I don't post much in this part of MacRumors. Heck, I don't really post that much anywhere! But a couple of things came together today and I felt the need to put them in writing. First, I noticed several threads this morning in the Design and Graphics Forums in the form of "Can someone do this for me?" Interestingly, someone usually does. One of the core reasons for the existence of MacRumors since it opened has been to be a place where members can teach and learn. (I've been around here a lot longer than most of you, so don't argue with me!) This type of thread troubles me because A) the question should be "Can someone show me how?", and B) as an outside party, I'd really like to know how or why you did what you did! You might have a different approach to the same problem and I'm curious to learn. So I am encouraging folks to take a second to help us all learn, irregardless of if you actually do the task or not, by explaining what you did/would do and why. The "real world" examples here on MacRumors can be a valuable teaching tool for all of us. Second, I can expect at least one response to the above mentioned threads that says something like, "Yes, I can. What will you pay me?" Granted, I've wanted to make the same snarky reply a few times - but that doesn't really help anyone. If you are going to take the time to answer, tell me where you would start if this was an actual paying customer. Something like, "This looks like copyrighted material" or "It's a nice start, but your color pallet is going to be nothing but trouble" helps open my eyes to how other graphic artist see the same problem. I've also watched a few threads completely devolve into arguments about the ethics of working for free. And along those lines, the following blog post came across my desktop today: 10 thoughts on working for free in exchange for "exposure" by Jon Acuff. Mr. Acuff does a wonderful job balancing the issue and offering a few questions that need to be asked.