: 0x00000000 edx: 0x8fef0084
    edi: 0x8fef0084 esi: 0x8fe961e3 ebp: 0xbffff6d8 esp: 0xbffff6bc
    ss: 0x00000023 efl: 0x00000246 eip: 0x8fe950b5 cs: 0x0000001b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0x0f399000

    Logical CPU: 3
    Error Code: 0x00000000
    Trap Number: 3
     
  2. maflynn Moderator

    maflynn

    Staff Member

    Joined:
    May 3, 2009
    Location:
    Boston
    #2
    Did you contact the publisher of the game, there's really not much you as a consumer can do when an application crashes like that. Its usually because of an incompatibility introduced with a new version of the OS, or a missed bug in the application itself.
     

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