Wooden Labyrinth 3d Update - 50 More Levels, Game fixes

Discussion in 'iOS Apps' started by pogochamp113, Feb 21, 2009.

  1. pogochamp113 macrumors member

    Joined:
    Dec 19, 2008
    #1
    Hey,

    First of all, thanks to everyone who has already bought the game and especially to ones that have given valuable feedback! It's been a good ride so far! We're a bit dumbfounded how iLounge gave it a full "A" rating and how positive the overall response has been!

    Anyway, the first Wooden Labyrinth 3D update has been completed. We've listened to your feedback, and decided to completely ignore it! Heheh, kidding. Anyway, here's a small list of stuff that's going to show up shortly on the App Store!

    - Fine-tuned, more realistic, 3D-effect. (way less head-ache inducing)
    - More sensitive jumping. Needs only a slight "nudge" or a finger tap.
    - 50 new, high-quality levels. These are really some of the best so far.
    - Jump bug fixed. If you land in a hole or bounce "on a hole", you sink. No more bunny hopping through levels.
    - Small visual fixes here and there.
    - Some minor level design issues corrected (getting stuck in holes..)
    - Some background work for the looming level editor...

    Now that this is done, the next step is the level editor. As We've told before, this will be an online editor built on flash. You get a code, make the levels, and you download the level pack on device with the code. You may then share the pack with others and continue to make changes to it with a password system. It's going to be cool.

    [​IMG]
     
  2. jmccullough108 macrumors 6502a

    jmccullough108

    Joined:
    Nov 2, 2008
    Location:
    St. Louis, MO
  3. macduke macrumors 604

    macduke

    Joined:
    Jun 27, 2007
    Location:
    Central U.S.
    #3
    Thanks for the update. I'm not sure why more people haven't posted. Perhaps its because they already own the original Labyrinth 2d? Anyhow, I own both and am looking forward to this update. The 3d version is a bit more challenging and feels more like the real thing. It's one of those experiences that you have to see to understand how cool it is--one of those things that no other gaming platform or cell phone can do. This has been a good week for iPhone / Touch games. I picked up this, Vector Tanks and Shooter and all have been amazing.

    Would it be possible to include an on-board editor, like Slot-Z Racing, for this game? I'd be more likely to use it then, as I've never used the level editor for the 2d labyrinth which I also believe is posted online somewhere.

    Also, the start selection screen could use some polish, like the corner round graphic pieces on the square edges and the crappy stencil font with a sketch effect behind it. It just looks amateurish, but I'm a graphic designer so I'm picky about that stuff. I would do a sunken in wooden carved effect for the text, maybe slightly burned like someone was using a wood burning kit to make it. The white text doesn't work, which is why you put the dark background behind it. I would go completely dark if anything.

    You guys should look into making a Yahtzee game that uses a 3d box like this to shake dice in. I've seen a few Yahtzee games, and I've seen a few 3d dice programs, but none that really combine them in any sort of usable way for Yahtzee. I'd buy it! I bought an iPhone programming book and have started playing around with the SDK, but 3d stuff is way over my head. Good work, incredible game.
     
  4. evp macrumors member

    Joined:
    Aug 29, 2006
    #4
    The dev of Wooden Labyrinth 3D here. I appreciate your feedback and I must agree with the "amateurish" remark - the buttons do not look optimal. But hey, at least I could figure out the 3D-stuff! :p :D

    About the in-game editor.. well, it's a bit tricky. It would take a lot longer to dev (Flash is easy :) ) and the interaction could get a bit tough when you have tens of tiny, movable items on the screen. Without zooming even the holes are too small for good touch interaction - not to mention the smallest wall pieces.

    I'm planning to do a couple of "toys" that use the 3D-effect to some extent in the near future. I'm just afraid the 3D dice market is quite saturated. But thanks for your ideas!

    And now for the reason I came here! The lite version of Wooden Labyrinth 3D is out and available on the App Store. If someone is still on the fence about buying, at least give the free edition a spin.

    www.linktoapp.com/wooden+labyrinth+3d+lite

    Elias
     
  5. Project-79 macrumors 6502

    Project-79

    Joined:
    Apr 11, 2008
    Location:
    Canada
    #5
    I definitely think you should look into an in-game stage creator. I can't really see myself using an internet stage creator much (especially since flash isn't even supported yet on the iPhone). I'd pay extra for an in-game creator! Not sure how you could charge though, unless you made it a separate app :(.

    Also, I have found a semi-glitch. When I'm up against a wall, it is really hard to jump on to the ledge. But, when I do a running start, it is really easy to get up (though, the speed usually throws me into a whole after :( )

    But other than that (so far), great job on the game! I've really enjoyed it so far!

    Oh, and when do you think the update will hit the App Store?

    Thanks!

    Pro-79
     
  6. Goodeye macrumors 6502a

    Goodeye

    Joined:
    Jan 30, 2009
  7. phillq23 macrumors member

    Joined:
    Jul 20, 2008
    #7
    glitch

    This is a VERY minor glitch but the following hole doesn't work on the 1st level under Alphabet:

    [​IMG]
     
  8. taran420 macrumors 6502a

    Joined:
    Jun 8, 2008
    Location:
    Toronto, Canada
    #8
    ^^^^^^^^^

    i was gonna post that aswell..its really very minor.
     
  9. pogochamp113 thread starter macrumors member

    Joined:
    Dec 19, 2008
    #9
    Yes, that was fixed in 1.1 . All reported levels with problems like that were fixed....
     
  10. MacToddB macrumors 6502a

    MacToddB

    Joined:
    Aug 21, 2007
    Location:
    Rochester, NY
    #10
    Just wanted to let you know I mentioned Wooden Labyrinth 3D in iPhone Life Magazine. It's a passing reference, but I wanted to make sure it was included. The online posting is below, and the printed issue will hit newsstands in March.

    I’ve also been playing with the Pogo stylus from Ten One Design (www.tenonedesign.com). It’s not an app, but it has made my screen taps more accurate and really helped me improve my scores on fast-paced action games like Squares2.) They also offer the SoundClip, a plastic clip-on that improves your audio experience with handheld games such as Wooden Labyrinth 3D. The problem is that users’ hands can cover the downward-facing speakers on the iPhone and iPod touch. SoundClip redirects the audio towards the user, where it belongs.

    http://www.iphonelife.com/blog/2458...ecap-including-iphone-related-product-reviews
     
  11. pogochamp113 thread starter macrumors member

    Joined:
    Dec 19, 2008
    #11
    Saw that article the day it came out! Thanks so much. Do you know where I can pick this magazine up? Might want to get it... :)
     
  12. MacToddB macrumors 6502a

    MacToddB

    Joined:
    Aug 21, 2007
    Location:
    Rochester, NY
    #12
    I'll let you know when it hits the newsstands. If you're familiar with Smartphone Magazine, this is replacing it. Basically, they've seen the future, and it's iPhone, so they're dropping coverage of BlackBerry, Windows Mobile, etc. and going 100% Apple.

    I've been writing for them since 1991 when it was the HP Palmtop Paper, then later Pocket PC Magazine, so I'm glad to see they caught up with me and gone iPhone!

    So, wherever you used to see Smartphone Magazine (distinct white letters on red background), you will see iPhone life (white on royal blue). Office Depot, Borders, Barnes & Noble. Of course, you could subscribe to be safe!

    The just switched from www.SmartphoneMag.com to www.iPhoneLife.com in fact!
     
  13. shigzeo macrumors 6502a

    shigzeo

    Joined:
    Dec 14, 2005
    Location:
    Japan
    #13
    i cannot play this sort of game, but Young can - he is a game god as far as i am concerned. anyway, here is his review!

    i have only played the real game and the 2d version - the real one is of course the best but i would imagine if using the on board vibrator for tacticle feedback, this labyrinth could become very realistic and even better than it appears to be now. i've had a problem with games that i think should have pragmatic physics engines and don't but then i am a much simpler gamer - i need all the help i can get!
     
  14. taran420 macrumors 6502a

    Joined:
    Jun 8, 2008
    Location:
    Toronto, Canada
    #14
    Your review, as promised, is up at app Versity

    Link http://tinyurl.com/arojnl
     

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